KW Rocketry does add some nice engines to the game, but the 3M engine choices are a little lacking. Also, the mod seems to remove the textures from the launch tower for some reason.
|
Launch tower without texture is a bug in 18.1 I believe.
I have it as well. |
Quote:
|
Quote:
|
Yeah, when the tanks start to dance it's a sign of bad things to come if you're unlucky. :O:
|
Task Force Space corp. proudly presents... the Doomed space junk deluxe mk 2!
http://i1170.photobucket.com/albums/...e1/DSJDMK2.jpg Made it to munar orbit with fuel to spare! kinda. http://i1170.photobucket.com/albums/...rce1/Orbit.jpg Better than the DSJD prot Mk 1 that could only seem to get into orbit around the sun. |
So when designing a rocket/spacecraft how to I align something like say a control surface? Lets say that i want to align a control surface with the edge of a wing.How do I do that?(there must be some key that lets me rotate items as I like rather than having to be stuck with what the game sort of auto picks)
I know about the symmetry button and the angle button.Another example one of the egress ladders you must be able to align them as you wish as well. |
With the WASDQE keys you can adjust the part's rotation.
And when holding Shift you can adjust in small increments. :) |
Ah thanks I only messed around with the design part for 10 or 15 minutes the other night.
|
Quote:
Also, Lock your gimbal during take-off. |
Quote:
1. Fire straight up (I go to about 25k) 2. Turn towards 90* (East) at a 45* angle for a while (Gravity Turn) 3. When your AP reaches a desired height (Lowest is 70km I believe) cut engines (x) and float to your AP (IMPORTANT TO MAKE SURE YOU ARE POINTING AT EXACTLY THE 90* (East) 4. When you reach the Apoapsis (AP) Full throttle and go into map view and cut engines when your PE reaches the same height :salute: Good luck out there! |
I really don't know the mechanics (Obie did explain some.. xD), I tried watching a few Youtube vids and following what they showed but yeah, my rocket kept drifting so much til it exceeded 100,000m before I even got to orbit... :oops: The elliptical orbit eventually ended in distaster as soon as it got to the Peropsis, something happened to the structure and I heard some explosion while I was chatting to someone else, checked back to see the crew KIA. Since I couldn't find the time warp, the orbit lasted nearly 1.5 hours or so :huh:
Thanks :D I shall give this another go til I get a perfect orbit! |
@Lionclaw
I totally love your designs, very nice, clean and functional! :) I just posted some of my stuff, including a link to my program for the rest of this year in the screenshots thread. :yep: |
Quote:
Quote:
I like the station you've made, clean thought out design. :) And that "Krussian" module, can't see all the details. But from the bottom part of the ship where it's angled out and the solar panels it resembles the Soyuz spacecraft. :up: |
Severvaya made her first orbit. And it looks a bit better than Givemevodka's last orbit but still not perfect... :hmmm: Working on it!
http://img.photobucket.com/albums/v4...firstorbit.png |
Quote:
The explosion I believe is a bug from a while back, that shouldnt happen if it didnt hit anything. Go to KerbalSpaceProgramForums and look at all the how tos there, learn orbiting, THEN getting to the Mun (Its easy, orbit easterly and burn prograde when the Mun 'rises' above kerbin (AS SOON AS YOU SEE IT) , Then learn orbital rendevouz (Because as soon as you get 18.1 with docking, youre gonna want to know) and try to get good at it. But work on the basics first getting cirular orbits (or whichever orbit you want for that matter) is the basics. Keep asking qeustions too :salute: ON ANOTHER NOTE.. It seems like actually building something to go up into space is a bit tougher via .18, Idk if it was me being used to SundayPunch packs or what but man its tough. |
Speaking of rendezvous:
http://img571.imageshack.us/img571/1...enshot15uo.png Bob and Jeb in a second successful rendezvous, now with extra docking! :rock: This is a good thread for rendezvous and docking: http://forum.kerbalspaceprogram.com/...ial-request%29 |
How is the Kerbal engineer mod supposed to work? I place the chip on my craft but it does not seem to do anything is there some way to activate it?
I see on the file page that it is for 0.17 it does not work yet with 0.18. |
Quote:
|
In the KSP forums the mod developer said that he thinks it has something to do with how the GUI works with 0.18.
|
All times are GMT -5. The time now is 12:21 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.