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-   -   [REL] Conus' SH3GWX Widescreen Mod (https://www.subsim.com/radioroom/showthread.php?t=170191)

Koralle 04-06-14 10:40 PM

SH3GWXWS 2.3 Widescreen Mod

1) I guess it is an error that this thread lists the mod as "SH3GWXWS 3.2" instead of SH3GWXWS 2.3

2) In regards to post #49 by Olamagato on 01-22-2012:

I have corrected the Single Mission Page by editing the menu_1024_768.ini to adjust where most of the text is placed.

[G66 I3]
Pos=160,110,326,32

[G66 I5]
Pos=1146,73,83,45

[G66 I6]
Pos=160,550,433,516

[G66 I7]
Pos=978,70,80,43

[G66 I8]
Pos=160,71,332,32

[G66 I9]
Pos=990,69,127,40

[G66 I10]
Pos=860,221,380,105

[G66 I11]
Pos=767,725,329,32

[G66 I12]
Pos=860,627,380,399

[G66 I13]
Pos=0,256,1360,256 just as Olamagato referenced in post #49

You only need to change the pos= line to the bold numbers listed.

Thanks
Koralle

murat124 04-08-14 02:57 PM

Thanks for the update Koralle, works perfect now.

suitednate 07-06-14 12:30 AM

Loading screens don't work
 
Hello, the loading screens are just black for me with this mod. Help anyone? Game seems to work fine otherwise so far. Anyone else had issues with this? And any other possible conflicts? I'm running GWX with Hsie and stiebler patches.

Theodulus 07-09-14 12:19 AM

Just wanted to say this mod works beautifully for me, and I can't imagine myself playing the game without it.

suitednate, I was having trouble with the game just sitting at a black screen as well. What fixed it for me was running sh3.exe in compatibility mode with Windows XP Service Pack 3.

Not sure if it'll help you, too, but I hope it does.

suitednate 07-11-14 12:03 AM

Quote:

Originally Posted by Theodulus (Post 2223301)
Just wanted to say this mod works beautifully for me, and I can't imagine myself playing the game without it.

suitednate, I was having trouble with the game just sitting at a black screen as well. What fixed it for me was running sh3.exe in compatibility mode with Windows XP Service Pack 3.

Not sure if it'll help you, too, but I hope it does.

That worked. Thanks.

redsocialist 07-11-14 09:50 AM

GUys I have big problem. I can't use the damage control screen when I have damage i click the icon nothing happnes. Unless I individually move all my crew pleaese help! I have correct resolution monitor and everything

vanjast 07-12-14 05:49 AM

Quote:

Originally Posted by redsocialist (Post 2223957)
GUys I have big problem. I can't use the damage control screen when I have damage i click the icon nothing happnes. Unless I individually move all my crew pleaese help! I have correct resolution monitor and everything

This screen cannot be scaled and should be left in it's original size (1024x768, or with extra stuff added to the top right ) and in it's original position - bottom left of any screen size.

The mouse position detection on the small icons is hard coded, so any scaling or movement of the image renders it useless.
:hmmm:

Schmonzo 07-12-14 04:33 PM

does this come with a dial for manual aiming?

suitednate 07-17-14 05:21 PM

Let me first say that I love this mod and it is a great piece of work.

The only thing that I would change is the brightness of the uzo. During a night surface attack when it's a REALLY dark night (overcast, at least some fog present, moderate waves) it is EXTREMELY hard to see your target because of the bright white light coming back into your eyes on the sides. I constantly have to switch back to my binoculars (where I can see the target just fine because of no light shining back at you) and then back to the UZO to input targeting data. Hard to determine range as well. And hard to lock on to the correct target. You kinda have to guess. I'm also playing this game on a big screen tv and there is no other light present in my room.

Is there anyway we can turn it to a red light on the sides instead of that bright white?

suitednate 07-17-14 08:44 PM

I actually tried editing the UZO.tga file in Corel paint shop but I am far from experienced in terms of doing this effectively. After dabbling around a little bit with this free trial of Corel paint shop, I was actually able to change the bright white portions on the right to a red color and also then changed the surrounding too bright gray metallic textures to a darker gray. It seemed like I had my wishes fulfilled, but when testing in game, this whitish glow appeared around the edge of the lense field of view. Also all of these what appeared to be lense scratches appeared in the field of view as well. None of these are in the original Conus UZO. It's probable this is because I didn't use the program's tools nearly as effectively as an experience modder would.

Any experienced modders out there that might want to help make this UZO more useful for night attacks ?? The surrounding area is just so bright. And it's not like the Germans had light sources on the bridge when conducting night surface attacks. :haha:


PS. I truly love this widescreen mod and am not trying to denigrate in any way the extremely hard work of the individual who brought this masterpiece to us.

blackcan 12-31-14 09:22 AM

I can't use this mod. Everytime i start SH3 it crashes "Silenthunter3.exe doesn't work anymore" :(

kilzima 02-03-15 05:37 AM

I got one problem. My radio man icon doesn't have the 'read radio report option" just the gramophone, sonar and report contacts. Basically what im saying is that i cant read my radio messages, and would love to be able to with this mod. any advice?

BigWalleye 02-03-15 07:37 AM

Quote:

Originally Posted by suitednate (Post 2225824)
I actually tried editing the UZO.tga file in Corel paint shop but I am far from experienced in terms of doing this effectively. After dabbling around a little bit with this free trial of Corel paint shop, I was actually able to change the bright white portions on the right to a red color and also then changed the surrounding too bright gray metallic textures to a darker gray. It seemed like I had my wishes fulfilled, but when testing in game, this whitish glow appeared around the edge of the lense field of view. Also all of these what appeared to be lense scratches appeared in the field of view as well. None of these are in the original Conus UZO. It's probable this is because I didn't use the program's tools nearly as effectively as an experience modder would.

Any experienced modders out there that might want to help make this UZO more useful for night attacks ?? The surrounding area is just so bright. And it's not like the Germans had light sources on the bridge when conducting night surface attacks. :haha:


PS. I truly love this widescreen mod and am not trying to denigrate in any way the extremely hard work of the individual who brought this masterpiece to us.

I don't know Corel Paint, but I would recommend Paint.NET, which is free, downloadable, and full-featured. I know it will handle SH3 Targa files correctly.

Do you understand what alpha channels are and how to edit them?

Quote:

Originally Posted by kilzima (Post 2284004)
I got one problem. My radio man icon doesn't have the 'read radio report option" just the gramophone, sonar and report contacts. Basically what im saying is that i cant read my radio messages, and would love to be able to with this mod. any advice?

Kilzima, I'm kinda confused as to what you are referring to. Neither stock SH3, GWX3, nor NYGM3.6F has an on-screen icon for "Read radio messages." All of them use the "M" hotkey to switch to the Radio Messages screen, where you can select and read radio messages sent and received. That is also true for GWX3 with Conus' SH3GWXWS 2.3.

kilzima 02-03-15 03:19 PM

Ok maybe it was just called "radio messages" but in my old gui which was stock GWX 3.0 that's exactly how I did it, tapped (clicked) my radio man on the shoulder, click "radio messages" and bam. I have never used a hotkey to get to my radio messages, then again I'm only 3 weeks into SH3 GWX and still tweaking it a lot. I thought I tried all the hot keys but I'll make sure when I get home tonight to check the M key... I'll prob feel like a fool.

BigWalleye 02-03-15 04:41 PM

Quote:

Originally Posted by kilzima (Post 2284136)
Ok maybe it was just called "radio messages" but in my old gui which was stock GWX 3.0 that's exactly how I did it, tapped (clicked) my radio man on the shoulder, click "radio messages" and bam. I have never used a hotkey to get to my radio messages, then again I'm only 3 weeks into SH3 GWX and still tweaking it a lot. I thought I tried all the hot keys but I'll make sure when I get home tonight to check the M key... I'll prob feel like a fool.

In order to do what you describe, you must activate the GWX - Integrated Orders mod. Then you get the Radio Messages icon in the Radio Operator orders group. GWX - Integrated Orders is one of the addon mods that come with GWX3.0. The "M" hoikey will still work with GWX - Integrated Orders.

utops 02-08-15 02:11 AM

Ugh i hate problem with mods and here i go again. Installed this mod worked like a charm,but i don't know why now i've got periscope reticle and uzo reticle to the right.

Again,yesterday everything works like it should. How to fix this?


Sunday lazy sunday should be mellow and full of tonage, but instead of that i've got buckets of frustation. :)

Edit:
It fix itself...
I don't get it.

Akula 05-20-15 02:12 AM

Apologies if I overlooked this information but is this compatible with Integrated Orders and Open Hatch?

Mattman[CDN] 12-24-15 07:36 PM

WOW
 
Just getting back into SH3 GWX and this looks Amazing thanks for your efforts!!

GT182 12-24-15 09:09 PM

Quote:

Originally Posted by iblitz (Post 1404203)
Great job! Just finished editing to get it working with FM's Interior and the Super Turm mod.....

What did you edit to get it working with them? And can you share it with us?

Mattman[CDN] 12-28-15 02:27 PM

It works But....
 
I got this working but had to disable all active mods then just enable this , deleted the original sh3 movie , changed the X axis from 1360 to 1366 by editing the D3D9 file not the dll file , was wondering if this file can overite other mods or is there a order of operations I have missed someware :):hmm2:
My system is Acer E15 A4 APU 1.8 Ghz with R3 graphics 1024mb reserved , win 10 home , 16GB Gskill sadly single channel mem contoller , 240 GB ssd


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