SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REL] Operation Monsun (https://www.subsim.com/radioroom/showthread.php?t=134922)

lurker_hlb3 04-19-08 02:33 PM

I’ve just uploaded a new version of “TMO_Enable_Uboat”. The difference between version 3 and this new version 4 is minor, but it now allows you to switch between RSDRC and OM without having to de-install OM. Here the install order

TMO
RSRDC V371
RSRDC V371 Patch X
OM V100
OM V100 Patch X
TMO_Enable_Uboat_V4

Now to go from USN ops to Uboat ops, install ‘TMO_Enable_Uboat_V4’, to go back to USN ops, de-install ‘TMO_Enable_Uboat_V4’

Link is on the first page of this thread

CDR Resser 04-19-08 08:13 PM

Quote:

Originally Posted by lurker_hlb3
I’ve just uploaded a new version of “TMO_Enable_Uboat”. The difference between version 3 and this new version 4 is minor, but it now allows you to switch between RSDRC and OM without having to de-install OM. Here the install order

TMO
RSRDC V371
RSRDC V371 Patch X
OM V100
OM V100 Patch X
TMO_Enable_Uboat_V4

Now to go from USN ops to Uboat ops, install ‘TMO_Enable_Uboat_V4’, to go back to USN ops, de-install ‘TMO_Enable_Uboat_V4’
Link is on the first page of this thread

I was unaware that when switching back and forth between german and american careers that you needed to JSGME activate and deactivate the enable uboat mod. What issues will this cause, other than the annoying lines over one choice or the other.
I wondered if I was missing something, but didn't find anything in the TMO, RSRD or OM threads or readmes.

Respectfully Submitted;
CDR Resser

Maybe I need that diaper on my head.:D

lurker_hlb3 04-19-08 08:32 PM

Quote:

Originally Posted by CDR Resser
Quote:

Originally Posted by lurker_hlb3
I’ve just uploaded a new version of “TMO_Enable_Uboat”. The difference between version 3 and this new version 4 is minor, but it now allows you to switch between RSDRC and OM without having to de-install OM. Here the install order

TMO
RSRDC V371
RSRDC V371 Patch X
OM V100
OM V100 Patch X
TMO_Enable_Uboat_V4

Now to go from USN ops to Uboat ops, install ‘TMO_Enable_Uboat_V4’, to go back to USN ops, de-install ‘TMO_Enable_Uboat_V4’
Link is on the first page of this thread

I was unaware that when switching back and forth between german and american careers that you needed to JSGME activate and deactivate the enable uboat mod. What issues will this cause, other than the annoying lines over one choice or the other.
I wondered if I was missing something, but didn't find anything in the TMO, RSRD or OM threads or readmes.

Respectfully Submitted;
CDR Resser

Maybe I need that diaper on my head.:D


There are a number of changes in TMO that when used with the UBoat side will cause SH4 to CTD. That the reason for the mod

ReallyDedPoet 04-19-08 08:57 PM

Great, great work here lurker :yep::up:
Thanks.


RDP

Robis.S 04-20-08 06:32 AM

in first post is some links, so dont understand wich should i use to downloud?

AVGWarhawk 04-20-08 07:01 AM

Quote:

Originally Posted by Robis.S
in first post is some links, so dont understand wich should i use to downloud?

http://files.filefront.com/OpsMonsun.../fileinfo.html


Patch:
http://files.filefront.com/OM+V100+P.../fileinfo.html


Have fun!

CDR Resser 04-20-08 06:10 PM

Quote:

Originally Posted by lurker_hlb3
Quote:

Originally Posted by CDR Resser
Quote:

Originally Posted by lurker_hlb3
I’ve just uploaded a new version of “TMO_Enable_Uboat”. The difference between version 3 and this new version 4 is minor, but it now allows you to switch between RSDRC and OM without having to de-install OM. Here the install order

TMO
RSRDC V371
RSRDC V371 Patch X
OM V100
OM V100 Patch X
TMO_Enable_Uboat_V4

Now to go from USN ops to Uboat ops, install ‘TMO_Enable_Uboat_V4’, to go back to USN ops, de-install ‘TMO_Enable_Uboat_V4’
Link is on the first page of this thread

I was unaware that when switching back and forth between german and american careers that you needed to JSGME activate and deactivate the enable uboat mod. What issues will this cause, other than the annoying lines over one choice or the other.
I wondered if I was missing something, but didn't find anything in the TMO, RSRD or OM threads or readmes.

Respectfully Submitted;
CDR Resser

Maybe I need that diaper on my head.:D

There are a number of changes in TMO that when used with the UBoat side will cause SH4 to CTD. That the reason for the mod

Thanks for the information. I was unaware of these issues. I have been playing with these two campaigns alternately for a couple of weeks. I guess I have been lucky not to have experienced these problems.

Respectfully Submitted;
CDR Resser

kungfuserge 04-21-08 03:42 AM

Sorry beeing such noob , but what is " TMO " ? Do I need to DL it to play Operation Mooson

PS : I have

RSRDC_V355_for_V15
RSRDC_V355_Patch3
OpsMonsun_V100
OM_V100_Patch3
TMO_Enable_Uboat_V4

...I am a little confuse about all those successives Mod :o
thanks

Fish40 04-21-08 04:06 AM

Quote:

Originally Posted by kungfuserge
Sorry beeing such noob , but what is " TMO " ? Do I need to DL it to play Operation Mooson

PS : I have

RSRDC_V355_for_V15
RSRDC_V355_Patch3
OpsMonsun_V100
OM_V100_Patch3
TMO_Enable_Uboat_V4

...I am a little confuse about all those successives Mod :o
thanks



TMO is one of the "Supermods" listed in the "sticky" posts. It is similar to the RFB (Real Fleet Boat ) mod. The difference between the two, is RFB concentrates more on hardcore realism. I use RFB, so I can't tell you much more than that, but I would imagine that if you don't have TMO installed, you won't be needing the " TMO_Enable_UBoat_V4" mod.

lurker_hlb3 04-21-08 06:39 AM

Quote:

Originally Posted by kungfuserge
Sorry beeing such noob , but what is " TMO " ? Do I need to DL it to play Operation Mooson

PS : I have

RSRDC_V355_for_V15
RSRDC_V355_Patch3
OpsMonsun_V100
OM_V100_Patch3
TMO_Enable_Uboat_V4

...I am a little confuse about all those successives Mod :o
thanks


Please go to the first post of this thread and read it carefully and all your questions will be answered

Syxx_Killer 04-21-08 08:11 AM

I don't know if RSRD added this ship or if it was OM, but when I was viewing a ship an awful glitch happened. I had TMO 1.5, RSRD (with latest patch), and OM (with latest patch) installed. I was running your latest TMO enable Uboat v4, too. I was viewing a ship in the Museum. I don't remember which one it was and I'm not keen on seeing it again after what happened. It looked like a C2 or C3 imported from SH3 and had a camo job. I think it was in the Japanese section. Anyway, the wake was completely off and when viewing the ship from under water there was no hull, just the prop. Before I could get a screenshot my screen went bright green. I had to reset the computer. I have never experienced that before or since. I have since went back to the stock game because that bug really freaked me out. Could you please look into that ship?

Also, the Wakatake caused a CTD when trying to view in the Museum. Don't know if that would cause a CTD while in game or not if it tried to spawn.

lurker_hlb3 04-21-08 07:59 PM

Quote:

Originally Posted by Syxx_Killer
I don't know if RSRD added this ship or if it was OM, but when I was viewing a ship an awful glitch happened. I had TMO 1.5, RSRD (with latest patch), and OM (with latest patch) installed. I was running your latest TMO enable Uboat v4, too. I was viewing a ship in the Museum. I don't remember which one it was and I'm not keen on seeing it again after what happened. It looked like a C2 or C3 imported from SH3 and had a camo job. I think it was in the Japanese section. Anyway, the wake was completely off and when viewing the ship from under water there was no hull, just the prop. Before I could get a screenshot my screen went bright green. I had to reset the computer. I have never experienced that before or since. I have since went back to the stock game because that bug really freaked me out. Could you please look into that ship?

Also, the Wakatake caused a CTD when trying to view in the Museum. Don't know if that would cause a CTD while in game or not if it tried to spawn.

Thanks for the info, It's a RSRDC problem. New patches are posted in the RSRDC thread

Doolittle81 04-23-08 01:27 PM

After very many trial and error MOD changes via JSGME, I finally found the cause of my immediate CTD's every time I tried to begin the German Campaign (with Operation Monsoon enabled), with or without RSRDC enabled (correctly ahead of OM). Oddly enough, it was the "John Hamm's Uniform Mod V2.2" which was in conflict with OM and the result was immediate CTD.

I'm not a MODder so I have NO idea why that should be. I removed the Uniform MOD and all works correctly now, RSRDC and OM...and I can freely switch back and forth between the two. I guess I'll live without John Hamm's fine USN uniform mods.

FWIW, my current working activated MOD list is:
GreenLamp
black smoke2
GWX SH4 Terrain mod
ClassicBetterScopes_NomoGraph_V15b1
JonZ'sMedals
MINI_Chrono_1.5
Enviromental 4.3 mod
Smaller Underwater Marker
diverate
RSRDC_V355_for_V15
RSRDC_V355_Patch4
OpsMonsun_V100
OM_V100_Patch3


One question: Should I enable the "ASW_8.0_RSRD_355_1.5" after "RSRDC_V355_Patch4"???


Note that depending on whether I am going to Sail UBoat or Fleet Boat, my intent is to enable either:
"Poul Dave_and_Emergency_Dive" plus "Poul-EnglishSPEECH"

OR

"SpaxsGerman SPEECH FIX_V7"



I'm coming to the conclusion that I need to have two SH4 1.5 installations, one MODded for the American Campaign and one for the German Campaign. That will be simpler than repeated enabling and disabling of MODs each time before starting up SH4....

M. Sarsfield 04-23-08 03:09 PM

Quote:

I'm coming to the conclusion that I need to have two SH4 1.5 installations, one MODded for the American Campaign and one for the German Campaign. That will be simpler than repeated enabling and disabling of MODs each time before starting up SH4....
That's what I did with a 3rd back-up copy just in case. :up: Each mod list is still pretty long. It was getting to be a mess when I had it all in one install.

lurker_hlb3 04-23-08 04:54 PM

Quote:

Originally Posted by Doolittle81
After very many trial and error MOD changes via JSGME, I finally found the cause of my immediate CTD's every time I tried to begin the German Campaign (with Operation Monsoon enabled), with or without RSRDC enabled (correctly ahead of OM). Oddly enough, it was the "John Hamm's Uniform Mod V2.2" which was in conflict with OM and the result was immediate CTD.

I'm not a MODder so I have NO idea why that should be. I removed the Uniform MOD and all works correctly now, RSRDC and OM...and I can freely switch back and forth between the two. I guess I'll live without John Hamm's fine USN uniform mods.

FWIW, my current working activated MOD list is:
GreenLamp
black smoke2
GWX SH4 Terrain mod
ClassicBetterScopes_NomoGraph_V15b1
JonZ'sMedals
MINI_Chrono_1.5
Enviromental 4.3 mod
Smaller Underwater Marker
diverate
RSRDC_V355_for_V15
RSRDC_V355_Patch4
OpsMonsun_V100
OM_V100_Patch3


One question: Should I enable the "ASW_8.0_RSRD_355_1.5" after "RSRDC_V355_Patch4"???


Note that depending on whether I am going to Sail UBoat or Fleet Boat, my intent is to enable either:
"Poul Dave_and_Emergency_Dive" plus "Poul-EnglishSPEECH"

OR

"SpaxsGerman SPEECH FIX_V7"



I'm coming to the conclusion that I need to have two SH4 1.5 installations, one MODded for the American Campaign and one for the German Campaign. That will be simpler than repeated enabling and disabling of MODs each time before starting up SH4....


The "John Hamm's Uniform Mod V2.2" which I don't have, but I would guess it because of the MARINE.dat file.

As far as ASW_8.0_RSRD_355_1.5, go ahead it should be no problem

John W. Hamm 04-24-08 05:10 AM

Not so sure
 
Doolittle81,

you are the second person that has had this issue, could you please give me a list of the MODS you are using and tell me when it crashes. This is the issue the other person said. I am trting to find the similarities. and Isolate it so it can be fixed

Quote:

I personally like this mod, despite the "Artistic Licensing" on realism.
Unfortunately this mod really does not like working alongside TMO1.5+RSRDC+Patch5. (And combinations of.)
I haven't tested much past the campaign problem dates, (December 7/8 1941) but it's a consistent error resulting in a CTD.
Starting from Pearl. at 11.00 the CTD happens without fail every time at 21.30 on the same day.

After a wee bit of time pulling apart the files. The problem seems to originate inside the UPCData/UPCCrewData.

Removing the medals and ranks.upc files fails to launch SH4 past the menu screen, and removing the CrewMembers3D.upc fixes the the whole CTD problem, (And each patrol starts at 08.00 instead of 11.00) but the 3D textures ingame do not show.

Admitably I'm using TMO as a stop gap until RFB1.5 is released, but all the same. A compatible version would be nice if not too much trouble.

EDIT: Works a treat (So far) on the German side, even with TMO enabled.

He was using

1. REL_TriggerMaru_Overhaul_15
2. RSRDC_TMOv15_V371
3. RSRDC_V371_Patch5
4. Monsun (Not sure which version)
5. John Hamm's Uniform Mod V2.0

But I had tested my mod several times with
1. REL_TriggerMaru_Overhaul_15
2. RSRDC_TMOv15_V371
3. RSRDC_V371_Patch5

and had no issues so I am guessing the monsun Mod is the problem or rather my mod is the problem with Monun LOL

DrBeast 04-24-08 08:43 AM

Quote:

Originally Posted by Doolittle81
One question: Should I enable the "ASW_8.0_RSRD_355_1.5" after "RSRDC_V355_Patch4"???

Just a heads-up, ASW is up to v9 ;) Like lurker said, install it AFTER RSRDC.

Doolittle81 04-24-08 12:12 PM

Quote:

Originally Posted by John W. Hamm
Doolittle81,

you are the second person that has had this issue, could you please give me a list of the MODS you are using and tell me when it crashes. This is the issue the other person said. I am trting to find the similarities. and Isolate it so it can be fixed

As noted earlier, I am currently using the following MODs in the order shown, and SH4 1.5 is working fine, OM and/or RSRDC:
GreenLamp
black smoke2
GWX SH4 Terrain mod
ClassicBetterScopes_NomoGraph_V15b1
JonZ'sMedals
MINI_Chrono_1.5
Enviromental 4.3 mod
Smaller Underwater Marker
diverate
RSRDC_V355_for_V15
RSRDC_V355_Patch4
OpsMonsun_V100
OM_V100_Patch3


As you can see, I have quite a few MODs enabled, so you can imgine how long it took to disable individual MODs one by one, and try different orders of enabling, then repeatedly restarting SH4 1.5 to see the result(s). Your uniform MOD was previously in the list. For example, with the following order of JSGME enabling, I had the CTD immediately when I clicked on "U-Boat Campaign" on the Main Menu. (All CTD's related to this matter occurred at that point):
JonZ'sMedals
diverate
GreenLamp
Poul-EnglishSPEECH
Poul Dave_and_Emergency_Dive
black smoke2
John Hamm's Uniform Mod V2.2
ClassicBetterScopes_NomoGraph_V15b1
MINI_Chrono_1.5
GWX SH4 Terrain mod
Smaller Underwater Marker
OpsMonsun_V100
OM_V100_Patch3

Also with the following significantly lesser number of enabled MODs, I had CTD:
Enviromental 4.3 mod
GreenLamp
Smaller Underwater Marker
black smoke2
GWX SH4 Terrain mod
John Hamm's Uniform Mod V2.2
OpsMonsun_V100
OM_V100_Patch3


Now here is the odd part (or possibly clarifying the situation), today I just added your Uniform MOD back after OM as shown below, and everything works fine!
GreenLamp
black smoke2
GWX SH4 Terrain mod
ClassicBetterScopes_NomoGraph_V15b1
JonZ'sMedals
MINI_Chrono_1.5
Enviromental 4.3 mod
Smaller Underwater Marker
diverate
RSRDC_V355_for_V15
RSRDC_V355_Patch4
OpsMonsun_V100
OM_V100_Patch3

John Hamm's Uniform Mod V2.2


Note that your Uniform MOD cites the following when installing as the final MOD, as shown above:
"menu_1024_768.ini" has already been altered by the "ClassicBetterScopes_NomoGraph_V15b1" mod.
"menu_1024_768.ini" has already been altered by the "MINI_Chrono_1.5" mod.
"Ranks.upc" has already been altered by the "OpsMonsun_V100" mod.



Hope the above data will be of some use.


John W. Hamm 04-25-08 12:13 AM

[quote=Doolittle81]
Quote:

Originally Posted by John W. Hamm
Doolittle81,


Hope the above data will be of some use.


Yes your data has helped alot now i just have to figure what files exactly are conflicting, though it is good to know that it can still work!! as long as it is last... the problem is almost everyones MoD has to be last LOL. (not really but it sure seems that way)

akdavis 04-27-08 10:12 AM

I believe the F4F/Martlet may be missing engine sounds.


All times are GMT -5. The time now is 10:45 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.