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-   -   [REL] Sub Exhaust for SH5 (https://www.subsim.com/radioroom/showthread.php?t=164484)

TheDarkWraith 04-02-10 07:23 PM

Quote:

Originally Posted by sport02 (Post 1345306)
there is no smoke when you go backwards !!

oh yes, you are right. I did forget that :o We'll have to fix that.

TheDarkWraith 04-03-10 11:57 AM

okay so what's the general concensus? Is the exhaust trail too long? too dark?

Kromus 04-03-10 12:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1346216)
okay so what's the general concensus? Is the exhaust trail too long? too dark?

I`d be happy if you could make also version with much shorter smoke. Longer smoke can stay as different version for anyone who likes it but it`s just too long for my taste. I think 2 max 3 meters would be enough. Otherwise it`s great mod :)

Redlance88 04-03-10 02:33 PM

I also vote for a shorter version. with the engines at temp and running well it would be a subtle amount and length of smoke. now if there was a way to link amounts to engine damage, that would be even more cool. darker and thicker as the damage rate goes up.

SteelViking 04-03-10 03:13 PM

In my opinion the darkness/density of the smoke is spot on, but I think that shorter trails (a little over half current length) would be more realistic. Smoke from a well maintained diesel engine even the size of a u-boat's should dissipate pretty quickly.

P.S. Thank you for working on this TDW, your immense amount of effort to improve this sim is much appreciated by all.

TheDarkWraith 04-03-10 03:17 PM

Quote:

Originally Posted by SteelViking (Post 1346439)
In my opinion the darkness/density of the smoke is spot on, but I think that shorter trails (a little over half current length) would be more realistic. Smoke from a well maintained diesel engine even the size of a u-boat's should dissipate pretty quickly.

P.S. Thank you for working on this TDW, your immense amount of effort to improve this sim is much appreciated by all.

I've been playing around with it and I think everyone is correct - the trail of smoke should be about half what is it now. Color/density I think is good because it dissipates rather quickly. I'll make another version with the shorter smoke trails (which will also help with FPS for those experiencing problems). Look for it shortly.

Kromus 04-03-10 03:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1346444)
I've been playing around with it and I think everyone is correct - the trail of smoke should be about half what is it now. Color/density I think is good because it dissipates rather quickly. I'll make another version with the shorter smoke trails (which will also help with FPS for those experiencing problems). Look for it shortly.

:yeah:

Edit:
I don`t know if you seen this http://www.youtube.com/watch?v=RS1ed...eature=related between 0:25-0:28

I think its speed is about 10 knots

TheDarkWraith 04-03-10 05:17 PM

version 1.0.1 released. Major change was adjustment to exhaust smoke trail for all subs currently done. See post #1 for details.

tonschk 04-03-10 05:42 PM

Quote:

Originally Posted by TheDarkWraith (Post 1345608)

oh yes, you are right. I did forget that :o We'll have to fix that.


:rock: Thank you very much :up: Racerboy :yeah:


/

Kromus 04-03-10 05:57 PM

Nice, thank you :)

Btw I noticed kinda weird thing. Since smoke direction is affected by wind direction, sometimes happens that smoke comes directly for coning tower. I don`t think watchmen like that very much :O:. Would it be possible to make smoke less wind dependant and more U-boat heading dependant?

Regio Sommergibile 04-03-10 05:58 PM

Thanks for improvements :up:

TheDarkWraith 04-03-10 06:02 PM

Quote:

Originally Posted by Kromus (Post 1346636)
Nice, thank you :)

Btw I noticed kinda weird thing. Since smoke direction is affected by wind direction, sometimes happens that smoke comes directly for coning tower. I don`t think watchmen like that very much :O:. Would it be possible to make smoke less wind dependant and more U-boat heading dependant?

think about it in real life. The smoke has no choice but to go where the wind takes it.

Kromus 04-03-10 06:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1346641)
think about it in real life. The smoke has no choice but to go where the wind takes it.

It should be true IF U-boat was standing still or moving very slow but when its moving its more dependant on heading of submarine (actual movement creates "counterwind"). Just look at big trucks have you ever seen smoke moving forward when truck moves forward? :O:

I was thinking making it more dependant at higher speeds like 10+ knots. It`s kinda funny when you are heading at 18 knots, wind speed is at 1 m/s and exhaust smoke still overpass you...

Edit:

http://www.youtube.com/watch?v=xiOlymvt46s I was thinking about this, it still moves a bit left right when the steer but not forward unless they brake or slow down.

TheDarkWraith 04-03-10 06:49 PM

Quote:

Originally Posted by Kromus (Post 1346670)
It should be true IF U-boat was standing still or moving very slow but when its moving its more dependant on heading of submarine (actual movement creates "counterwind"). Just look at big trucks have you ever seen smoke moving forward when truck moves forward? :O:

I was thinking making it more dependant at higher speeds like 10+ knots. It`s kinda funny when you are heading at 18 knots, wind speed is at 1 m/s and exhaust smoke still overpass you...

Edit:

http://www.youtube.com/watch?v=xiOlymvt46s I was thinking about this, it still moves a bit left right when the steer but not forward unless they brake or slow down.

oh ok, now I'm following you. Yes, I did set them up so that the wind affects them 100%.....I'll play around with this setting :) There's some others I can tweak also.

Regio Sommergibile 04-03-10 06:52 PM

Maybe 70-30 advantage to the wind...?


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