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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Trevally. 11-27-11 06:03 PM

Quote:

Originally Posted by uekel (Post 1795163)
Hi Trevally!

Iīm not sure, the "case" with the number "1" (below the light) was thought for the bell and numbers. But I think itīs better I remove that, because it look some strange.

The light of the black bouy I have left green. Here I think itīs ok. Alternative would be white.

What do you think?

Looks fantastic Uekel

Yes -I think the green light is ok:up:

uekel 11-27-11 06:35 PM

Quote:

Originally Posted by Trevally. (Post 1795193)
Looks fantastic Uekel

Hmm, nothing to change?

The "draught" I also have changed a little. Here is the link: http://www.mediafire.com/?limgo4ib7g40aax

For now, I reworked only these two, the third I must see.

Sartoris 11-27-11 06:37 PM

Quote:

Originally Posted by Trevally. (Post 1795012)
No - just looking at the buoys.
Also still waiting for any bug from later campaigns. I have had some very good feedback from the early campaigns as many people have now played those.

You can install now as any near future changes can be done without restart. BTW - restarting is not an issue as campaign updates will happen when you progress to next one.

Okay, thanks for your reply! If I find some time I'll try starting a campaign in 1943 and report on my experience (and the mods I used alongside yours). :salute:

Silent Steel 11-28-11 03:35 AM

Quote:

Originally Posted by uekel (Post 1795163)
Hi Trevally!

Iīm not sure, the "case" with the number "1" (below the light) was thought for the bell and numbers. But I think itīs better I remove that, because it look some strange.
What do you think?

Servus Uekel,

http://www.subsim.com/radioroom/pict...pictureid=5140

Gruss

uekel 11-28-11 06:27 AM

Now the secound version of the buoys, I change the picture in this post http://www.subsim.com/radioroom/show...3&postcount=80

Hazard buoy is just one of a system of 5, I could even make them, but they also should be placed. Would be lead to a campaign restart and would be also additional different objects which stress man and machine. I think here itīs better to use only the one.

@ Silent Steel!

There you understand it wrong. I never want to use the numbers, because I know they appear in randomized order. It was thought for the bell and numbers, in reality.

EDIT: Have really forget the Link! Itīs http://www.mediafire.com/?p4xgk527niocbfy

mr.artur_96 11-28-11 06:55 AM

Quote:

Originally Posted by uekel (Post 1794836)
Hi mr.artur!

Do you also have tried this?Just at the start of the campaign, many resources are needed. And it comes with many new objects in the harbor. :yep:


Thank you guys for so many replys.

If I will start campaign with only thoes 4 mods and later install the rest of my mods with thoes 4 on top then they will be overriten by some other mods isnt it ? Also as I remember Sound mods shuldnt be after OH2. :hmmm:

The second problem is watch officer. This CTD is not caused by any of thoes 4 mods. Im missing something witch was in magnum opus 0_0_1 and I dont know what it can be. :hmmm:

Thoes "magic 4" is great but I think I'll pass for now. I've read recently that magnum opus 0_0_5 is in progress so I'll wait for this one.

Meybe one day Magnum + OH2 and "magic 4":yeah: will be compatible :DL

Trevally. 11-28-11 01:21 PM

http://img716.imageshack.us/img716/4...1128181408.png

@Uekel,

The new green (black:D) buoys look very good in game:up:

Would it be possible to add a more weathered/dirty look to the red ones:06:

uekel 11-28-11 02:39 PM

Quote:

Originally Posted by Trevally. (Post 1795537)
Would it be possible to add a more weathered/dirty look to the red ones:06:

Thatīs done! You can download here: http://www.mediafire.com/?36xnulc72s1ab79

The "new black" I have reworked too, maybe you also like it.

uekel 11-28-11 03:43 PM

Another Version with many rust: http://www.mediafire.com/?wmn0x3r94ms2bjb

Hope itīs not too much (both - rust and versions) :hmmm:

Trevally. 11-28-11 03:43 PM

Quote:

Originally Posted by uekel (Post 1795592)
Thatīs done! You can download here: http://www.mediafire.com/?36xnulc72s1ab79

The "new black" I have reworked too, maybe you also like it.

Yes - they are much better:yep:
Thanks uekel:up:

uekel 11-28-11 04:00 PM

Quote:

Originally Posted by Trevally. (Post 1795620)
Yes - they are much better:yep:

Ok, but I think, this http://www.subsim.com/radioroom/show...8&postcount=89
you also like.

Itīs my favorite, but i dont know; too much rust or not....

Ruby2000 11-29-11 02:40 AM

Hi,

a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 and OH II is available.


http://forums-de.ubi.com/eve/forums/...309#5131074309


Greetings Ruby

Silent Steel 11-29-11 03:24 AM

Quote:

Originally Posted by Ruby2000 (Post 1795809)
a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 and OH II is available.
Greetings Ruby

Downloaded, activated and now launching SH5. :D

Thanks Ruby

Ruby2000 11-29-11 04:46 AM

Hi Silent Steel,

viel Spaß ! :up:

Gruß Ruby

uekel 11-29-11 05:02 AM

Hi Trevally!

I have here is a version of the buoys that I (now really :D) personally like at most. http://www.mediafire.com/?lv4b9xtjabkap9c

This time I have looked they also with activate "Dynamic Environment".

Once again, I have also a small change in the draught. The files of the individual versions are fully interchangeable. Which you finally use, is your decision. :yep:

Silent Steel 11-29-11 05:05 AM

Quote:

Originally Posted by Ruby2000 (Post 1795830)
Hi Silent Steel,

viel Spaß ! :up:

Gruß Ruby

Meine beste Gruesse aus Schweden :salute:

Magic1111 11-29-11 06:57 AM

Quote:

Originally Posted by Ruby2000 (Post 1795809)
Hi,

a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 and OH II is available.


http://forums-de.ubi.com/eve/forums/...309#5131074309


Greetings Ruby

Quote:

Originally Posted by uekel (Post 1795833)
Hi Trevally!

I have here is a version of the buoys that I (now really :D) personally like at most. http://www.mediafire.com/?lv4b9xtjabkap9c

This time I have looked they also with activate "Dynamic Environment".

Once again, I have also a small change in the draught. The files of the individual versions are fully interchangeable. Which you finally use, is your decision. :yep:

Many thanks both! :yeah:

Best regards,
Magic:salute:

Trevally. 11-29-11 01:44 PM

Quote:

Originally Posted by uekel (Post 1795833)
Hi Trevally!

I have here is a version of the buoys that I (now really :D) personally like at most. http://www.mediafire.com/?lv4b9xtjabkap9c

This time I have looked they also with activate "Dynamic Environment".

Once again, I have also a small change in the draught. The files of the individual versions are fully interchangeable. Which you finally use, is your decision. :yep:

Hi Uekel, yes these look very good. I like the new rust stains on the white base:up:

http://img443.imageshack.us/img443/1...29182343sr.png

I was going to suggest that the size of them could be reduced, but then I thought about how large the sea waves can be so I think the size is good.

Quote:

Classes of Buoy

Buoys are grouped into various classes (or sizes) with Class One Buoys being the largest. Class One Buoys are typically used to mark major waypoints or hazards in deeper water and are made up of three parts – a top mark, a buoy body and a tail tube to counter-balance the top mark. The diameter of a Class One buoy body is approximately 5 metres and a fully configured buoy weighs in at approximately 10 tonnes (excluding moorings).

uekel 11-29-11 03:14 PM

Hi Trevally!

Thatīs really true, they were and are very large. The numbers are meters:

http://img850.imageshack.us/img850/2435/bojen1.jpg

Itīs the SH3 "Skalenwand" from "GWX" DivingDuck, I think the measure is correct.

I had reduced them even to 90 percent (before this picture), but not less than for exactly this reason:
Quote:

how large the sea waves
:yep:

Now were the buoys in the 40er years, just like the ships, maybe smaller than it is today, but if they always disappear in the waves, we dont get anything. :shifty:

With other words: I also think, we let the size.

And btw: I also very like the rust stains. :DL

Sartoris 11-30-11 06:33 AM

Are the campaign radio messages integrated in the last version of the mod?

http://www.subsim.com/radioroom/show...=185397&page=4


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