Neutrality question
Greetings, Mates! :salute:
Installed the game again and started first patrol (MFM included)! :) September, 03. Ambushed some large freighter for a several hours of RL only to see it sails under Argentina`s flag. Time to play was over, so I decided to do a training attack on it just for fun and exit the game. Then at the debriefing she was listed like a allied ship. Dont sure if this is ok or not. So I just like to ask how this works? 1) This is a feature of this mod, so game can create allied ships with neutral countries markings for disguise? 2) I need to observe behavior and cargo to make decision, and sometimes I just have to trow a coin to decide, bcz of uncertainity or leave them alone? :arrgh!: 3) This one is more historical: Is it was a real historical practice to paint these large flags on the sides of ships? Just wondering! Its a amazing how graphics become better and better and games become more ****ty in the last decade. Bought expensive cool PC only to play SH3 and Battleship Chess on it. :x (LoL, Skyrim was not so bad, but TES degrading also IMO) Great job, iambecomelife! |
By this version 3.2 is not necessary to edit the EnglishNames.cfg and germanNames.cfg in data-sea folder??
|
Hi,
I just had a great experience with this mod: My watch crew spotted a lone freighter at the border of the Celtic Sea heading for the St. George's Channel. Since it was getting dark and the wind speed was 11m/s, I decided to attack on the surface. I shadowed the target for some time and realized that the target was not zigzagging. I set up a perfect 90°-attack and was just about to release a torpedo when I saw 'EIRE' and the Irish flag on the hull :o Since I had met similar ships earlier that were British, I had to decide quickly what to do :hmmm: It didn't zigzag so it could well be an Irish vessel. I couldn't see any guns on it so I decided to get close enough to get spotted and see how it would react. And indeed, it didn't start any evasive actions and turned out to be neutral. Fortunately, I didn't attack it :smug: But soon after a British aircraft appeared and I had to dive... :up: Great work and great idea with the 'neutral' ships, Iambecomelife! It adds a lot when you have to decide whether to attack or not. :yeah: |
OK, next week I will upgrade my system to run MFM 3.2 (love this mod!)
I have Intel Core 2 Duo E8400, 3,00 GHz chipset P35, socket 775 nVIDIA 9800GTX 512MB Arctic Cooling Accelero Audio HD Realtek ALC888 2 x DIMM DDR2 2048 MB 800MHz ---- 4GB RAM 640GB SATAII/300 Windows Vista Home 32bit Next week, I will have: Intel Core 2 Duo E8400, 3,00 GHz chipset P35, socket 775 nVIDIA 560 TI 1 GB, Arctic-Cooling Accelero Audio HD Realtek ALC888 4 x DIMM DDR2 2048 MB 800MHz ---- 8GB RAM 640GB SATAII/300 Windows Vista Home 64bit I have a large modsoup. But is 8GB enough for MFM 3.3 with all skins? Or more? GWX with all mods work fine by me with the old system (Vista 32bit, 4 GB RAM, 9800GTX 512MB), but with MFM 3.2 I have a CTD. Now,I would have 8GB RAM, W. Vista 64bit and nVIDIA 560TI 1GB. Is also 8GB RAM enough or I need more? |
Quote:
http://www.subsim.com/radioroom/down...o=file&id=2888 At one point I quite succesfully ran MFM with all skins using 4GB ram, however the patch is a must :yep: Best regards. Fubar2Niner |
Hello Fubar, of course, I used the 4GB patch with my 32bit OS, but I canīt run MFM 3.2 with all others mods (large modsoup) on my PC.
The whole modsoup was OK, but with MFM 3.2---- CTD. |
@Josef von Posorschitz
Yipes :doh: Got this running here if it's of any interest to you, and very nicely I may add; GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - VIIC41 Player Sub LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Fubars Das boot VIIC TiefeMkI(German) Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Q Ship mod GWX3.0 konrad krumms type 7c b25_ConningTower_Mid Kaleun's Cap Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette Derzeitige Tiefe Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 Torpedo_HAHD_1024_GWX GWX3.0 All_Weather_Guns GWX - Late War Sensors Snorkel Antennas SH3 Gramophone Karle's_Crash_Dive_Mod Merchant_Fleet_Mod_3 Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Radio Room Postcards SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default) Sobers_3d_Waves Subphones Aces' Super Turms v5.1 GWX Version Aces' Super Turms v6 for GWX Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on b25_SF_Grass_Full_V2 WB's Renown Replacement Using the 4GB patch, win7 64, 12GB ram, i7 920 @ 4.00GHz. Maybe it's just one mod in the soup thats hosing MFM :hmmm: Good luck mate. Best regards. Fubar2Niner |
12GB RAM?:hmmm:
|
Quote:
Best regards. Fubar2Niner |
I hope, that many problems by me would solve new OS 64bit. I will see.
Thanks Fubar:salute: |
Best of luck my friend :salute:
Best regards. Fubar2Niner |
Quote:
|
Quote:
You might try using SH3 Validator to check your games files for errors. It's available here with good advice about correcting any errors you might find. http://www.subsim.com/radioroom/showthread.php?t=187453 I've found very useful sorting out my own 'Modsoup' problems. |
looks like i am one of the unlucky ones who,s system wont run this mod,has the lite version been dropped as i cant find a working link to it.
|
I cant get it to load either so working on splitting it into smaller parts and them load those
|
All times are GMT -5. The time now is 10:37 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.