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Lets put it this way. In TMO, aircraft can detect shallow submerged submarines. One time, i had an aircraft detect me while conducting a submerged day light periscope attack. Said plane then alerted the convoy escorts, who kept me pinned down for the next couple of hours while the convoy got away. Now that said, i am unsure if im going to allow aircraft submerged detection or not in 9D2. At the most, maybe just multi engine bombers, but not single engined fighters. |
Anyway IXD2 subs fought during World War II achieving some success. Fourteen o them sunk 96 ships for a total of 522523 GRT in two years (1942-44). So they should be also capable to do that in NDT.
As for diving times Now I have found on U-boat Archive such data: 1. Type XB: Best diving time 37 seconds to 20 meters, average diving time to 20 meters 40 – 45 seconds http://www.uboatarchive.net/U-234INT.htm 2. Type VIIC: Before platform I was widened and platform II added, i.e. prior to last patrol, U-664 dived to periscope depth, 13 m., in 18 seconds. After changing the superstructure the diving time was increased to 28 seconds. http://www.uboatarchive.net/U-664INT.htm 3. Type IXC: Prisoners said that the best crash-diving time obtained during trials in the Baltic was 38 seconds to periscope depth. http://www.uboatarchive.net/U-187INT.htm 4. Type IXC/40: At Hela U-841 crash dived in 35 seconds. On patrol she could not do better than 41 seconds due to increased resistance of larger gun platform and of splinter shield on quadruple gun mount. http://www.uboatarchive.net/U-841INT.htm 5. Type IXD2: 38 seconds to periscope depth at flank speed. http://www.uboatarchive.net/U-177INT.htm So I cannot notice IXD2 had significantly longer crush-diving times than another Type IX variants and large Type XB mine-layers. It was most probably about 40 seconds on average. Apparently the rule of thumb is Type VII U-boats could dive two times faster than Type IX subs. |
If I remember rightly that is one thing that annoyed me with OM! The dive times were unrealistically way too low, something like a minute and a half!:-?
@ Ducimus, from what I have read, and so far about 3 dozen U-boat books, the Atlantic was so murky that the boats were not visible below the surface, have never read any being attacked that way, only if the scope or snorkel was detected, not to say they weren't, just never read it.:hmmm: |
Atantic isn't the main focus. What I may do is use that specific visual sensor, at a specific date when then the player is no longer in the atlantic, but the indian ocean and border areas of the pacific.
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Periscope Depth from surface to submerged is 4.2, almost 5 minute. Crash Dive from surface to submerged is 3.2 minutes. First time I tried to dive, I thought the game command was broken (is IMO). If radar detects inbound aircraft, it is already to late to dive. I mentioned this to Luker and he said it was by design. That along with the constant aircraft attacks while surfaced and the aircraft attack range of opperation prompted me to remove OM. |
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SH5 just stripped everything out of the game and then put in a walkable interior that you cant interact with. Complete joke. The more I try to mod it, the more I find removed and useless. At least I got the stadimeter working in a round about way :haha:. But Attack Map, KM Grids all gone :nope:. |
I don't have it timed exactly, but right now i have the IXD2 crash diving while cruising on the surface at 10 kts, to reaching periscope depth, in about 45 to 60 seconds or so. It's somewhere in that range. I haven't fine tuned it yet.
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I'm gonna whine a little bit.
S'cuse me while i bust out the violin. http://www.noozhawk.com/images/uploa...gnetti-540.jpg I'm starting to wonder what possessed me to take on this project. I've been putting in 5 to 6 hours a day on this mod for the last 3 weeks. This is in addition to my daily commute, work, and home life. Somehow i've been managing to squeeze in sleep in that routine. I can't keep this up. My options are: a.) to scale back the project for the first release by omitting sea trials and the 10th flotilla and doing them later. ( This allows me to put off doing alot of axis harbor traffic and mission scripting. The focus on the first release then becomes entirely on the 12th flotilla patrols in south Atlantic, and monsun patrols in the indian ocean, which is mostly done. Thank you lurker! ) b.) Taking a break for a week or three. (trouble is i feel rushed, and i want to hammer this out while the iron is hot) c.) Get help to complete items mentioned in option A. Honestly i'm leaning on A. I'm feeling like i got way too ambitious for the first release. The whole scope of what i've been envisioning is way too much for one modder to handle in any reasonable length of time. |
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Scale it back, staged releases and enjoy it. Don't burn out! That's no fun. Although I do understand the desire to release it in a certain state, it's better to release it in small incremental bites, than one big wadge of a mod.
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On a side note, working on this mod, ive realized that i've learned a few things from working on TMO. In some respects this mod will be better then TMO when im done with it. |
Sometimes it is better to mod "behind closed doors" that way there is no expectations and can work at your own pace/pleasure,:03: by all means don't rush, SH4 is not going anywhere. But really I don't see anyone pressuring you, most are just keenly interested and excited!:yep: Well we all know what happened when UBI rushed - SH5!!:damn:
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When i do anything though, i do something i did alot of in college. Code, compile debug. Over and over and over again. Or at least the modding equivlant of that. And i keep doing that until whatever im working on is resolved, and then i move on. Code, compile debug, code, compile, debug, ad nauseum. I only like to do something once. Not twice, so i try and get it right the first time. Quote:
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BTW, and this is just a general statement.
There really isn't any need to post links to uboat archieve or informing me of various details or personal perceptions. I know some folks are just trying to help but...... For one, i'm going to mod something based upon my own judgements and what * i * feel is correct. For two, I've known about Uboat archieve for years, Ive read much on it. I am not the type who reads up on only one theater of submarine action. I am always looking for more information, but i like the obscure sources i haven't already seen. uboat.net, uboatchieve.net, uboatwaffe.org, uboataces, or hyperwar links.... been there, done that.... repeatidly. It's links other then the obvious ones I'm always looking for. Off the beaten track info is what interests me. Such as: http://monsun-uboats.spaces.live.com/ http://www.9teuflottille.de/site/lex...Typ_IXd2_g.zip http://community.webshots.com/user/firefox108 |
Well, I'll demand a couple of things.
1. DO NOT kill your enthusiasm again! 2. DO NOT burn yourself out again. 3. DO enjoy life. Work on it when you feel like it. I've tried to tell IABL his Merchant Ships mod would have been better if he had released them one-at-a-time and took it in chunks. Some days I get the bug and research names for hours on end. Then one day I didn't do it, and the next thing I knew it was two weeks later and I hadn't touched it. These days I work for thirty minutes to an hour, and then do something else. Relax. Take it easy. |
My pace has slowed down, but the work continues. The only thing new to report is i have CT emblems working as a selectable ingame option. Much to my chagrin i spent 2 days reinventing a wheel someone else already invented.
I'll post an update when i have something more substantial to post, like say, maybe a D/L link. Until then, i'll be quiet about this project unless someone asks a specific question i can answer. |
Good luck, hopefully it all goes smoothly!:yeah:
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