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Hello Privateer, No problem we have time. The real life is more difficult than a game to master. :up: And your priority lies in the momemt in your family. And your help (proposal) is always welcome at any time ;) |
Tombreider I
So this is true my first test but the result is not overwhelming. :nope:
You think that was a Tombreider I - GAME when i was wail in the torpedo room. Well !!!. I think we still need to do something. It was now only the illumination Added. ??? :hmm: |
I like it, the previous colour was White, this is better when compared to that :up:
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Amazing how the progress is going on this project :up:
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Hmm !!:hmm: I saw this picture ( little Lamp ) in the TGA File Folder and i Imported that all so . I gave them the name mod_5 ( Like my TGA Picture Name by my TGA- FOLDER ) …. What effect has this in the TGA folder??? So I think hire is the name all so important.:hmm: |
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Yes that’s right all option are open, end we well test it then before we go next step!!:up: But we still have the best optics Finding no to aggression in a U-boat to get. |
Meny Thenks !!
I'll play it! and verify … …..Meny Thenks !!!. :up:
Yesterday I was annoyed that I UVW what I MentalRay pretends not define themselves, But I must always take what purports to me MentalRay As you've seen these little rounds arc too small , because go to the maximum 2Pixel prepare the round arc. .. I minn thet > #63 ( Picture on the Top ) Whenever I build Bigger the arc and had made the UVW redefined So the whole object Bigger had made and saved had ea Mental ray back and I had again as the small circles on top of the picture. I'm not quite sure whether today I've found the solution, but I think it is from - Auto Unwrap click to Use Existing - I believe that the solution.:hmm: |
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Great work. Cant wait to get to run around in the torpedo room like a little child in a candy store :D |
Rendern !!
It is possible for 3D Max on render with MentalRay ( Occlusion) and then to seve to- DDS File
However, a menu bar where I was the right thing DDS setting does not know? I know that there is something with X3 or X5 (option can choose) as what option you have dan ( render ) ? and what is the best quality to do them ???? (I do not mean UVW) :hmm: I appreciate the evidence !! |
TGA works, but DDS is the way to go. Not only is the filesize smaller, DirectX can handle them in an optimized way, increasing loading times and reduced GFX memory.
While testing, go for TGA. When releasing to the public, simply convert them all to DDS and drop the TGA's. No need to alter anything (unless you use embedded textures) :up: |
Ich habe den Bogen heraus !!
Ich habe es ... Juhuuuu ...wie es geht !!! :rock:
es ist etwas übung angesagt.. aber man kriegt den Bogen rauss !!! :arrgh!: Thats English translate from Yahoo !! I have it… Juhuuuu… like it go!!! it is announced something exercise. but one gets the sheet rauss!!! ((Haaa..Haaa !!! )) Something exercise already needs one!! http://img88.imageshack.us/img88/300/31455859nb7.jpg http://img88.imageshack.us/img88/9623/62894238ih0.jpg http://img371.imageshack.us/img371/8458/71266936sy9.jpg http://img88.imageshack.us/img88/9215/95267562wb8.jpg http://img88.imageshack.us/img88/6224/10jo6.jpg http://img386.imageshack.us/img386/2230/58894135rt9.jpg Look thet is no posibel !! ( the Strips are only in the middel correct) . http://img183.imageshack.us/img183/9635/79810429qx7.jpg |
Yeah, nice job man !! :rock:
This project looks like it's almost finished ! |
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Hay Gunney !!
Let's go slow approach and the fact that only quit hort engine room is very interesting, but let us finish this first! :up: |
Best result for todey !!
http://img172.imageshack.us/img172/6482/18bo9.jpg
http://img91.imageshack.us/img91/6965/25bo3.jpg http://img91.imageshack.us/img91/2596/26wg4.jpg http://img144.imageshack.us/img144/5168/27mo6.jpg http://img144.imageshack.us/img144/27mo6.jpg/1/w640.png and a little sharpen - with more structure, and a little brighter http://img172.imageshack.us/img172/3838/19kc6.jpg http://img377.imageshack.us/img377/6547/20ym9.jpg http://img172.imageshack.us/img172/8403/22xw9.jpg I think we can leave and so the smaller object to go, I think that was now also the most difficult part because it represents the overall picture. ....It was also my 13 trial! . |
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