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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

Pappy55 02-07-11 04:48 PM

WOW, I just tried this mod..

It now feels like it should.. Im almost out of Kiel canel whish is further than I bothered with stock after hateing having to walk about the sub and the clumsey controls.

You sir are going to get a Knights Cross for this mod at this rate:salute:

Church SUBSIM 02-08-11 12:17 AM

Question for you all ...

I absolutely love this mod (all of you that made the elements of it ... thanks!)

The only issue I am having is at night, it's so dark I can barely see the UZO on the bridge. For me it's just too dark and I was wondering if there is a way to lighten the night sky?

Is it possible to remove that element from the environmental mod that is included in MO (or change it so I can see at night to some degree).

Please don't take this as a knock ... I have a good idea as to the amount of work that goes into the mod and I mean no offense.

Thanks!

Church

dcb 02-08-11 12:33 AM

Quote:

Originally Posted by Church SUBSIM (Post 1592930)
The only issue I am having is at night, it's so dark I can barely see the UZO on the bridge. For me it's just too dark and I was wondering if there is a way to lighten the night sky?

I second that. It's so dark that it makes surface night attacks completely impractical, though this was the attack method of choice until the advent of the radar. I cannot see ships at less than 1 km at night.

marleymen 02-08-11 01:01 AM

Quote:

Originally Posted by Church SUBSIM (Post 1592930)
Question for you all ...

I absolutely love this mod (all of you that made the elements of it ... thanks!)

The only issue I am having is at night, it's so dark I can barely see the UZO on the bridge. For me it's just too dark and I was wondering if there is a way to lighten the night sky?

Is it possible to remove that element from the environmental mod that is included in MO (or change it so I can see at night to some degree).

Please don't take this as a knock ... I have a good idea as to the amount of work that goes into the mod and I mean no offense.

Thanks!

Church

I think you can use colour filters in all periscope (donīt know UZO) in MO (TDW UI has them since 6.3.x). Just click and change colour.

panosrxo 02-08-11 02:51 AM

You can always change brightness and contrast...It will help seeing in the dark

stoianm 02-08-11 03:03 AM

i use ,,HUD'' (in obs scope, attack scope and UZO). I make an combination of RGB to have a color as close as posible to white and i use a gamma of 20 - 40. I keep my ,,hud,, setted like this and when i have dark nights i enable with a click of a mouse - in the day time i just disable. Quiq and simple:up:

ustahl 02-08-11 03:11 AM

Quote:

Originally Posted by stoianm (Post 1592960)
i use ,,HUD'' (in obs scope, attack scope and UZO). I make an combination of RGB to have a color as close as posible to white and i use a gamma of 20 - 40. I keep my ,,hud,, setted like this and when i have dark nights i enable with a click of a mouse - in the day time i just disable. Quiq and simple:up:

This sounds very interesting, and I would like to try it, but, I'm ashamed to confess, I don't know how.:oops:
Thus, could you pls make a little mod of this and upload it for us to try?:salute:

TIA

stoianm 02-08-11 03:16 AM

no need for modding that my friend:D - this thing was implemented long time ago by TDW in his UIs so is already in magnum opus.

When you are using the attack periscope (for example) if you look in the left side of the screen you will see an icon where is writted ,,HUD'' - under the ,,RAOFB,, icon - there you must to click and play with it.

P.S. if you can not manage to find that let me know and i will post a picture for you

Salute

stoianm 02-08-11 03:42 AM

using the ,,HUD'' (scope filters) for dark nights in TDW UIs
 
enable the ,,HUD'' like this
http://i1124.photobucket.com/albums/...anm/scope1.jpg

change colorfilters from here
http://i1124.photobucket.com/albums/...anm/scope2.jpg

ustahl 02-08-11 05:14 AM

Hi Stoianm,:salute:

Aah, I did know those, of course, had just forgotten abt them for a tick.:zzz::oops:

Thanks for straightening me out, anyway!:yeah:

What I would like, however, would be a method to make the night blackness a bit lighter to enable slightly better visibility when on deck without using any optic devices but merely own eyes. That would also improve looking at boat with external (follow) camera view at night, seeing at least a little bit.

Church SUBSIM 02-08-11 06:27 AM

Quote:

Originally Posted by stoianm (Post 1592973)

Thanks for the replies in regards to this. I use the HUD option (a great mod for sure).

The problem is for me (and thanks for posting these pictures) that the night sky is as black as the black mask that makes up the scope. The only thing I can see is the white foam from the waves, the stars and the moon. I can make out a ship once it is way too close and it's had a visual on me.

If my scope at 23:35 looked like these in the images above, I would be over the moon ;)

Thanks!
Church

(I am using a nVidia 280 w the latest graphics driver (266.58) and Win 7 x64)

Ruby2000 02-08-11 07:19 AM

Hi stoianm,

can I use your screenshots in my Tutorial?

http://forums-de.ubi.com/eve/forums/...8/m/6511078809

Thanks in advance

Ruby

stoianm 02-08-11 11:08 AM

Quote:

Originally Posted by Ruby2000 (Post 1593035)
Hi stoianm,

can I use your screenshots in my Tutorial?

http://forums-de.ubi.com/eve/forums/...8/m/6511078809

Thanks in advance

Ruby

Yes mate, you can use what screenshoot you wish:up:

stoianm 02-08-11 11:16 AM

Quote:

Originally Posted by Church SUBSIM (Post 1593011)
Thanks for the replies in regards to this. I use the HUD option (a great mod for sure).

The problem is for me (and thanks for posting these pictures) that the night sky is as black as the black mask that makes up the scope. The only thing I can see is the white foam from the waves, the stars and the moon. I can make out a ship once it is way too close and it's had a visual on me.

If my scope at 23:35 looked like these in the images above, I would be over the moon ;)

Thanks!
Church

Seems you have the value of alfa to big - look in my picture

(I am using a nVidia 280 w the latest graphics driver (266.58) and Win 7 x64)

Seems you have the value of alpha to big - look in my picture and you will see that my alpha value (when i am enabling the ,,hud'') is 30.

My night is colored a little bit blue because i do not use vanilla version - i use a colored exterior mod of mine (wich has also setted the gamma at a value of 75%). See here:
http://www.subsim.com/radioroom/show...=179961&page=2

Best regards!:salute:

Church SUBSIM 02-08-11 12:13 PM

thanks will give that a go!


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