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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Magic1111 11-11-11 06:12 PM

Quote:

Originally Posted by Magic1111 (Post 1785239)
Hi TDW!

With Test version 5 enabled I canīt rotate the Attack-disc with Mousewheel anymore (yes, Attack-Dic is unlocked)!

Can you check this please!

And after each play appear a file called "ScopeSettings.TDW" on my HDD in partition D:\ ? (full path: D:\ScopeSettings.TDW)???

NOT in the Main Folder from game!

The path for the game-directory is: D:\Games\Silent Hunter 5

When I delete the file and play again (start the game), then after return to windows the file appear again, and always so on! Whatīs this for a file? And why appear the file in the path from my second HDD partion D:\ ?

When I open the file with notepad thatīs the content of the file:

Code:

;valid values for RED, GREEN, BLUE, and ALPHA are 0-255. Valid values for ENABLED are 0 and 1
[ATTACKFILTER]
RED=15
GREEN=220
BLUE=122
ALPHA=10
ENABLED=0
[OBSFILTER]
RED=30
GREEN=190
BLUE=100
ALPHA=10
ENABLED=0
[UZOFILTER]
RED=255
GREEN=255
BLUE=255
ALPHA=5
ENABLED=0
[ATTACKCROSSHAIRS]
RED=0
GREEN=200
BLUE=0
ALPHA=80
ENABLED=0
[OBSCROSSHAIRS]
RED=0
GREEN=200
BLUE=0
ALPHA=80
ENABLED=0
[UZOCROSSHAIRS]
RED=0
GREEN=200
BLUE=0
ALPHA=80
ENABLED=0
[ATTACKRAOBF]
RED=220
GREEN=100
BLUE=0
ALPHA=150
ENABLED=1
[OBSRAOBF]
RED=220
GREEN=100
BLUE=0
ALPHA=150
ENABLED=1
[UZORAOBF]
RED=220
GREEN=100
BLUE=0
ALPHA=150
ENABLED=1
[ATTACKOFFSET]
OFFSET=0
ENABLED=0
[OBSOFFSET]
OFFSET=0
ENABLED=0
[UZOOFFSET]
OFFSET=0
ENABLED=0


Best regards,
Magic

@ TDW and all:

Problem solved!!!

Please note: My Problem had nothing to do with UI 6.8.0 or the Test-Version, it came from another MOD (MOD-Soup-Problem)!!!

So all ist clear and UI 6.8.0 and the Terst-version 5 works perfect!!!

Best regards,
Magic

TheDarkWraith 11-11-11 07:24 PM

Quote:

Originally Posted by Magic1111 (Post 1786227)
@ TDW and all:

Problem solved!!!

Please note: My Problem had nothing to do with UI 6.8.0 or the Test-Version, it came from another MOD (MOD-Soup-Problem)!!!

So all ist clear and UI 6.8.0 and the Terst-version 5 works perfect!!!

Best regards,
Magic

Just out of curiosity which mod caused the conflict? :hmmm:

Magic1111 11-12-11 02:44 PM

Quote:

Originally Posted by TheDarkWraith (Post 1786291)
Just out of curiosity which mod caused the conflict? :hmmm:

Hi TDW!

It was the "MTNS" MOD (v1.7i) from uekel, here: http://www.subsim.com/radioroom/show...60&postcount=1

With V1.7h was all okay.

He has fixed it and now it works! :up:

I installed your testversion 5 and MTNS v1.7i at the same time and started my game. I thought the problems I idescribed comes from testverion5, but it was the MTNS MOD!

But now all is cleared and it works perfect!

Best regards,
Magic:salute:

Bat 11-12-11 03:22 PM

Wheres test version 5?

Found it. Page 456.

sirbum69 11-13-11 01:30 PM

TDW you say at the bottom of your mods file that if something overwrites the u-boat sensor files other then your fx update file then it will cause CTD. Question when i try to apply your own mod for no contact no sounds mod it trys to overwrite those files, Does this mean i will CTD at some point. I would think your own files would be compatable with your own mod.

TheDarkWraith 11-13-11 04:57 PM

Quote:

Originally Posted by sirbum69 (Post 1787132)
TDW you say at the bottom of your mods file that if something overwrites the u-boat sensor files other then your fx update file then it will cause CTD. Question when i try to apply your own mod for no contact no sounds mod it trys to overwrite those files, Does this mean i will CTD at some point. I would think your own files would be compatable with your own mod.

Yes mine are compatible with my mods. Those are what I call 'shared' files that I keep track of between mods :up:

sirbum69 11-14-11 06:37 PM

Thank you...Seems even tho i had the IRA no contact no hydro on surface going i was still getting Hydro contacts from my Hydro man. LOL...anyways I am going to go ahead and install the other now that you say its ok.

thebeasle 11-14-11 10:21 PM

THANK YOU!!!
 
Thanks TDW. Your UI Mod has turned a game that was unplayable at release (IMHO) into a good SH game. I still play SH3 GWX a good bit, but I can't wait to see where the modding community takes SH5. Thanks!

Commander Mysenses 11-15-11 01:31 PM

Quote:

Originally Posted by Norwind (Post 1763018)
If the Attack Scope option is pre-set to "Minimal" when I go into the game and click on "All" I lose the graphic, but now when it disapears if I click anywhere on the screen where the graphic is supposed to be it will bring it back up and I can see everything until I click on "All" again.
------------------------
Well good news....I uninstalled SH5 completely and re-downloaded and installed (it's a Steam install) and my issues have cleared up.

Phew, it's not just me then!
http://i121.photobucket.com/albums/o...-14_172349.jpg
I tried the full re-install (CD version+1.20), to no avail. Am just using this mod alone ATM. I guess I can live with it, just set all scopes to a default of "Minimal" and resist the temptation to press the "All" button (otherwise I'll be hunting for the invisible buttons again, see screengrab).

In other news,
That XO is a bit of an attention seeker ain't he?
Does his message box need to be that big?
Setting the screen ratio to the correct 16:9 has made an improvement on this screengrab, but still somewhat intrusive. Making him draggable helps, but is there a shortcut key for closing the dialog?

Loltak 11-15-11 01:46 PM

I think the small button with the face at the top of the screen will close the windows.
I will test this in 2 min, with my 19" i also need sometime to close this windows.

I take the opportunity to ask two question :)
I saw on an other post, that this mod included some tweak from/like Uboat Historical specifications.

It is for that reasons that passing between Standard propulsion and recharging mode take 5 min? I was thinking it was broken until i found that lol.

Also, the XO isn't able to solve the firing solution, so i need to find it myself, that is not so bad in fact ;).

Trevally. 11-15-11 02:37 PM

Quote:

Originally Posted by Commander Mysenses (Post 1788208)
is there a shortcut key for closing the dialog?

Press "l" and the xo box will move to bottom right corner and replace the notepad. Its not so bad down there:up:

DjDrJ 11-15-11 02:46 PM

which mods
 
[QUOTE=Commander Mysenses;1788208]Phew, it's not just me then!
http://i121.photobucket.com/albums/o...-14_172349.jpg

Hi, I ve been playing the earlier versions of Silent hunter, mostly 4 and have been using a few mods from this site which are absolutely wonderful. on my sh4 game though i only run 5 mods usually, when i look at the mods for sh5, i have no idea which are the good ones, or the best, not even so much that but also which order to know which ones overwrire others or other problems, I think this screen look s pretty neat and am wondering what i need to get it looking this way, but i also like sounds and anything that makes things look and act more realistic. any advice on where to start? :timeout:Thanks :rock:
btw, if i have this in the wrong forum feel free to move it to the right place.

Loltak 11-15-11 03:04 PM

Quote:

Originally Posted by Trevally. (Post 1788244)
Press "l" and the xo box will move to bottom right corner and replace the notepad. Its not so bad down there:up:

Great, that perfect :yeah: thanks.

Silent Steel 11-16-11 02:27 AM

[QUOTE=DjDrJ;1788248]
Quote:

Originally Posted by Commander Mysenses (Post 1788208)
... wondering what i need to get it looking this way, but i also like sounds and anything that makes things look and act more realistic. any advice on where to start?

Here ya go:

Generic Mod Enabler - v2.6.0.157

C:\Ubisoft\Silent Hunter 5\ d3d Anti Lag mod (Prerender 3/FPS 36-37)

Magnum_Opus_v0_0_1 (Patched with Magnum_Opus_Patch_2)
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IO Map Course Line Normal Pencil Mod ------------- here;
http://174.123.69.202/~subsimc/radioroom/showthread.php?t=174841
Accurate German Flags
Grossdeutscher Rundfunk
Radio Saigon French Music Vol I
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible----------------------- Here;
http://www.subsim.com/radioroom/showthread.php?t=166236
MCCD_1.04_GER
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds------------ Here;
http://www.gamefront.com/files/20666...ine_sounds.rar
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
R7 HiRes Mithrandirs Alt Clock---------------------------------- Here;
http://www.subsim.com/radioroom/down...o=file&id=1916
1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style-----------
1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler----- Here;
http://www.subsim.com/radioroom/showthread.php?t=175050
KZS Hull wetness for U-Boats + co tower and deck
DBM_Alarm_BackGrnd_Video_Widescreen-------- Here;
http://www.mediafire.com/?duqp24lffqh2czx
sobers 3D deck spray mod V7
sobers talking conning crew mod
Real_Sink_0_0_16_2------------------------------------ Here;
http://www.mediafire.com/?mznntt2imygkv7s
R.E.M_by_Xrundel_TheBeast_1.2
U-Boat Watch Crew Routine SFX
sobers darker ship bow spray----------------------- Here;
http://www.subsim.com/radioroom/showthread.php?t=170289
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix------------------------------- Here;
http://www.subsim.com/radioroom/showthread.php?t=181514
sobers smaller water drops V4------------------------ Here;
http://www.subsim.com/radioroom/down...o=file&id=3048
Shadow Improvement Mod
stoianm upgrade available mod comp-----------------------
http://www.subsim.com/radioroom/down...o=file&id=3034
Equipment_Upgrades_Fix_1_2_byTheBeast-----------------
http://www.subsim.com/radioroom/showthread.php?t=182194
Equipment_Upgrades_Fix_1_2_byTheBeast #2-------------- Wrong by me
[IMG]file:///C:/Users/ILPADR%7E1/AppData/Local/Temp/msohtmlclip1/01/clip_image001.gif[/IMG]. It's the same as the one above.
Stoianm pitch&roll for SH5 V1 (normal)---------------------
http://www.subsim.com/radioroom/down...o=file&id=3208
*TDW_Sub_Warship_Merchant_Same_Shape_1_1_0-----------
*TDW_No_Contact_Tails_1_1_0-----------------------------
*TDW_No_Contact_Colors_1_1_0---------------------------
*TDW_No_Color_Dashed_Contact_Line_1_1_0--------------- * = all four enclosed in;
http://www.gamefront.com/files/20650...Mods_v1_1_0_7z
stoianm EnvWeather V1 SH5------------------------------
http://www.subsim.com/radioroom/showthread.php?t=181030
Flags - SubFlags_0_0_6_byTheDarkWraith----------------- This updated version is better;
http://www.subsim.com/radioroom/show...59&postcount=1
FX_Update_0_0_19_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch-------------------- At the bottom of post #1;
http://www.subsim.com/radioroom/showthread.php?t=171415
OPEN HORIZONS II_v1.4 Full
OPEN HORIZONS II v1.4 TDW_Mines_Subnets_Detectable_in_hydro--------- Included in Open Horizons II ;
http://www.subsim.com/radioroom/showthread.php?t=182964
OH II and Light Campaign Radio Messages v3



You could check the thread List your mod loadout for more and possibly better advice

:DL

TheDarkWraith 11-16-11 09:01 AM

[QUOTE=DjDrJ;1788248]
Quote:

Originally Posted by Commander Mysenses (Post 1788208)
Phew, it's not just me then!
http://i121.photobucket.com/albums/o...-14_172349.jpg

Hi, I ve been playing the earlier versions of Silent hunter, mostly 4 and have been using a few mods from this site which are absolutely wonderful. on my sh4 game though i only run 5 mods usually, when i look at the mods for sh5, i have no idea which are the good ones, or the best, not even so much that but also which order to know which ones overwrire others or other problems, I think this screen look s pretty neat and am wondering what i need to get it looking this way, but i also like sounds and anything that makes things look and act more realistic. any advice on where to start? :timeout:Thanks :rock:
btw, if i have this in the wrong forum feel free to move it to the right place.

The missing torpedo box appears to be a mod overwriting a dds file that I use or, even worse, overwriting one of the scope's .py file. Have you tried disabling all mods except for my UIs mod and seeing if the problem still exists? What version of my UIs mod is this?


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