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-   -   [REL] War Ace Campaign (WAC) 5.0 2017 (https://www.subsim.com/radioroom/showthread.php?t=233626)

jscharpf 09-27-18 08:03 PM

Quote:

Originally Posted by ThePrody (Post 2570321)
i have a question : is it not possible to use the full interior mod together with a widescreen mod due to RAM limitations that may cause a CTD or they are simply not compatible ?

I had no problems running wide screen with the full interior views. I have 16G of ram. Sure, loading times are long, but never a crash.

I'm sure others may have problems.

Jeff

jscharpf 09-27-18 08:07 PM

Quote:

Originally Posted by Anvar1061 (Post 2568331)
WAC 5.01 Zones Corrections
http://shmf.larsbundgaard.dk/Smileys...d/download.gif
In the Zones.cfg version of WarAceCampaign5.0. Line 391: Flotability25.0 missing symbol =

Thank you Anvar, should we be putting this in as a mod after everything else?

What happens if we don't? What does that line statement do?

Jeff

jaxa 09-30-18 12:52 PM

Quote:

Originally Posted by Anvar1061 (Post 2568331)
WAC 5.01 Zones Corrections
http://shmf.larsbundgaard.dk/Smileys...d/download.gif
In the Zones.cfg version of WarAceCampaign5.0. Line 391: Flotability25.0 missing symbol =

Is it included in the 5.01 installation file?

Two questions from newbie of WAC:
1. How to measure range using periscope view?
2. Is it possible to make Manos widescreen gui version for 1680x1050 resolution for 22" monitors?


As old user of GWX I like WAC very much :up:

Kelly621 10-01-18 09:16 PM

Quote:

Originally Posted by Kelly621
Finally pulled myself away from my old favorites (GWX & NYGM) and gave WAC 5.01 a try. HanSolo78 and those that helped you I appreciate your hard work and I am really enjoying your mega mod

I installed WAC a couple of weeks ago and it has been rock steady stable with no CTD to date. I have only had one problem and it is minor and does not happen all the time. Sometimes when I switch to the bridge station The uniforms and faces of the bridge crew seem to take on a neon glow appearance. Sometimes exiting the bridge to another station then coming back the crew appears normal. Sometimes going to mouse look then clicking to lock the view gets rid of it.


I am guessing that it is related to my current video driver or some setting on my Nvidia control panel I have overlooked. If any one else has had this problem and knows how to fix it I'd appreciate knowing how you did it.

Using a GTX 960M 4Gb card and 16gb of memory

Kelly621
Quote:

Posted by Jscharpf
I see the same thing, it only happens occasionally, and if I just move around to different views, everything is fine again.
I have very similar specs as you do.
Jscharpf,
Updated my Nvidia drivers to the latest version last week and the problem of the neon looking crew has not shown up since....hopefully :03:

Kelly621

Anvar1061 10-04-18 05:54 AM

#HanSolo78

A great addition for the Black Sea company

https://pp.userapi.com/c845523/v8455...LSUMYFEvpY.jpg

http://kendras-sh3-modding.forumacti...sian-destroyer

jscharpf 10-06-18 07:03 AM

Quote:

Originally Posted by Kelly621 (Post 2570990)
Jscharpf,
Updated my Nvidia drivers to the latest version last week and the problem of the neon looking crew has not shown up since....hopefully :03:

Kelly621

Thanks Kelly I will try that today!

Also, I'm going to push it and try the wide screen with the full interiors lol.. I'm evil..

Jeff

jscharpf 10-06-18 07:05 AM

Quote:

Originally Posted by Anvar1061 (Post 2571231)

ooo nice.. I can't wait to actually do a black sea campaign. I've never done it in any version of SH3. I always started in 1939, never got far enough to consider "completing" a campaign, so I just never even saw the black sea in SH3 :)

Maybe someday soon..

HanSolo78 10-06-18 07:12 AM

@Anvar1061

Thank you for the nice finding! :Kaleun_Applaud::Kaleun_Thumbs_Up:

Much better than the converted SH4 model that I have here.



@jscharpf

I am working on the final sequences, right now I think.
But one thing that I will not do is to write a whole new radio traffic.
Although it would add some immersion - this is too much work.

Anvar1061 10-06-18 03:07 PM

Quote:

Originally Posted by jscharpf (Post 2571521)
ooo nice.. I can't wait to actually do a black sea campaign. I've never done it in any version of SH3. I always started in 1939, never got far enough to consider "completing" a campaign, so I just never even saw the black sea in SH3 :)

Maybe someday soon..

http://www.subsim.com/radioroom/show...55&postcount=1

jscharpf 10-06-18 03:20 PM

Quote:

Originally Posted by Anvar1061 (Post 2571588)

nice! I take it this won't work with WAC 5?

Time to load up another version of SH3 GWX lol..:D

Anvar1061 10-06-18 03:48 PM

Quote:

Originally Posted by jscharpf (Post 2571590)
nice! I take it this won't work with WAC 5?

Time to load up another version of SH3 GWX lol..:D

I believe that if you delete data / Menu / en (de) _menu.txt from the mod, then everything should work out. In case of love, it is very important to register ports 750 =... 764=... correctly, etc. You have a chance to experience it.

HanSolo78 10-07-18 05:07 PM

Small update... new vessels: https://war-ace-campaign.webnode.at/...-patrol-units/

Niume 10-08-18 07:57 AM

Quote:

Originally Posted by HanSolo78 (Post 2571754)

Cool

gap 10-08-18 10:35 AM

Quote:

Originally Posted by HanSolo78 (Post 2571754)

Very nice vessels indeed :up:

Anvar1061 10-08-18 09:00 PM

Quote:

Originally Posted by Anvar1061 (Post 2571596)
I believe that if you delete data / Menu / en (de) _menu.txt from the mod, then everything should work out. In case of love, it is very important to register ports 750 =... 764=... correctly, etc. You have a chance to experience it.

I tried to adapt the black sea campaign for WAC. The task was not as simple as at first glance. Many countries that are involved in the GWX project are missing. And therefore you need to add their flags, bases, airfields with ships and aircraft. There is no important participant of those events-the submarine of the class "Schuka" as a part of USSR. Perhaps there is a way to distinguish from all traffic only the Black sea, but I do not know how to do it correctly. But I'm halfway to progress.
It is possible to go another way:
http://www.subsim.com/radioroom/down...o=file&id=1681
I have never used this tool.
I need time to figure this out and probably your help.

HanSolo78 10-09-18 07:26 AM

@Anvar1061

I ported Pouls campaign to WAC 5.x (already working here) and added some other stuff like you see in the updates.
There will be be new buildings, new units.. approximately about 50 new units altogether!
Release will be definitely before christmas!

:Kaleun_Salute:

Anvar1061 10-09-18 10:19 AM

Quote:

Originally Posted by HanSolo78 (Post 2571907)
@Anvar1061

I ported Pouls campaign to WAC 5.x (already working here) and added some other stuff like you see in the updates.
There will be be new buildings, new units.. approximately about 50 new units altogether!
Release will be definitely before christmas!

:Kaleun_Salute:

Now I am absolutely calm. It remains to wait not long.

ericlea 10-09-18 04:24 PM

:Kaleun_Applaud:

nik112 10-13-18 03:43 PM

Strange
 
Hi guys
During my last patrol i faced a hunting group and after a while one by one

exploded and sunk and the last one traveling half flooded
Any ideas to fix it?


mod list
WarAceCampaign 5.0=1
WarAceCampaign 5.0 Patch_5.01=2
Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe=3
1940 French bases=4
Antisub net sounds muted=5
WAC5.0 Campaign_Atlantic_Baltic=6
WAC5.0 Subpens_Ambient_Light=7
SH5 Liberty Ship for SH3=8
new Torpedo_HAHD_1024_GWX=9
U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=10
Hull damage made by torpedo impact mod=11


cheers:Kaleun_Cheers:

ivanov.ruslan 10-13-18 05:49 PM

http://sukhoiru.frmbb.ru/viewtopic.php?id=374&p=3


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