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GWX team. Could you tell me what did you change in basic.cfg file in GWX - Late War Sensors Snorkel Antennas MOD. I cant find a differencebetween orginal basic.cfg and bacis.cfg in GWX - Late War Sensors Snorkel Antennas MOD.
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Original Name20=NSS_Uboattype7_SNK Name21=NSS_Uboattype9_SNK Name22=NSS_Uboattype9d2_SNK Late war cfg Name20=NSS_Uboattype7_1_SNK Name21=NSS_Uboattype9_1_SNK Name22=NSS_Uboattype9d2_1_SNK Amongst others Von made the changes and he is busy with RL ATM |
Texture error in type II boats
To the development team:
I noticed this bug the other night when in the type II's radio room. It looks like part of the texture from the command room engine telegraph is somehow being mapped to part of the radio: http://img.photobucket.com/albums/v2...-3-2007_17.jpg |
Hi all !
Sorry for probably asking something already answered somewhere but I really need some help. I just decided to install the GWX1.02 patch (I had some exceptional free time....) and I scrupulously followed the stages described in the forum post announcing the release, unfortunately the stages uninstalling mods in JSME and rolling back SH3 where inverted (as I discovered 10 seconds too late and next forum page). So the patch refused to apply. Then I reactivated the mods (16km, officers, grids), launched a new career in SH3, played for 10 minutes, saved then rolled back in SH3, then uninstalled the mods in JGSME. But the patch again refused to apply. Does this mean that my first mistake is eternal ?:damn: Shall I reinstall the whole circus.... (is not worth the little time I play)?:nope: Or may SH3GEn be the culprit ? I did not activate it for the last career but it may have caused some glitch ? Thanks for any help. |
Well dude,
I had the same problem. I thought to solve it by completely deleting sh3 and reinstalling (inclusive of deletion of all careerdata). After all this work I installed the 1.4 patch and gwx and the old mods folder and jsgme installer WITHOUT activating it. Then I tried gwx1.02.....gwx 1.02 still refused to install saying again something like not all mods being deactivated.... Desperate, I temporarily trew out the mods folder and jsgme and tried again. It then actually worked! So in hindsight, I could have probably have saved me the trouble of reinstalling! Anyways, I suggest for you to temporarily throw out anything mod related like jsgme and mod folder, and THEN try the patch. Hope this helps, cheers trebby. |
Hello,
sorry for bothering you, but is there any way to remove that circle-antenna rotating on my deck? I liked my boats before that thing stuck on them. Is it included in the 1.02 patch? Thank you |
Taken from the GWX official site :
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Thanx Alex :up:
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Oh hell... I'm not using JSGME!
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The patch complains about missing GWX key files. I m afraid I need to reinstall the whole thing and perform adjustments.... Bad news. |
scroll back a few pages, someone explained that moving your old carrer, sh3 fodler to another destination and using the installer "repair" option, will very quickly resotre the game in the sh3 folder :)
now use multish3 and edit the location of carrer files for each installation. great stuff so just go back a few pages. |
Hi guys. i must ask one question. Can I use the old (before GWX 1.02) GWX specific cfg files. for SH3 Commander for 1.02?
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gwx 1.02 includes new config files and , i think , you 'll find them on the gwx download page as well in a seperate download
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Yes I know, but I forgott the new one and using the old one. It´s okey then I install the new one over the old one?
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