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-   -   [REL] Improved SH5 HMS Nelson class battleship for SH3 (https://www.subsim.com/radioroom/showthread.php?t=229585)

Kendras 02-21-17 12:18 PM

I know it's possible to make the ships' textures change automatically with SH3 Commander, but I don't use it. I would like to make the camo on the deck appear only at the time it was used.

Can anyone explain to me how to do this ?

Thx.

Fubar2Niner 02-21-17 01:40 PM

Quote:

Originally Posted by Kendras (Post 2467758)
All finished !

I'm waiting until Monday, in case someone wants to provide me a 3D model of a platform for the octuple pom-poms and quadruple Bofors guns of both battleships.


Fantastic mate :Kaleun_Thumbs_Up: Does this include a non camo deck version also Kendras ?

Best regards.

Fubar2Niner

Kendras 02-21-17 02:35 PM

Quote:

Originally Posted by Fubar2Niner (Post 2467888)
Does this include a non camo deck version also Kendras ?

Yes :03: :


Fubar2Niner 02-21-17 03:01 PM

Quote:

Originally Posted by Kendras (Post 2467900)

Looking good mate, can't wait till Monday :Kaleun_Applaud:

Best regards.

Fubar

Kendras 02-21-17 04:02 PM

:hmmm:

From my last tests, it appears that there is a bug in SH3 code.

The weapons of Nelson and Rodney evolve all along the war, and I took this into account. So, for example, the 4.7 inch guns have no shield at the beginning of the war. In 1943, a shield is added on Rodney's 4.7"guns. So, I wrote this in the .eqp file :

Code:

[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430601
EndDate=19451231

So, the shield should appear in June 1943, right ? Well, in game, it appears only .... in October 1943 ! :doh:

Anyone has an idea ?

:damn:

Jeff-Groves 02-21-17 05:48 PM

"From my last tests, it appears that there is a bug in SH3 code."
Nope. Bug with your eyes.

[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430531
EndDate=19451231

Jeff-Groves 02-21-17 06:05 PM

Quote:

Originally Posted by Kendras (Post 2467874)
I know it's possible to make the ships' textures change automatically with SH3 Commander, but I don't use it. I would like to make the camo on the deck appear only at the time it was used.

Can anyone explain to me how to do this ?

Thx.

How are the textures setup?
I'd need to know that to answer.

Kendras 02-21-17 06:18 PM

Quote:

Originally Posted by Jeff-Groves (Post 2467939)
[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430531
EndDate=19451231

Now, the shields appear on 1st August 1943 ! :doh: :doh:

:haha:

Quote:

Originally Posted by Jeff-Groves (Post 2467943)
How are the textures setup?
I'd need to know that to answer.

http://i.imgur.com/A0no6iD.png

Both textures have to be changed to add/remove the camo on the deck.

Kendras 02-21-17 06:24 PM

Quote:

Originally Posted by Jeff-Groves (Post 2467939)
"From my last tests, it appears that there is a bug in SH3 code."
Nope. Bug with your eyes.

:har: Not this time ! :D

Jeff-Groves 02-21-17 06:25 PM

I'd need the complete files to test what I'm pretty sure works.
But here's what I would do.
Remove the textures from the dat.
Then in the Roster file add this................

[Texture 1]
TextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_T01.tga
LightmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_O01.tga
NormalmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_N01.tga
StartDate=19410701
EndDate=19551231
Frequency=3

[Texture 2]
TextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_T01.tga
LightmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_O02.tga
NormalmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_N01.tga
StartDate=19401211
EndDate=19551231
Frequency=1

Changing the needed info of course.

Jeff-Groves 02-21-17 06:27 PM

Quote:

Originally Posted by Kendras (Post 2467950)
:har: Not this time ! :D

:haha:

Jeff-Groves 02-21-17 06:32 PM

One thing I can tell you.
Sometimes you need to reboot your system to clear memory.
SH3 has a bad habit of hanging stuff in memory if you exit and restart a lot.

Try changing 19430531 to 19430601

Kendras 02-22-17 08:20 AM

Quote:

Originally Posted by Jeff-Groves (Post 2467939)
[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430531
EndDate=19451231

Quote:

Originally Posted by Jeff-Groves (Post 2467955)
One thing I can tell you.
Sometimes you need to reboot your system to clear memory.
SH3 has a bad habit of hanging stuff in memory if you exit and restart a lot.

Try changing 19430531 to 19430601

Nope, both solutions don't work after system is reboot. It's really a script problem. And I have the same problem with airplanes' loadouts ! :damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn:

Anvar1061 02-22-17 08:54 AM

Quote:

Originally Posted by Jeff-Groves (Post 2467955)
One thing I can tell you.
Sometimes you need to reboot your system to clear memory.
SH3 has a bad habit of hanging stuff in memory if you exit and restart a lot.

Try changing 19430531 to 19430601

Quote:

Originally Posted by Jeff-Groves (Post 2467939)
[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430601
EndDate=19451231

StartDate must be one day older than the previous EndDate.

Kendras 02-22-17 09:16 AM

Quote:

Originally Posted by Anvar1061 (Post 2468045)
StartDate must be one day older than the previous EndDate.

No, it doesn't work. See here : http://www.subsim.com/radioroom/show...9&postcount=98

Try yourself with whatever ship you want.


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