KL:
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Boats ( have been since 1.0 ) but will try the U-Boats again at some point in time. RDP |
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We talk about cloning objects etc with regularity... If I could just make a couple of clones of a couple of the people here... In two years time you could simply flick a switch and sail WWII diesel subs in the nationality of your choosing... with appropriate and FULL historical (dynamic) campaigns. If this were an FPS... we'd have modders of all sorts running out of our ears... but because this platform is made for the thinking individual... Well you get the idea. |
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Thanks for the show of support. I have to confess I am so used to U-Boats and to the SH3 interface everything else is alien to me. Then again... once upon a time... I had to learn to play SH3 too... I'm thankful I had a good teacher and just the right amount of prodding to get me in the right direction. lol I actually don't mind the fleet boat at all. True I would rather be in a stinky U-Boat (with a pink wipe your feet rug at the bottom of the hatch of course) but I don't mind a fleet boat these days. SH4 is such a system hog and well... it looks great and all the rest. I keep saying this and I am deadly fecking serious... if ever a super mod like GWX comes out on SH4 that does to SH4 what GWX did to SH3 I will so be there. And I am not talking about porting SH3 to SH4 that's just a matter of time... I'm talking about an actual supermod for SH4 and the fleetboats. That is what I am talking about. I would dearly love to see that. Once GWX 2.1 is completed and we can all lay down our arms for a bit I may well experiment with sailing the fleet boats again. Though can see myself going for the odd foray in the IXD2 as well. ;) Quote:
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From what I understand and my extremely limited knowlege of modding other then texure work for RFB, I think Skwajer 3D modding tool has helped quite a few speed up the process. I hear nothing but good reviews of that tool. Currently with our after the war baby boomer Lurker with RSRD handling historical traffic, RFB, TM and numberous others on the long list, the Pacific has come a long way in a very short time. Run any of the two playability mods with Lurkers RSRD, the game reads like the history books. |
Addenda: To be clear. Creating a separate modding forum for SH4 U-boat modding does not make sense either if that is the underlying suggestion.
Whatever growing pains that may result will be temporary in nature. |
Sounds cool AVG WH. Doesn't shock me at all.
What I meant to say regarding 'nationality of your choosing at the flick of a switch' would include others as well... such as British, Italian, and basically any other combatant nation that had a viable and participating submarine naval arm. |
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As a side note, I purchased a book through Subsim off Amazon, "Nothing Friendly in the Vicinity"......I looked at the inside cover and it is signed by the author:up: |
You may want to read about E11's foray into the Dardinels. :up:
A good moment in British Submarine history... |
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Yeah, you're insulting a massive portion of gaming genre. Brilliant idea. Not all shooters are created equal. And taking such a blatant swipe at a broad spectrum of the gaming world is pretty ignorant on your part. And even if you'd like to argue that gameplay of shooters is "inferior in sophistication" to a sim like SH4; ...modding them certainly is not, and modding them is equally as difficult. And since you know nothing about modding shooters, you might not want to speak about it as if you do. :|\\ |
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Given your posting history, I do not intend to enter into a battle of wits with the likes of you. You are unarmed. It wouldn't be fair. |
People here had best remember to keep their tone civil.
JCC |
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Heh. I love it when you do this. You have no idea what you reveal about yourself when you speak this way to other members here. |
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What he's getting at is the diversity of operations, including harbor raids, commando landings, rescue missions and other such things which were indeed in greater abundance in the Pacific. If you look at the history of the conflicts, I don't think there is any way to avoid this. It's not to diminish the individual bravery of the men in both battles; it's to say that indeed by its nature the Pacific was more diverse and provided more opportunities for unusual actions which were few in the Atlantic where the battle was almost completely mid-ocean and focused strictly on the tonnage war. And strictly on the count of diversity of the types of actions, Ducimius is right. |
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I think we just learnt a lot about yourself there MONOLITH. We all know you can't stand Kpt. Lehmann and well... that of course is your personal right. We can't like everybody. However... considering there is hardly a post out of you for a while... then all of a sudden Kpt. L makes a comment that can be took to task by you and you take that opportunity. How do you know he knows nothing about modding FPS? The point the Kpt. was making is that FPS games have a larger following than games like subsimulators do. Thus a much much larger choice of people to mod with a variety of different skills. Games like Silent Hunter are strategy games that require a great deal of thought and patience. FPS games usually don't require very much of either. There are exceptions. If I got that point, Im quite sure others did too. Or at least, I hope so. |
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THAT absolutely floors me. Uranus must be an inhospitable place for you to hang about. Constant exposure to all that methane gas keeping you stoned and all. <Meanwhile back at the Subsim.com ranch... threads about sub simulation modification continue unabated...> |
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No six guns allowed John. ;) |
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I'm thinking shovels may be a more appropriate tool for the moment though. |
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