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-   -   [REL] Traveller Mod for TMO (https://www.subsim.com/radioroom/showthread.php?t=203542)

bandit484 04-12-13 07:27 PM

TriggerMaru 2.5
Rsrdc Tmo v502

Rsrdc v5xx patch1
Traveller mod v2.04 for Tmo
Lst Tmo v2
Traveller mod v2.04 Tom longer sinking times patch
Cold weather crew clothing
No midway transfer
Rescue sub v1.2 for traveller mod v2.04 Tmo 2.5
Torpedo graphics for Tmo + rsrdc
Stop the shouting
Smaller seabed rocks
Smaller sea plants small
Historical prop rotation
Convoy routes Tmo + rsrdc
Improved stock environment v3 Tmo + rsrdc
#2 use realistic colors
Speed and depth US submarines
Submarine hull numbers

fitzcarraldo 04-12-13 08:12 PM

Many thanks! I have a similar list in my complete installation.

Waiting for Traveller, if he knows about my issue. Really I don´t know how correct it.

Regards.

Fitzcarraldo :salute:

Traveller 04-12-13 09:12 PM

Quote:

Originally Posted by fitzcarraldo (Post 2040570)
Many thanks! I have a similar list in my complete installation.

Waiting for Traveller, if he knows about my issue. Really I don´t know how correct it.

Regards.

Fitzcarraldo :salute:

That is strange. I tested and also had a crash on reload. I'll look into it...

fitzcarraldo 04-12-13 09:34 PM

Quote:

Originally Posted by Traveller (Post 2040573)
That is strange. I tested and also had a crash on reload. I'll look into it...

Really strange because there are users without the problem.:hmmm:

Also I´m investigating it...

Regards.

Fitzcarraldo :salute:

J0313 04-12-13 10:15 PM

Quote:

Originally Posted by Traveller (Post 2040530)
Thanks for the feedback, everyone. :)

Regarding the upcoming optional hard-core patch, do you want your crew to automatically identify aircraft and land units on the strategic map, or do you want to have to ID them visually yourself each time? Ships will always have to visually identified by you.

Let the crew ID them.

Traveller 04-12-13 10:28 PM

Quote:

Originally Posted by fitzcarraldo (Post 2040578)
Really strange because there are users without the problem.:hmmm:

Also I´m investigating it...

Regards.

Fitzcarraldo :salute:

Well, I looked through the file, changed some stuff, but still crashes. For now at least, stay where it's warm! :O:

Traveller 04-12-13 11:00 PM

The Cold Weather Crew Clothing mod saved game reload crash has been fixed. I will be the uploading the fixed version soon. :)

fitzcarraldo 04-13-13 06:13 AM

Quote:

Originally Posted by Traveller (Post 2040602)
The Cold Weather Crew Clothing mod saved game reload crash has been fixed. I will be the uploading the fixed version soon. :)

You make my weekend a very happy time!

Could I ask you where was the problem? Only curiosity...

Many thanks!

Fitzcarraldo :salute:

Traveller 04-13-13 06:52 AM

Quote:

Originally Posted by fitzcarraldo (Post 2040660)
You make my weekend a very happy time!

Could I ask you where was the problem? Only curiosity...

Many thanks!

Fitzcarraldo :salute:

Some of the lines in the CrewMembers3D file were messed up. But all fixed now. Please let me know if it works for you or not.

Here's a temporary download link for the fixed Cold Weather Crew Clothing patch:

http://www.mediafire.com/download.php?rp66ohusnjsxlyt

fitzcarraldo 04-13-13 08:27 AM

Quote:

Originally Posted by Traveller (Post 2040678)
Some of the lines in the CrewMembers3D file were messed up. But all fixed now. Please let me know if it works for you or not.

Here's a temporary download link for the fixed Cold Weather Crew Clothing patch:

http://www.mediafire.com/download.php?rp66ohusnjsxlyt

Working fine! :woot::woot::woot:

I did several load/reload/exit game, and no problem with cold weather clothes.

And a little request:

I like to see all the crew with hats. For SH3, there is a mod named "Compulsory U boat headress". Interesting if you can do an optional with disciplinated sailors with all the reglamentary headress!

Many thanks for the great job!

Fitzcarraldo :salute:

Armistead 04-13-13 08:54 AM

Crew to ID.

bandit484 04-13-13 11:13 AM

USS Thresher
 
Yesterday was the 50th anniversary of the USS Thresher disaster. It was reported on the CBS national news, the navy thinks the loss of the sub was due to a water pressure pipe separating.

fitzcarraldo 04-13-13 11:13 AM

Quote:

Originally Posted by Armistead (Post 2040728)
Crew to ID.

Another vote here! Crew to ID.

Regards.

Fitzcarraldo :salute:

Traveller 04-14-13 12:27 AM

V2.06 is out. :yep:

Changes and additions:



v2.06


- Added 2 optional patches... 'Hardcore' and 'Super Hardcore' versions. Can you handle the challenge, Captain??? ;)

Hardcore: Removes the unit auto-identification of all units in the periscope and TDB views. Also removes the ship and submarine auto-identification on the strategic map. Aircraft and land units will still be auto-identified by your crew on the map.

Super Hardcore: Same as Hardcore version, but also removes the auto-identification of all units on the strategic map, except for land bases.



- Added F1M Pete and H6K Mavis aircraft blueprint drawings to the recognition manual.


- Adjusted the 'Find Enemy Seaplane Base' campaign mission.





Not to sound rude, but I want to stress this again... IF YOU INSTALL ANY OTHER MOD OVER (AFTER) THIS MAIN MOD OR THE INCLUDED OPTIONAL PATCHES, YOU WILL LIKELY BREAK MAIN FEATURES OF THIS MOD AND IT WILL NOT WORK AS INTENDED.


This will be the last version release for a while. I will be taking a break to play a new campaign game. I look forward to your feedback, suggestions, and war patrol stories. In future versions, I will be merging some of the optional patches into the main mod as permanent features (Rescue Sub, Hardcore, etc). It's just too hard updating all the different optional patch versions each time.

Have fun, everyone. :sunny:

Traveller

Download v2.06 here:
http://www.mediafire.com/download.php?1yqs9eieyrgps2k

Kaleun 04-14-13 02:19 AM

Just coming back to SH4 after a brief dabble with SH5 (never could get a stable Install with required Mods) - this looks great, good work - enjoy your campaign


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