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-   -   Beginners Mod List For SH4 Including Download Links (https://www.subsim.com/radioroom/showthread.php?t=233131)

THEBERBSTER 12-13-17 04:18 PM

Hi mark
I must admit I have not come across that problem but I have never reached 1944.
Might be worth creating your own thread and see if one of the FOTRSU guys recognizes this as a game bug.
There are various sound issues with SH4 and this may be one of them.

17 Magnified Hud Dials for v1.5_Medium
Already included in.
10 MaxOptics IV for GFO 1.1

I have tested these two mods but too be honest I did not see any benefit in replacing Webster's
3 ISE New clouds+Waves
4 ISE Realistic Colors

Quote:

ever heard of that happening? BTW, "z" worked as silent-running during the last patrol.
Silent running has always worked for me without any problems.
Incidentally I always bring my crew to "Action Stations" around enemy action.
Peter

KaleunMarco 12-14-17 09:23 AM

Quote:

Originally Posted by THEBERBSTER (Post 2530756)
Hi mark
I must admit I have not come across that problem but I have never reached 1944.
Might be worth creating your own thread and see if one of the FOTRSU guys recognizes this as a game bug.
There are various sound issues with SH4 and this may be one of them.

17 Magnified Hud Dials for v1.5_Medium
Already included in.
10 MaxOptics IV for GFO 1.1

I have tested these two mods but too be honest I did not see any benefit in replacing Webster's
3 ISE New clouds+Waves
4 ISE Realistic Colors

Silent running has always worked for me without any problems.
Incidentally I always bring my crew to "Action Stations" around enemy action.
Peter

the mod-mix issue we (you) discovered and discussed earlier in this career. i did not want to make fundamental changes mid-career so i am saving that for the next time.

silent running returned the next day after i saved, exited, and restarted, which makes this issue look/taste/smell like an unexpected Ubisoft feature.

thanks for confirming.

Happy Christmas to you and yours in Southhampton!

propbeanie 12-14-17 11:18 AM

mark bonamer, what we have found in the game in general is that the use of Time Compression really messes with the whole spectrum of game aspects, from sound to graphics, and everything in between. The game does not consistently restore sound, graphics or even menu functionality sometimes, having troubles, such as "drawing" all of a ship, or even the "landscape" of a nearby island.

Some of the older versions of the game had a 2048x TC max setting, which is why that was chosen in the FotRSU mod. Even that is too high in certain aspects, especially when you're traveling along and encounter a surface ship by "sight" (such as an S-18 boat without radar, or a newer boat without radar traveling at Ahead Full or higher), which can happen rather easily at night. This is why sometimes when you come out of a high TC, you don't hear the crew, but only the ocean background noise and the internal ambience. As you've found, Save the game, exit the whole thing, and then re-enter and you're usually OK - so long as the "Save" works...

Of course, "shelling out" to Windows does it even more harm - Paused or not. The more going on in the game that has to be kept track of, the worse it gets. Technically speaking, the game is not "Windows friendly", and like Windows itself, wants "exclusivity" with the hardware, and I suspect that Windows and the game fight over who's the boss of the hardware...

THEBERBSTER 12-14-17 11:28 AM

Hi pb
Thanks for chipping in with your expertise of SH4 knowledge.
My technical knowledge of SH4 is limited so I appreciate you keeping an eye on my thread.
Many of the questions that will appear here in the future I suspect you will have already answered on your FOTRSU thread.
Peter

propbeanie 12-14-17 11:56 AM

I do thank you for that Peter, but I am very fortunate to be working with a team that isn't just "modding" a mod, but are actually researching the previous mods, not only finding issues in them, but also in the Stock game - which is where a lot of mod issues actually originate. All of these guys are into full-function testing of every aspect of the game that we touch. The FotRSU team has the "expertise" that I'm using... :salute:

THEBERBSTER 12-14-17 01:01 PM

Hi pb
FOTRSU a great and respected team you are working with which I am sure will benefit the SH4 community as you progress and dig deeper into the game.
Peter

captcrane 12-19-17 11:14 AM

Ahoy THEBERBSTER Just wanted to give you a 2 thumbs up for showing your Mod setup for GFO added some of them to my setup and it greatly improved my enjoyment of the game. You the MAN!!!!!!!!!:Kaleun_Thumbs_Up:

THEBERBSTER 12-19-17 01:57 PM

Hi cc
Glad you like the setup as it works a treat.
What's your mods list looking like now?
Post #9 JSGME How To Export Your Mod List To A Subsim Post
Peter

captcrane 12-20-17 09:03 AM

Hey THEBERBSTER Here is my mod list

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\MODS]

Webster's GFO Mod v1.1
#1 ISE New clouds+Waves
#2 ISE Realistic Colors
Less Plankton 1.2
SofuGan
Bigger Better Protractors
Webster's New Orders Bar Menu for v1.5
Webster's Better Air Patrols for v1.4 and v1.5
Extra Allied naval bases for Stock SH4 + UBM (V3.0)
MaxOptics IV for SH4 1.5


I should point out I also used a couple of Aanker's edits 1 to stop torpedoes from firing with the enter key
2. not successfully yet though trying to get weather reports with ctrl+W a little frustrating but not the end of the world

The maxoptics for GFO download link does not work @ least last time I checked
Just personal taste for #1 ISE New clouds+Waves & #2 ISE Realistic Colors
However the I noticed my same mod list does not look the same on a notebook compared to desktop computer I had to replace my cpu fan on desktop so i used a laptop and noticeably not the same

THEBERBSTER 12-20-17 11:37 AM

Hi cc
Quote:

Webster's New Orders Bar Menu for v1.5
al readuy included in.
Quote:

MaxOptics IV for SH4 1.5
Peter

Leftydad 12-26-17 01:00 PM

where is the SH4 tutorial
 
Hi Berbster. Where is your SH4 tutorial located that you mention in this topic? Tried to find it, but couldn't.

THEBERBSTER 12-26-17 03:27 PM

Hi Ld
At the bottom of post #1.
Enjoy. :Kaleun_Salute:
Peter

aanker 12-27-17 11:34 AM

Quote:

Originally Posted by captcrane (Post 2532062)
I should point out I also used a couple of Aanker's edits 1 to stop torpedoes from firing with the enter key
2. not successfully yet though trying to get weather reports with ctrl+W a little frustrating but not the end of the world

Sorry I missed your post Captcrane. Do you still need help getting Ctrl+W to work?

Happy Hunting!

Dahoon 01-13-18 07:42 AM

I have some problems getting the mod list to work 100%. It works perfectly as long as I don't enable 1 Game Fixes Only Mod, 2 MaxOptics or 15 Magnified Hud Dials. If I enable any of those three the game crashes to desktop from the loading screen.



Am I doing something wrong I wonder? I'm pretty sure I followed the guide to the letter :hmmm:

THEBERBSTER 01-13-18 08:26 AM

Hi Dahoon
The mod list is 100% reliable.
Lets see what is going on.
Post #9 JSGME How To Export Your Mod List To A Subsim Post

[D:\GFO\Silent Hunter 4\MODS]
1 Game Fixes Only Mod v1.1
2 MaxOptics IV for GFO 1.1
3 Real Environment mod install
4 GFO Patch for Real Env
5 Webster's No Crew Fatigue
6 Bigger Better Protractors
7 Extra Allied naval bases for Stock SH4 + UBM v3.0
8 Webster's Upgraded Deck Gun v1
9 Webster's New sonar view for v1.5
10 Eye Patch for Stock
11 Pacific Sound Mod
12 Stop The Shouting
13 sobers compass mod_version color
14 3000 Yard Bearing Tool (1920x)
15 Webster's Eliminate Floating Plankton
17 Remove grain effect

Peter


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