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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

onelifecrisis 02-04-08 02:23 PM

I hear ya AvH. I just tried the Ice Ice Baby (1) mission in GWX with S-boot beta - what a Riot! :rotfl:

Now I just need to stay alive long enough to get a shot off :lol:

Sailor Steve 02-04-08 02:31 PM

A note on who fought whom: US PT-boats in the Pacific battled Japanese destroyers on several ocassions. The fighting was done at night, and the boats were not much faster than the DDs, especially in any kind of weather. The real advantage is maneuverability - the boat can turn faster and is a very small target. Once he gets out from under the searchlights he is gone, which is a good thing because one 4-inch shell can bring a PT-boat to it's knees. The Schnellboot is bigger, and with a steel frame, but the problem is still there.

In the Channel, most of the fighting was also at night. The Germans ran small convoys from Seebruge to Wilhelmshaven, mostly escorted by flakleiters and S-boats. The British would attack them with Vosper PT-boats, and the F-lighters would defend while the S-boats counter-attacked. Most of the fighting was done with machine guns. These battles took place a lot, and would be the most likely scenario for this kind of command.

Albrecht Von Hesse 02-04-08 02:44 PM

Well, I managed one good hit against the auxiliary cruiser, then ran like a whipped dog. --grins-- I had shells by the bazillion landing all around me!!

Had a Hunt I come after me; outran her! :p :rotfl:

Then went back in a second time, and took out a T3 before I got shelled to death!

This needs quite a bit of brushing up. But by no means is that meant as criticism! It's just an observation. But what there is of this so far . . . --whistles-- . . . boy howdy!!

Jimbuna 02-04-08 02:48 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Albrecht Von Hesse
Yay me! I was the first to download it! :p

Not possible.......I got it yesterday http://imgcash2.imageshack.us/img524...richardvt8.gif

I got it Friday. :p

Tee hee! :lol:

Well okay that was alpha but still...

LOL :rotfl:

;)

A6Intruder 02-04-08 02:51 PM

I think you shoud decrease the reloadtime for the torpedos. It needs to much time (under fire) to run a second attack and it would be nice if it would be possible to do some damage with the 3,7cm gun to destroyers etc.
Great mod. Please go on!!
:rock: :rock: :rock: :rock: :rock:
Kind regards

Axlwolf 02-04-08 03:08 PM

Love the mod!I've dreamed some playable surface ship from the first day with SH3
But...
I've been pounded to death many time :(
But it's wonderful!
I've do a custom created mission near the british coast and jet jumped by 3 liberator.I've been hit only by machine gun fire,and managed to shot all the three bomber down.
Aircraft seems easy but i can't even manage to go near a simple armed merchant :(
Someone can help me?I need some advice about some tactics.
Thanks for a magnificent mod!!
(and i'm here hoping for something similar for SH4) :D

Syxx_Killer 02-04-08 03:13 PM

I quickly tried the beta and I loved it! I did the Happy Times mission (same one on previous page). I got shelled to death before I could kill a large tanker. :oops: Stupid cruiser... :damn::lol: I do hope you continue this mod and really develop it. It is pure genius! :rock::up:

Albrecht Von Hesse 02-04-08 03:23 PM

Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by Albrecht Von Hesse
This needs quite a bit of brushing up. But by no means is that meant as criticism! It's just an observation. But what there is of this so far . . . --whistles-- . . . boy howdy!!

This is most welcome ! I was eager to have this "clean" enough for release to get feedback and thoughts. Tell me if you notice "weird" behavior or whatsoever. Glad you like the overall :up:

Quote:

Originally Posted by A6Intruder
I think you shoud decrease the reloadtime for the torpedos. It needs to much time (under fire) to run a second attack and it would be nice if it would be possible to do some damage with the 3,7cm gun to destroyers etc.
Great mod. Please go on!!
:rock: :rock: :rock: :rock: :rock:
Kind regards

Thanks a lot, I agree for the reload times, I have to say I thought the same but I forgot to look at it. Ideally I think 5 men should be able to reload a torpedo with best efficiency. I have to look at this, because actually I don't have a clue about what needs to be edited to do this :-?

Also, following the above post for the zone, tell me how it goes if you think that you get "weird" damages or things like that. The different hitboxes have an armor level, but I left it default because I don't really know about the effects of the values.

So far I did only a single "damage test", it didn't look too bad, I got sunk after 6 or 7 shots :hmm:

Ok, observations so far:

1) outer torpedo doors don't visibly open
2) flak guns churn out fire like nobody's business
3) you start off inside the command room :p
4) I've taken a lot of hits and kept running
5) get damage reports for the compressor
6) took a direct hit (fireball and all) to the topside stern; enveloped the crewman, who was never affected
7) had both diesels damaged; speed never reduced

On the plus side, this baby turns on a dime and is hard to hit!

I'm going to create a couple of vanilla single missions for the S-boot, and if anyone is interested I'll upload them.

As for torpedo load times, you can always unclick the realistic load times under the realism options to speed up reloading.

Axlwolf 02-04-08 03:43 PM

I've tryed to attack an enemy convoy during daylight,and got pounded by a pair of flower corvette...not funny,i have to try some night attack...i think it will be hard for both the enemy and me :-?
Good mod,thanks again :D

SMALL EDIT:
I have a small bug regarding my visual system...i get seasick in the command room at 40 knots :oops:

U49 02-04-08 03:56 PM

Oh noooooo!
 
I'm busy with real life until april.. :damn:

This is almost too much to bear.

I liiiiiiiiiiike those S-boats!!!! :rock:

sh3rules 02-04-08 04:16 PM

May I suggest that you include a tweak file for your S-Boot. That way we could adjust the reloading times for the torpedoes, hit points, etc.

Albrecht Von Hesse 02-04-08 04:16 PM

I have a short single mission uploaded here: http://rapidshare.com/files/89190426/minelayer.mis.html

You need to go a good distance NW to actually intercept :p just like a good schnellboote should! ;)

Here is a screenie of one of the hits:

http://i96.photobucket.com/albums/l1...161520_906.jpg

Be gentle with criticism about the mission; it was very fast and dirty, just to give people a little taste of playing the S-boot under reasonable terms.

Albrecht Von Hesse 02-04-08 04:18 PM

Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by Albrecht Von Hesse
1) outer torpedo doors don't visibly open
2) flak guns churn out fire like nobody's business
3) you start off inside the command room :p
4) I've taken a lot of hits and kept running
5) get damage reports for the compressor
6) took a direct hit (fireball and all) to the topside stern; enveloped the crewman, who was never affected
7) had both diesels damaged; speed never reduced

1) I have this on the top of the "to-do" list, they must first be erased from the hull model (they're built in). In testing I had the moving doors at the good position, but I have problems with their animation : once they open up, they go back to the original type II position, which is 2 metres ahead of the bow :-? The torpedo launches from the "tube" but the doors remains floating above the water :-? Really hope I can find a fix quickly
2)yep, AI AA guns do not fire at ship, I didn't look at it yet, I'll take look and see if this can be sorted but I'm not that positive about that :-?
3)That one's sure a shame :rotfl:I'll see to change the "default starting cam" if it can be done
4) Will check the overall hitpoints of the boat :hmm:
5) This is normal I think, the items mentionned above are not yet in the proper position but they're already "active" in the boat so can be hit
6) Noted, I think this has to do with the compartments property, there are different settings available "open" "semi open" "closed", maybe that's the reason. I don't know yet how to change it, I'll look at it.

Edit : The flak guns have their own damage model included in the game library, so far I didn't want to modify it to avoid eventual side effects, maybe that's the cause, I'll check anyway
7):hmm: I'll look at this also, the "diesel engine" zone used is the stock one, just modified the size and position of the hitbox, so not sure if it can be fixed.

Thanks a lot for the precise report, especially the damage related part. The damage model is my principal focus at the moment, I'll try to make it the most "realistic" possible. I also plan to add some effects like destructible lifeboats as on the AI models. I thought about destructible spare torpedo, but if the 3D one blows up, the torp will still be available in the weapon management screen.

Cheers :up:

About #2; what I meant was, is that the flak guns just fire and fire. A very high cyclic rate with no reloading time a'tall. Like firing a Vulcan --grins--

Kaleu_Mihoo 02-04-08 04:30 PM

Mikhayl, you can adjust the torps loading times using timetraveller's mini tweaker...the loading speeds are is in the .sim or .dat of the boot. Unfortunatelly his site is gone and I don't have a copy of mini tweaker. But it's possible, I' ve done that for the subs.

Thank you for the trully fantastic work!

greets

Albrecht Von Hesse 02-04-08 04:50 PM

Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by Albrecht Von Hesse
About #2; what I meant was, is that the flak guns just fire and fire. A very high cyclic rate with no reloading time a'tall. Like firing a Vulcan --grins--

Oh, I misunderstood :oops: Looking at the screenshots you posted it looks like you play on stock (or at least non GWX) SH3. If so, it seems to be "normal". I just tested, the bow and midship 20mm take a few seconds to reload, but the 37 seems to have ammo belts :roll: However with GWX all guns have proper reloading times. Since I didn't change the guns settings I'd say it's a stock feature :hmm:

About the damage model, I think I get it. So far I changed the component's hitboxes sizes and positions, but I didn't change anything in zones.cfg (not included in the mod). I'm gonna try some settings and I'll report

@Mihoo
Thanks, I'll take a look at it, I have a copy of minitweaker in good place on my desktop :up:

For testing this out, yes, I'm using my stock install of SHIII. I was in the middle of a patrol and didn't want to wait to try this out. :oops: :D

yamato9 02-04-08 04:52 PM

I´ve just downloaded and tested S-boot Beta and....wow man this is awesome!:rock: :rock:
I always liked torpedo boats and here it is, fantastic work Mikhayl!:up:

Now i can create custom missions related to Adriatic torpedo boats engagements.

Here is one good link(fully detailed, lots of data and lots of photos and schematics): http://www.prinzeugen.com/SBOATIND.htm

You also will find the S-57 wreck, klick on " Dive on S-57 in the Adriatic " picture.
(remember my talking about documentary movie "Wrecks of Adriatic" well here it is pictures what i´ve looked in this movie.)

(Now i must create some additional(historical) skins for this baby.:hmm: )

Keep it on Mikhayl!:up: :up:

COMPATIBILITY:
I got installed this mods:

SH3 1.4b patch
Tomi_099 type 7c/41 mod
Raceboy´s SH4 effects for SH3
My ATL_Green water
And Mikhayl S-Boot beta
Everithing goes fine(no crashes or similar)

Rimfaxi 02-04-08 06:20 PM

Just tried scapa flow with the s-boot... all the harbour shouting at me.


Maybe I will leave my beloved IID for that beauty. :arrgh!:

Albrecht Von Hesse 02-04-08 06:22 PM

If anyone is interested, I've a multiplayer game set up for up to six S-boots. It was written using stock SHIII, so I don't know how that'd work in GWX.

You start off docked at St. Nazaire and have to head out to help intercept a quick-strike attack force heading to shell the sub pens. I just played it several times with just myself and it's kinda . . . wow.

You sure as heck aren't gonna survive with just a single S-boot. You're going to need several to help 'spread the wealth', as it were, of incoming fire. It also takes about 20 minutes to reach your target, but I don't think anyone's gonna mind if you get six peeps to go out as a group.

If anyone's interested I'll upload it.

onelifecrisis 02-04-08 06:36 PM

Quote:

Originally Posted by Albrecht Von Hesse
If anyone is interested, I've a multiplayer game set up for up to six S-boots. It was written using stock SHIII, so I don't know how that'd work in GWX.

You start off docked at St. Nazaire and have to head out to help intercept a quick-strike attack force heading to shell the sub pens. I just played it several times with just myself and it's kinda . . . wow.

You sure as heck aren't gonna survive with just a single S-boot. You're going to need several to help 'spread the wealth', as it were, of incoming fire. It also takes about 20 minutes to reach your target, but I don't think anyone's gonna mind if you get six peeps to go out as a group.

If anyone's interested I'll upload it.

I've never played SH3 multiplayer but that actually sounds like something I'd try. :yep:

And I just had a funny idea: S-boot deathmatch! :o

:rotfl:

Albrecht Von Hesse 02-04-08 06:45 PM

The multiplayer game is here: http://rapidshare.com/files/89221842/Defend_the_Pens.mis.html

As usual, you just need to create a folder with the same name as the file in the \data\MultiMissions\English\ folder, then copy the mission file into that new folder.

If anyone is at all interested I'll set up the game in a bit. Look for von_Hesse; the password will be SUBSIM.

Just make sure you're set-up is stock/1.4 patched SHIII with only the mods S-Boot BETA 0.1 and S-Boot Generic Camera enabled.

(Up and running as of 19:15 Eastern standard time; I'll leave it up for about an hour, unless my XO calls me to dinner sooner! You don't need to download and save the mission to play it, only to host it. But you will need to be running only stock/1.4 patched SHIII with only the mods S-Boot BETA 0.1 and S-Boot Generic Camera enabled in order to join and play)


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