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-   -   [REL]Lifeboats for SH3!(Update V4.0, Dec. 27, 2008) (https://www.subsim.com/radioroom/showthread.php?t=134988)

Madox58 01-11-09 02:22 PM

Mostly what I'm working on is new animated people.

Since everyone likes to zoom in close for screenshots,
I'll be updateing the 3D Models with better details.

It took awhile to get the Biped built and working
properly for the newer model.

But here's an early PlayBlast of my Haunebu Pilot.
It will give you an idea of what's in the works.
http://www.mediafire.com/download.php?nnzzmamyayn

bigboywooly 01-11-09 03:16 PM

246MB for 2 secs of animation :o:o:o:o:o:o:o

Looks cool though
But wont he fall off the lifeboat :doh:

Madox58 01-11-09 03:28 PM

That's a fairly high poly model
And the renderer is low grade.

The Life Boat guys are way lower in polys.
But still have better detail.
Noses and ears for one.
And distortion of the body parts is reduced.

The pain in the arse part is doing the rigging of the Biped.
:damn:

Faamecanic 01-11-09 03:52 PM

Quote:

Originally Posted by privateer
Mostly what I'm working on is new animated people.

Since everyone likes to zoom in close for screenshots,
I'll be updateing the 3D Models with better details.

It took awhile to get the Biped built and working
properly for the newer model.

But here's an early PlayBlast of my Haunebu Pilot.
It will give you an idea of what's in the works.
http://www.mediafire.com/download.php?nnzzmamyayn

Jeeze...demanding people :) I just loaded the mod and looks very cool. Two questions

1) I sank a Small Frieghter. Some debris came out (oil drums, crates, and I like the circular life preservers) and ONE boat. Do the number of lifeboats scale with the size of the ship sunk? (ie does a LARGE Cargo ship release 4 lifeboats?) or is it random.

EDIT: Nevermind...answered my own question after I sank a Large Merchant. Very cool how the Lifeboats and debris scale to the ship size!

2) I noticed an "Optional" folder. I saw the readme, but didnt quite understand what it said (sorry Rubini... if it means anything to you, your English is 100X better than my German or Spanish). What exactly do the files in there do, and how do you install them.

EDIT: Still not sure what these files do. I know one removes dead bodies and debris... but what about the other one? Something about the draft of the boats?

Thanks guys....

G.K. 01-13-09 04:30 PM

Just one small question:

Would it be possible to add ,,swimmers" from sunken ships as a part of 5.0 version? Just a simple animation of a sailor swimming in one place and waiting for being rescued... :hmm:

Awful Smutje 01-13-09 05:05 PM

Yea, that would be nice. :yep:

Jimbuna 01-14-09 01:08 PM

Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by privateer
Mostly what I'm working on is new animated people.

Since everyone likes to zoom in close for screenshots,
I'll be updateing the 3D Models with better details.

It took awhile to get the Biped built and working
properly for the newer model.

But here's an early PlayBlast of my Haunebu Pilot.
It will give you an idea of what's in the works.
http://www.mediafire.com/download.php?nnzzmamyayn

Jeeze...demanding people :) I just loaded the mod and looks very cool. Two questions

1) I sank a Small Frieghter. Some debris came out (oil drums, crates, and I like the circular life preservers) and ONE boat. Do the number of lifeboats scale with the size of the ship sunk? (ie does a LARGE Cargo ship release 4 lifeboats?) or is it random.

EDIT: Nevermind...answered my own question after I sank a Large Merchant. Very cool how the Lifeboats and debris scale to the ship size!

2) I noticed an "Optional" folder. I saw the readme, but didnt quite understand what it said (sorry Rubini... if it means anything to you, your English is 100X better than my German or Spanish). What exactly do the files in there do, and how do you install them.

EDIT: Still not sure what these files do. I know one removes dead bodies and debris... but what about the other one? Something about the draft of the boats?

Thanks guys....

The other one has an animated crewman standing.

Rubini 01-14-09 01:18 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by privateer
Mostly what I'm working on is new animated people.

Since everyone likes to zoom in close for screenshots,
I'll be updateing the 3D Models with better details.

It took awhile to get the Biped built and working
properly for the newer model.

But here's an early PlayBlast of my Haunebu Pilot.
It will give you an idea of what's in the works.
http://www.mediafire.com/download.php?nnzzmamyayn

Jeeze...demanding people :) I just loaded the mod and looks very cool. Two questions

1) I sank a Small Frieghter. Some debris came out (oil drums, crates, and I like the circular life preservers) and ONE boat. Do the number of lifeboats scale with the size of the ship sunk? (ie does a LARGE Cargo ship release 4 lifeboats?) or is it random.

EDIT: Nevermind...answered my own question after I sank a Large Merchant. Very cool how the Lifeboats and debris scale to the ship size!

2) I noticed an "Optional" folder. I saw the readme, but didnt quite understand what it said (sorry Rubini... if it means anything to you, your English is 100X better than my German or Spanish). What exactly do the files in there do, and how do you install them.

EDIT: Still not sure what these files do. I know one removes dead bodies and debris... but what about the other one? Something about the draft of the boats?

Thanks guys....

The other one has an animated crewman standing.

Excuse me my lack of support guys...I'm cooking a new project for Sh3...:ping:

Yes, you have 3 main options:
1- one file with less rowboat debris and no dead bodies
2- one file with lifeboat crew with that animated crewman standing like jimbuna said
3- a entire bunch of folders that adjust the draft and sail behaviour of the ships.

:up:

Rubini 01-14-09 01:24 PM

Quote:

Originally Posted by G.K.
Just one small question:

Would it be possible to add ,,swimmers" from sunken ships as a part of 5.0 version? Just a simple animation of a sailor swimming in one place and waiting for being rescued... :hmm:

Sh3 have serious problems with objects buoyancy in the surface...so a swimmer will look odd in any sea state more than 5m/s...this is why we never complete the work on some debris...:damn:

jaxa 01-14-09 01:58 PM

Quote:

Originally Posted by Rubini
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by privateer
Mostly what I'm working on is new animated people.

Since everyone likes to zoom in close for screenshots,
I'll be updateing the 3D Models with better details.

It took awhile to get the Biped built and working
properly for the newer model.

But here's an early PlayBlast of my Haunebu Pilot.
It will give you an idea of what's in the works.
http://www.mediafire.com/download.php?nnzzmamyayn

Jeeze...demanding people :) I just loaded the mod and looks very cool. Two questions

1) I sank a Small Frieghter. Some debris came out (oil drums, crates, and I like the circular life preservers) and ONE boat. Do the number of lifeboats scale with the size of the ship sunk? (ie does a LARGE Cargo ship release 4 lifeboats?) or is it random.

EDIT: Nevermind...answered my own question after I sank a Large Merchant. Very cool how the Lifeboats and debris scale to the ship size!

2) I noticed an "Optional" folder. I saw the readme, but didnt quite understand what it said (sorry Rubini... if it means anything to you, your English is 100X better than my German or Spanish). What exactly do the files in there do, and how do you install them.

EDIT: Still not sure what these files do. I know one removes dead bodies and debris... but what about the other one? Something about the draft of the boats?

Thanks guys....

The other one has an animated crewman standing.

Excuse me my lack of support guys...I'm cooking a new project for Sh3...:ping:

Yes, you have 3 main options:
1- one file with less rowboat debris and no dead bodies
2- one file with lifeboat crew with that animated crewman standing like jimbuna said
3- a entire bunch of folders that adjust the draft and sail behaviour of the ships.

:up:

Rubini, what new project for SH3 are you talking about?

Lanzfeld 01-14-09 02:11 PM

Yes...

do tell...:hmm:

Rubini 01-14-09 02:20 PM

Hi jaxa,

How are you mate?

Will be a tribute to Sh3, to we play now and some time ahead to savor Sh3 in all it's glory and at same time with some unique new features.:yep:
The "pilot" is already ready, just in final tests and I will release it and the idea in few days. What I can say for now is that I will need help from guys that knows how to mess with the mission editor (or would like to learn)! We can built a short team with 3 or 4 ppl to work togheter, then the entire project could be ready in one month.
Ah! and it's not a super mod but will run under them!:D

Can you be the first member?;)

jaxa 01-14-09 02:46 PM

Thanks, I'm fine.
Your explanation sounds interesting, but I still don't know what are you making for us now :hmm: I'm sure it will be something good.
If I can help you I'll do it with pleasure :up:

Rubini 01-14-09 03:07 PM

Quote:

Originally Posted by jaxa
Thanks, I'm fine.
Your explanation sounds interesting, but I still don't know what are you making for us now :hmm: I'm sure it will be something good.
If I can help you I'll do it with pleasure :up:

You have a PM.

LordNeuro"Serbia" 01-14-09 05:12 PM

Gr8 news
 
U allweys get the gr8 news Rubini. I will love too help too. But as u cann see my english is teribel so i dont now if a cann bee of same assistance. Maybe only as a moral suport. Keep up the gr8 work and i hope theat the mod will be over in a 1 month time:rock:


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