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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] MEGA-mod for CREW MEMBERS (https://www.subsim.com/radioroom/showthread.php?t=198394)

BIGREG 09-18-12 09:55 AM

Check your PM box :03:

Hum,I really think it is necessary to cut the QR1 Objects :yep:
Maybe ,i think is a good idea to separate the radio and sonar room from the rest :06:

silentmichal 09-18-12 02:54 PM

Maany thanks!

But now I haven't got much time, so I'll check it in weekend :).

sabretwo 10-09-12 12:00 PM

Is the current version of this compatible with TDW's UI and Pedrobas' MMM - MyMegaMod? Has anyone tested these a found them compatible?

This mod looks great, with exception to the guys walking around on deck while at sea.

silentmichal 10-09-12 12:48 PM

Quote:

Originally Posted by sabretwo (Post 1945924)
Is the current version of this compatible with TDW's UI and Pedrobas' MMM - MyMegaMod? Has anyone tested these a found them compatible?

This mod looks great, with exception to the guys walking around on deck while at sea.


No, not yet, but i'm working on it :yep:.

sabretwo 10-09-12 02:13 PM

Thanks for the fast reply. I look forward to trying it when you have it compatible with the other major mods.

GT182 10-09-12 02:26 PM

Michal, install while docked in port only? Please say it it isn't so. I can't wait, this is gonna be so nice. :up:

Oh BTW. You might want to do it for SH3 too..... if it's possible.. Those SH3 guys are gonna be so jealous and will want it too. ;)

silentmichal 10-09-12 02:31 PM

Quote:

Originally Posted by GT182 (Post 1945966)
Michal, install while docked in port only?


No, install it wherever you are. It doesn't matter:yep:.

GT182 10-09-12 02:34 PM

GREAT!!!!! Thank you.... thank you.... thank you. :yeah: :salute:

silentmichal 10-09-12 02:34 PM

Quote:

Originally Posted by sabretwo (Post 1945957)
Thanks for the fast reply. I look forward to trying it when you have it compatible with the other major mods.


My beta 0.3 is rather ready to release. And there's special version for TDW's UI:up:. I'll chceck my mod with MMM - is it working correctly... But his mod is... really big:yep:!

silentmichal 10-09-12 02:37 PM

Quote:

Originally Posted by GT182 (Post 1945968)
GREAT!!!!! Thank you.... thank you.... thank you. :yeah: :salute:


OK, but remember: install using JSGME! And, if you want to visibly added crew, you have to load your mission / campaign TWICE.

silentmichal 10-09-12 03:17 PM

Yes.
 
Quote:

Originally Posted by GT182 (Post 1945966)
Oh BTW. You might want to do it for SH3 too..... if it's possible.. Those SH3 guys are gonna be so jealous and will want it too. ;)


If you want to know, it is possible :yep:, and i can do that.

sabretwo 10-09-12 07:27 PM

Quote:

Originally Posted by silentmichal (Post 1945969)
My beta 0.3 is rather ready to release. And there's special version for TDW's UI:up:. I'll chceck my mod with MMM - is it working correctly... But his mod is... really big:yep:!

If you release the TDW UI version, I'll try it with my MMM install and let you know.

silentmichal 10-10-12 01:14 AM

Quote:

Originally Posted by sabretwo (Post 1946034)
If you release the TDW UI version, I'll try it with my MMM install and let you know.

OK, no problem.

Dogfish40 10-10-12 09:18 AM

silentmichal
I just have to say in advance, so many many thanks. I have been beside myself hoping this would come about. This is going to make SH5 so much more immersive. When this mod is done, it's probably the last my wife will ever see of me:O:
Thanks again in advance!!
D40 :salute:

PS; One more thing, Is it possible that certain crew members will salute their Kaluen from time to time? I think there is an animation containing a crew member saluting. If it's a nightmare of work then nevermind this, I was just suggesting, wondering. Thanks

GT182 10-10-12 10:10 AM

Michal, I have it installed and got it to work. Only bug I see is their feet are below the deck and look cut off. Other than that it looks great.

silentmichal 10-10-12 11:10 AM

Quote:

Originally Posted by Dogfish40 (Post 1946119)
silentmichal
PS; One more thing, Is it possible that certain crew members will salute their Kaluen from time to time? I think there is an animation containing a crew member saluting. If it's a nightmare of work then nevermind this, I was just suggesting, wondering. Thanks

Yes, it's possible.

Quote:

Originally Posted by GT182 (Post 1946128)
Only bug I see is their feet are below the deck and look cut off. Other than that it looks great.

Yes, i know about it. I'll repair it in 0.4 version :yep:.

GT182 10-10-12 02:40 PM

Quote:

Originally Posted by silentmichal (Post 1946159)
Yes, i know about it. I'll repair it in 0.4 version :yep:.

I figured you did know about it, but no one else mentioned it. So I did. ';)

silentmichal 10-10-12 02:42 PM

Quote:

Originally Posted by GT182 (Post 1946228)
I figured you did know about it, but no one else mentioned it. So I did. ';)

OK, I understeand :yep:.

silentmichal 10-12-12 01:34 PM

Hym hym hym... surprise!!! (Now it's working correct)
 
Hi everyone! :salute:
So, BETA 0.3b released! I repaired this bugs, You told me. Now, it's working. There are links:

MEGA-mod for crew members 0.3b:
https://dl.dropbox.com/u/97170234/SH....3b%20beta.zip

MEGA-mod for crew members 0.3b for TDW UIs (experimental) :shucks: :
https://dl.dropbox.com/u/97170234/SH...0TDW%20UIs.zip


Enjoy it!

PS. I'll edit my 1st post, there'll some pictures and description :yep: .

Choum 10-12-12 04:04 PM

I have instant crash with your mod after loading an historical mission for example.
Your mod is the last one on my mod list (after new ui 7.2)


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