Hello subsim :)
first i have to say sorry for my poor english, so dont be suprise how i write it ;) After many years i return to sh3 and im big suprise how many things change, thanks all ppl what still modding the game, its amazing thing what you still do:) But i have a little problem with this mod here, in the sub VII-B its work very well, but i change now to the type VII-C and now i can not open the hatch :( Did maybe anyone have a answer why? or what i can do? :) i uploade a picture of my mods what i use with jsgme http://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htmhttp://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htmhttp://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htmhttp://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htm soo thats all , thank you very mutch for your help :) |
Quote:
The hatch between CR and radio/kaleun/sonar station works. The hatch between CR and CT donīt work, itīs needed some compatibility mod for Open Hatch mod. Also, the commands file must be from NewInteriors 2. If you put any mod with others commands over FM MI2, the hatch between CR and radio donīt work. This is part of my huge JSGME list of mods, with the mods mostly compatible with FM v2.1 at the actual state of development. ......... LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta FM_NewInterior_V2.1 Aces' Super Turms v7 Taster Damo Lights for FM_NewInterior_V2.1 Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings v2 Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX MaGui 3.4 Widescreen MaGui v3.4 Type VII salvo selector TorpedoSolutionButton for WideScreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 Aces' MaGUI v3.4 (Widescreen version) add-on v4 for Super Turms 7 & Multimod compatability Fix v1.3 ........................................... Regards. Fitzcarraldo :salute: |
wow thanks for the fast answer :salute:
the mod is not overwrite with another mod, like on the picture i link in my post... both hatch i can not open with VII-C but i can move the cam downster the hatch on backside (what still closed) to move in the kitchen and more of my submarine, to the front i can not move the camera downstair the closed hatch, i hope you understand what i mean :D If not let me know then i will try mr. google translater ;) Edit: my mod list again DX9HiResFix LSH3 v5 LSH3 5.1 LSH3 5.1 SLS Schiffsforn-Leuchtkugeln LSH3 5.1 Spezialeffekte Gross FM NewInterrior V2.1 SH-5 Water for SH-3 Ultimate V84 20km Supplement to V16B1 Stiebler3 Addon for V16B1 SHIV U-Boat Missions-Flaggen für SHIII More Wounded & less dead Crew v2 for V16B1 |
Quote:
The Ineriors v2.1 do not include open hatches... Regards, Fitzcarraldo :salute: |
Hello fitzcarraldo,
i downloading your yellow mods and install it but my safegame crash, so i deactivate it and try my last safegame but crash now again... so i start a safegame in the harbour, i dont know why but now is work also in VII-C :) Thank you very mutch for your help:up: now i go on deep and search same convois:arrgh!: best regards :salute: Hmm i dont no why but now is not work again :( the only thing i do i switch in the game many time to desktop and back ingame :( |
Quote:
When add complex mods, ever itīs needed start a new campaign. Regards. Fitzcarraldo :salute: |
Quote:
This isn't an error? Damo Lights for FM_NewInterior_V2.1 Where you took it? |
Quote:
No error. Itīs my own Damoīs Lights mod for FM Interiors v2.1. I did it with S3D, according instructions from Flakmonkey in this thread. Regards. Fitzcarraldo :salute: |
Quote:
It also includes a few fixes, including animated drips, fixed CT scope camera, properly uv mapped lights etc... |
Quote:
I did my Damoīs lights with the parameters in lighting interiors, but the halo - the foggie interior of the boat - remains. The original Damoīs mod deleted all the fog. I doný know if itīs possible in v2.1. Regards. Fitzcarraldo :salute: |
Looking forward to the next release, does that include the stern torp room?
|
fitzcaraldo, there's a fog parameter in the .dat files, when you open the command room, for example, the fog parameters are near the top of the list. JUst change these to higher values. For example I use 50 for near and far, and don't have fog, so you can experiment and see what you like:salute:
|
Quote:
Best regards. Fitzcarraldo :salute: |
mod for XP users ?
Hello FM,
I instal. your mod on my GWX instal. it does not worked is it possible you make a small mod from only the steering guy whom is not in GWX ? I like dat Thanks, Dutchie-one :yeah: |
Very cool:Kaleun_Applaud:
Works with NYGM and Hitman's GUI too:yeah: |
All times are GMT -5. The time now is 06:08 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.