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-   -   [WIP] NORTH ATLANTIC 2004 Campaign (https://www.subsim.com/radioroom/showthread.php?t=232337)

LTJGBeam 01-02-18 10:25 PM

Update Date: 01/02/2018 8:09 PM

2004 Campaigns for NATO and Russia sync'ed for 1.09e.

Sorry it took so long, but November and December are busy months at my RL Programming job. Large projects due for the new calendar year.

As always, let me know of any problems discovered.

Capt.Hunt 01-03-18 03:59 PM

I can't start the campaign.

I selected Seawolf, and then went through the newspaper intro, but it got stuck on the port screen, none of the buttons appeared to cast off, repair/rearm, etc.

Capt.Hunt 01-04-18 12:08 AM

Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment

LTJGBeam 01-04-18 12:12 PM

Quote:

Originally Posted by Capt.Hunt (Post 2534814)
Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment

I will have to check that. I made no changes to the Seawolf (or any vessels for that matter) as part of the resync. Killerfish may have snuck something into the vessel files though...

Thanks for the report.

Capt.Hunt 01-05-18 03:17 AM

ok, I tested it more and I think I figured it out. I think the problem is with the DC diagram itself. Not all systems are located in the compartments that the diagram appears to be pointing them to. For example, the line for propulsion is pointing at the machinery spaces, but clicking on that system sends DC to the engine room.

Wiz33 01-05-18 11:45 AM

Thanks for the update.

LTJGBeam 01-08-18 04:42 PM

Quote:

Originally Posted by Capt.Hunt (Post 2534968)
ok, I tested it more and I think I figured it out. I think the problem is with the DC diagram itself. Not all systems are located in the compartments that the diagram appears to be pointing them to. For example, the line for propulsion is pointing at the machinery spaces, but clicking on that system sends DC to the engine room.

Thanks, I will look at that. I had to create the DC Diagram for Seawolf and Vigrinia by creating the Sub Art, and combining that with the existing hull interiors; then tweaking the interiors. So I may have something misaligned. I can't guarantee I can fix it, since I don't have the exact specs for how Killerfish laid out the diagrams, but that's what trial and error are for...

:)

Advocate0408 01-14-18 01:38 PM

Quote:

Originally Posted by Capt.Hunt (Post 2534814)
Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment


I had this issue when selecting Ohio, just restarted and it went fine. just a question for the creator, love the work, play your campaigns more than the vanilla, is there any plans for a 726 model?

Aktungbby 01-14-18 09:30 PM

welcome aboard!
 
Advocate0408!:Kaleun_Salute:

Capt.Hunt 01-16-18 03:22 AM

Quote:

Originally Posted by Advocate0408 (Post 2536510)
I had this issue when selecting Ohio, just restarted and it went fine. just a question for the creator, love the work, play your campaigns more than the vanilla, is there any plans for a 726 model?

Due to the way "models" are currently implemented in mods, I doubt we'll get an "accurate" Ohio any time soon. There are a couple of other mods that have attempted them, but they just don't do Ohio justice.

If you don't know yet, models in CW are not yet editable, in order to make all the different ships in mods like this, the authors have to hack together existing models using scripts. The devs said they want to get some DLC subs under their belts first before allowing models to be properly modded in.

Furworm 01-21-18 12:08 AM

Download moved?
 
I no longer see this in the download section? Has it moved somewhere else?

Capt.Hunt 01-21-18 03:24 AM

no, it's still there:
http://www.subsim.com/radioroom/down...o=file&id=5258

Sniper_Fox 01-25-18 04:59 PM

I'm stuck in the congratulations screen after I sunk the Kiev. There is no continue button, What am I supposed to do?

LTJGBeam 02-01-18 04:35 PM

Quote:

Originally Posted by Sniper_Fox (Post 2538421)
I'm stuck in the congratulations screen after I sunk the Kiev. There is no continue button, What am I supposed to do?

I have not encountered this glitch in my testing, but have seen it reported on several mods. I will see if I can duplicate it and track down what causes it. Someone reported that if you load the Autosave the game continues on properly. You may want to try that in the interim.

Thanks for the report.

XenonSurf 02-01-18 05:23 PM

Quote:

Originally Posted by LTJGBeam (Post 2539571)
I have not encountered this glitch in my testing, but have seen it reported on several mods. I will see if I can duplicate it and track down what causes it. Someone reported that if you load the Autosave the game continues on properly. You may want to try that in the interim.

Thanks for the report.

Hi,
it was some time ago (in v.1.07 I think, not in 1.09), but I remember I also was stucked on a 'blank' screen where there is supposed to be text in it, but it was all blank from top to bottom, and also no Continue icon. I have ended the game with task manager IIRC.

Delgard 02-01-18 05:35 PM

I had it a couple of three days ago. Just rebooted and did the mission over and it took.

Advocate0408 02-01-18 07:40 PM

Quote:

Originally Posted by Capt.Hunt (Post 2536717)
Due to the way "models" are currently implemented in mods, I doubt we'll get an "accurate" Ohio any time soon. There are a couple of other mods that have attempted them, but they just don't do Ohio justice.

If you don't know yet, models in CW are not yet editable, in order to make all the different ships in mods like this, the authors have to hack together existing models using scripts. The devs said they want to get some DLC subs under their belts first before allowing models to be properly modded in.

didn't know that.. sorry for the noob question, I work on 726 every day, currently welding on the ss just hoped there was a way, also any way to throw a gn campaign (mainly land strikes and socom deliveries)?

Capt.Hunt 02-01-18 11:57 PM

Quote:

Originally Posted by Advocate0408 (Post 2539584)
didn't know that.. sorry for the noob question, I work on 726 every day, currently welding on the ss just hoped there was a way, also any way to throw a gn campaign (mainly land strikes and socom deliveries)?

I'm holding out hope that we'll get at least an SSGN Ohio in a DLC at some point.

Wiz33 05-15-18 10:34 AM

Will we see an update to work with current version?

ChrisTayeb 05-16-18 06:32 AM

impossible to download it for some unknown reason, I get a php file instead of a .zip/.rar or whatever the mod is supposed to be in.


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