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-   -   Tutorial on how to clone objects by Chris aka Orzel (https://www.subsim.com/radioroom/showthread.php?t=82310)

Jace11 08-01-05 08:08 PM

Nice to see how you are doing it. Good luck.

martes86 08-01-05 10:30 PM

Your progress is excellent, please continue. :up:

Jace11 08-08-05 10:10 AM

Still keen to clone the evarts and create a captain class sloop. However, I cant find all the IDs in all the files. If anyone can list them for me, I'd be grateful for any help.

I'll do the rest of it, though the IDs are the important bit..

Sansal 08-26-05 02:05 PM

Hi Jace:

1.- AB 45 C3 93 D0 81 74 BB
2.- 1B C1 6A D1 F0 24 74 20
3.- 6B 32 C5 98 5E 4F 92 8A
4.-. 6B 12 C5 F0 5E 4F 92 8A
5.- 6B 72 C5 F0 5E 4F 92 8A
6.- 6B 72 C5 F8 5E 4F 92 8A
7.- 6B 72 C5 08 5E 4F 92 8A
8.- 6B 72 C5 98 5E 4F 92 8A
9.- 6B 32 C5 F0 5E 4F 92 8A
10.- 6B 12 C5 98 5E 4F 92 8A
11.- 6B D2 C5 98 5E 4F 92 8A
12.- 6B 72 D5 28 5E 4F 92 8A
13.- A1 F6 3F EE 13 AC 16 0D
14.- D3 5E 68 12 B2 46 2B 41
15.- 19 98 5E 85 57 46 2B 99
16.- 78 D4 4D 13 EE 95 D3 71
17.- 71 9B 0E FD 8F FB 04 AB
18.- 76 9B 0E FD 8F FB 04 AB
19.- 7A 89 A1 57 68 2B 30 32
20.- 56 8E A1 97 3E 1D 86 8B
21.- 6B B2 0B A7 5E 4F 92 8A
22.- 70 FE FF 27 58 2D 1A 9E
23.- 7F D2 DD ED 5B 3E 30 5F
24.- 42 CF 9A 74 7F EF 18 53
25.- 1B C1 9A F4 D2 83 74 20
26.- B7 7F B8 9D 6F 09 56 8B
27.- 7A 4B C0 B8 13 52 84 94
28.- B4 7F B8 9D 6F 09 56 8B
29.- 7A 2B C0 B8 13 52 84 94
30.- D2 8C 3D CE 6B 52 87 94
31.- B4 84 9B 9F 77 09 56 8B
32.- 09 37 3F EF 12 AC 16 0D
33.- 73 F2 EF EC 4B 3E 90 C1
34.- 30 D7 19 43 A7 E3 5D 82
35.- 6B 72 C5 00 5E 4F 92 8A
36.- 6B 72 C5 B0 5E 4F 92 8A
39.- 6B 72 C5 88 5E 4F 92 8A
40.- 6B 72 C5 E8 5E 4F 92 8A
41.- 1F C1 6A D1 F0 24 74 20
42.- 74 15 38 5F 7E 09 56 8B
43.- 6B 92 C5 98 5E 4F 92 8A
44.- 6B F2 C5 98 5E 4F 92 8A
45.- 6B 52 C4 98 5E 4F 92 8A
46.- 6B B2 C5 98 5E 4F 92 8A
47.- 6B 72 C5 30 5E 4F 92 8A
48.- 6B 12 C5 08 5E 4F 92 8A
49.- 6B 12 C5 F8 5E 4F 92 8A
50.- 6B 72 C4 28 5E 4F 92 8A
51.- 6B F2 C5 28 5E 4F 92 8A
52.- 6B B2 C5 28 5E 4F 92 8A
53.- 6B 72 C5 28 5E 4F 92 8A
54.- 6B D2 C5 28 5E 4F 92 8A
55.- 6B 92 C5 28 5E 4F 92 8A
56.- 6B 52 C4 28 5E 4F 92 8A
57.- 6B 12 C5 28 5E 4F 92 8A
58.- 6B 32 C5 28 5E 4F 92 8A
59.- 6A 95 7A 5E DE 09 56 8B
60.- 77 9B 0E FD 8F FB 04 AB
61.- 16 8E F8 7E A0 18 92 94
62.- 7A EB 9B E5 6B 6A 92 94
63.- 18 AA 9F 65 D2 84 7B E5
64.- 57 9E 01 12 D8 22 4F 1C
65.- 74 9B 0E FD 8F FB 04 AB
66.- 46 CF 9A 74 7F EF 18 53
67.- 1F C1 9A F4 D2 83 74 20
68.- 6B 52 D5 28 5E 4F 92 8A
69.- D2 0C 3D CE 6B 52 87 94
70.- 77 EC B8 22 A0 4A 84 0C
71.- 0D 37 3F EF 12 AC 16 0D
72.- D2 EC 29 DD 4F 5C 91 94
73.- 6B 72 C5 E0 5E 4F 92 8A
74.- 6B 72 C5 D0 5E 4F 92 8A
75.- A3 E4 0C 96 52 AB E8 72
76.- BD E4 0C 96 52 AB E8 72
77.- 9A 27 12 41
78.- FC 2B 50 40

I think that this are all ID 's If you have any problem i can clone this ship for you. Now i'm working in Fido, Dido , Black Swan... to make spanish fleet but I NEED THIS 3D EDITOR to remake the superstructure.

Sorry my english :oops:

Commander1980 08-26-05 02:17 PM

Quote:

Originally Posted by Shadow9216
The tool lurbz posted in a link works pretty well- you can see most of the strings, but there seem to be a few lacking. On the Stuka there were 4 strings I was unable to locate using the tool.

Here's the link to the tool in question

http://cursos.usal.es/~felipe/dc/datconvert.zip


I downloaded that tool, but it doesn't work (".... could not be initialised"). Whats wrong? :-?

Rubini 08-26-05 02:22 PM

Quote:

I downloaded that tool, but it doesn't work (".... could not be initialised"). Whats wrong?
You need the microsoft net framework first. ;)

Rubini.

Commander1980 08-26-05 03:17 PM

huaaa, i don't found it on my computer, i get a framework pass, but nothing happened. Where can i get this and is it free?

Rubini 08-26-05 03:25 PM

ommander1980,

I don't know the exact link, but it's free and it's in the microsoft site. Go there and make a search.
Perhaps someone here have the link...

Rubini.

Commander1980 08-26-05 03:46 PM

ah thx, i found it :)

Jace11 08-26-05 11:38 PM

Quote:

Originally Posted by Sansal
Hi Jace:

1.- AB 45 C3 93 D0 81 74 BB
2.- 1B C1 6A D1 F0 24 74 20
3.- 6B 32 C5 98 5E 4F 92 8A
4.-. 6B 12 C5 F0 5E 4F 92 8A
5.- 6B 72 C5 F0 5E 4F 92 8A
6.- 6B 72 C5 F8 5E 4F 92 8A
7.- 6B 72 C5 08 5E 4F 92 8A
8.- 6B 72 C5 98 5E 4F 92 8A
9.- 6B 32 C5 F0 5E 4F 92 8A
10.- 6B 12 C5 98 5E 4F 92 8A
11.- 6B D2 C5 98 5E 4F 92 8A
12.- 6B 72 D5 28 5E 4F 92 8A
13.- A1 F6 3F EE 13 AC 16 0D
14.- D3 5E 68 12 B2 46 2B 41
15.- 19 98 5E 85 57 46 2B 99
16.- 78 D4 4D 13 EE 95 D3 71
17.- 71 9B 0E FD 8F FB 04 AB
18.- 76 9B 0E FD 8F FB 04 AB
19.- 7A 89 A1 57 68 2B 30 32
20.- 56 8E A1 97 3E 1D 86 8B
21.- 6B B2 0B A7 5E 4F 92 8A
22.- 70 FE FF 27 58 2D 1A 9E
23.- 7F D2 DD ED 5B 3E 30 5F
24.- 42 CF 9A 74 7F EF 18 53
25.- 1B C1 9A F4 D2 83 74 20
26.- B7 7F B8 9D 6F 09 56 8B
27.- 7A 4B C0 B8 13 52 84 94
28.- B4 7F B8 9D 6F 09 56 8B
29.- 7A 2B C0 B8 13 52 84 94
30.- D2 8C 3D CE 6B 52 87 94
31.- B4 84 9B 9F 77 09 56 8B
32.- 09 37 3F EF 12 AC 16 0D
33.- 73 F2 EF EC 4B 3E 90 C1
34.- 30 D7 19 43 A7 E3 5D 82
35.- 6B 72 C5 00 5E 4F 92 8A
36.- 6B 72 C5 B0 5E 4F 92 8A
39.- 6B 72 C5 88 5E 4F 92 8A
40.- 6B 72 C5 E8 5E 4F 92 8A
41.- 1F C1 6A D1 F0 24 74 20
42.- 74 15 38 5F 7E 09 56 8B
43.- 6B 92 C5 98 5E 4F 92 8A
44.- 6B F2 C5 98 5E 4F 92 8A
45.- 6B 52 C4 98 5E 4F 92 8A
46.- 6B B2 C5 98 5E 4F 92 8A
47.- 6B 72 C5 30 5E 4F 92 8A
48.- 6B 12 C5 08 5E 4F 92 8A
49.- 6B 12 C5 F8 5E 4F 92 8A
50.- 6B 72 C4 28 5E 4F 92 8A
51.- 6B F2 C5 28 5E 4F 92 8A
52.- 6B B2 C5 28 5E 4F 92 8A
53.- 6B 72 C5 28 5E 4F 92 8A
54.- 6B D2 C5 28 5E 4F 92 8A
55.- 6B 92 C5 28 5E 4F 92 8A
56.- 6B 52 C4 28 5E 4F 92 8A
57.- 6B 12 C5 28 5E 4F 92 8A
58.- 6B 32 C5 28 5E 4F 92 8A
59.- 6A 95 7A 5E DE 09 56 8B
60.- 77 9B 0E FD 8F FB 04 AB
61.- 16 8E F8 7E A0 18 92 94
62.- 7A EB 9B E5 6B 6A 92 94
63.- 18 AA 9F 65 D2 84 7B E5
64.- 57 9E 01 12 D8 22 4F 1C
65.- 74 9B 0E FD 8F FB 04 AB
66.- 46 CF 9A 74 7F EF 18 53
67.- 1F C1 9A F4 D2 83 74 20
68.- 6B 52 D5 28 5E 4F 92 8A
69.- D2 0C 3D CE 6B 52 87 94
70.- 77 EC B8 22 A0 4A 84 0C
71.- 0D 37 3F EF 12 AC 16 0D
72.- D2 EC 29 DD 4F 5C 91 94
73.- 6B 72 C5 E0 5E 4F 92 8A
74.- 6B 72 C5 D0 5E 4F 92 8A
75.- A3 E4 0C 96 52 AB E8 72
76.- BD E4 0C 96 52 AB E8 72
77.- 9A 27 12 41
78.- FC 2B 50 40

I think that this are all ID 's If you have any problem i can clone this ship for you. Now i'm working in Fido, Dido , Black Swan... to make spanish fleet but I NEED THIS 3D EDITOR to remake the superstructure.

Sorry my english :oops:

Ohh thanks. Been away a while. Will have a look at this when I get time. :)

Thanks again.

Commander1980 08-27-05 04:09 AM

When i use that DATNavigator, i click on pick file and chose a dat file, nothing happens and the program stopps with "No response"(? "Keine Rueckmeldung" in german) - or takes it a long time to wait? I nearly waited two minutes.

In the zon and sim files, i get a list in "chunk list" like this

Chunk [1]
Type: 10 (SHADERS/DATA/VARIABLES?)
Subtype/Version?: -1
Start position [91]
Data size: 30 bytes
id: c8 a5 98 b5 e5 00 40 9c
parent: b8 3d 14 64 67 a1 40 95

what binary is the ID-String i need?

stljeffbb1 08-27-05 08:37 AM

Hi Commander1980....

I've noticed the same problem, especially for files with a lot of information (like ships .dat files).

I do wish that it worked for the .dat files, however, with some patience, I feel good about finding what I need....

DATNavigator is a cool program....I hope someone will continue these efforts!

I've been combing other games' mods boards looking for similar tools....I've found none yet, but I will surely post any that I find

-Jeff

P.S. One thing I'm going to try is to break up the .dat file into smaller chunks to see what the DATNav does with it

P.P.S. It does load! The poster below this post is right on! It just takes a little while... :oops:

Sansal 08-27-05 09:14 AM

Be patient...more patient. This program need more time to make the job.

Chunk [1]
Type: 10 (SHADERS/DATA/VARIABLES?)
Subtype/Version?: -1
Start position [91]
Data size: 30 bytes
id: c8 a5 98 b5 e5 00 40 9c
parent: b8 3d 14 64 67 a1 40 95


But with this program you not see all id's. My way is find a comon string; if the original name of the .dat is NPC_Black_Swan then i will to look for "Black", the id is before the string.

http://i3.photobucket.com/albums/y72...l/6a831155.jpg

Then you can change and replace all the references in .dat, .sim , .dsd and .val files

There are one exception with .tga the id is this position (blue mark)

http://i3.photobucket.com/albums/y72...l/89491a48.jpg

The dataconvert is excelent for this

http://i3.photobucket.com/albums/y72...l/daf3405f.jpg

I NEED A RECONVERTER :cry: :cry: :cry: :cry: :cry:




Sorry my english :oops:

Commander1980 08-27-05 09:30 AM

Thank you, this helps a lot! :up:

And it doesn't matter to what new string i change the original?

Sansal 08-27-05 10:12 AM

You can change the string NPC_Black_Swan for example NPC_new_ship01 but be careful with the leng and the objects like cfg#M01_NPC_Black_Swan this control the position of the first torret you only can change NPC_Black_Swan but not cfg#M01_

Cheers,


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