SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 08-05-11 06:21 PM

Have added snorkel to all player's subs (VIIA, VIIB, VIIC, and VIIC41). Just figured out how to make it 'visible' to enemy so that when raised it can be spotted by them :D Have to add exhaust smoke and water splash to it now. Once those added I'll send to some for testing. What starting month/year is the snorkel supposed to be available? Is this different for each type of sub? If so, please give me dates for each sub.

Sepp von Ch. 08-05-11 07:19 PM

Hello TDW, the first schnorkels were installed on training vessels U-57 an U-58 (IIC). In September 1943, U-236, a type VIIC, was the first combat U-Boat to receive the schnorkel. A new type of schnorkel was installed on U-235 and U-237 (VIIC) in a well in the deck casing fore of the conning tower.

In 1944/45 was schnorkel equiped with "Bali", "Naxos" and "Athos".

http://s2.postimage.org/262tlme90/image.jpg
http://s2.postimage.org/262v95qqs/image.jpg
http://s2.postimage.org/262wwp38k/AAA.jpg


Quote:

Originally Posted by TheDarkWraith (Post 1721636)
Have added snorkel to all player's subs (VIIA, VIIB, VIIC, and VIIC41).

With Schnorkel was equiped only (of in SH5 game U-Boats) the typ VIIC and VIIC/41.

tonschk 08-05-11 07:21 PM

:yeah: TheDarkWraith :salute: you ARE my HERO :woot:

TheDarkWraith 08-05-11 07:24 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1721650)
Hello TDW, the first schnorkels were installed on training vessels U-57 an U-58 (IIC). In September 1943, U-236, a type VIIC, was the first combat U-Boat to receive the schnorkel. A new type of schnorkel was installed on U-235 and U-237 (VIIC) in a well in the deck casing fore of the conning tower.

In 1944/45 was schnorkel equiped with "Bali", "Naxos" and "Athos".

http://s2.postimage.org/262tlme90/image.jpg
http://s2.postimage.org/262v95qqs/image.jpg
http://s2.postimage.org/262wwp38k/AAA.jpg




With Schnorkel was equiped only (of in SH5 game U-Boats) the typ VIIC and VIIC/41.

Thanks for the info. Now my question is should I make the snorkel available to all uboats or only the ones mentioned above?

mia389 08-05-11 07:26 PM

Nice find Josef. I have been searching for an hour about uboat dates and snorkels and I couldn't find anything!!

Quote:

Thanks for the info. Now my question is should I make the snorkel available to all uboats or only the ones mentioned above?
I say all!

tonschk 08-05-11 07:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 1721654)
Thanks for the info. Now my question is should I make the snorkel available to all uboats or only the ones mentioned above?

May be is better to keep historical specifications of the U-Boats

Sepp von Ch. 08-05-11 07:44 PM

Only for VIIC and VIIC/41. Just my opinion.


http://s2.postimage.org/264r26yzo/SQS.jpg
http://s2.postimage.org/2654ahqxw/image.jpg
http://s2.postimage.org/2655y13fo/image.jpg
http://s2.postimage.org/2657lkfxg/AAA.jpg

TheDarkWraith 08-05-11 08:19 PM

I have an easier solution to this that will satisfy everyone: the snorkel is enabled via an entry in the .sns file. Thus is someone wants to use it on another sub and/or wants to use it earlier they just edit the .sns file :up:

ETsd4 08-05-11 08:20 PM

For VIIC-type:
Max speed with e-motor and snorkeling = 6 kn (vibration problem of the snorkel)
Max speed with diesel-motor and snorkeling = 9 - 10.5 kn (vibration problems)
First appearance of the snorkel: Sept 1943 and without any radar-addon
Depth of u-boot when snorkeling: ca. 16m
No hydrophone-ability when snorkeling and motors are on.

mobucks 08-05-11 08:34 PM

Quote:

Originally Posted by ETsd4 (Post 1721687)
For VIIC-type:
Max speed with e-motor and snorkeling = 6 kn (vibration problem of the snorkel)
Max speed with diesel-motor and snorkeling = 9 - 10.5 kn (vibration problems)
First appearance of the snorkel: Sept 1943 and without any radar-addon
Depth of u-boot when snorkeling: ca. 16m
No hydrophone-ability when snorkeling and motors are on.

Where is this highlighted yellow information?
The rest looks accurate compared to my research.
All i read last night was, max 6 kts submerged to prevent snapping off the tube.

We can run our boats about 9kts submerged with periscope clear as day in SH5, which is not realistic from what I read, (vibration interference) so I dont see any reason to go for complete realism on this, unless some hardcore history buff modder comes along and wants to try to make it realistic.

TheDarkWraith 08-05-11 08:42 PM

Here I'm at 13m depth at ahead full on diesels. Got the snorkel spray and wakes added:
http://www.subsim.com/radioroom/pict...pictureid=4655

now for the engine exhaust from it....

vlad29 08-05-11 10:29 PM

Quote:

Originally Posted by mobucks (Post 1721038)
Also, a video giving an idea where/how much exhaust/spray occured:

http://www.youtube.com/watch?v=mt34jt1PIV0

On this video it is positioned right before the tower closer to the left side, and fixed to the tower when rised/installed before submerging. So there possibly were different variants of where to install it, depending upon base facilities, workers skill and u-boat captains wishes I guess.

How about the idea of removing one of the periscopes (obs. scope for example) and to replace it with telescopic snorkel (if hinged is not possible to merge in game) when this upgrade option is chosen? And then to use the same interface buttons as for obs.scope interface buttons to rise/hide it?

That should be more realistic I think.

mia389 08-06-11 12:02 AM

When I was searching for the years the snorkel came out, I seen it said max under water speed was 9 knots due to pressure on the snorkel.

TheDarkWraith 08-06-11 12:08 AM

Quote:

Originally Posted by mia389 (Post 1721750)
When I was searching for the years the snorkel came out, I seen it said max under water speed was 9 knots due to pressure on the snorkel.

Added the exhaust to the snorkel:
http://www.subsim.com/radioroom/pict...pictureid=4656

I will limit the speed of the uboat when snorkel is raised. This can only be accomplished with those using my UIs mod. I will also limit the speed when a periscope is raised.

Just a little more work to do on the snorkel and it should be ready for testing.

Silent Steel 08-06-11 12:40 AM

Quote:

Originally Posted by TheDarkWraith (Post 1721753)
Added the exhaust to the snorkel:
Just a little more work to do on the snorkel and it should be ready for testing.

Wow :o
Brilliant!
/


All times are GMT -5. The time now is 01:03 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.