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-   -   [REL] NewInteriors V2.0... (https://www.subsim.com/radioroom/showthread.php?t=201502)

Hermodur 02-01-13 06:25 AM

Hello subsim :)

first i have to say sorry for my poor english, so dont be suprise how i write it ;)

After many years i return to sh3 and im big suprise how many things change, thanks all ppl what still modding the game, its amazing thing what you still do:)

But i have a little problem with this mod here, in the sub VII-B its work very well, but i change now to the type VII-C and now i can not open the hatch :(
Did maybe anyone have a answer why? or what i can do? :) i uploade a picture of my mods what i use with jsgme

http://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htmhttp://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htmhttp://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htmhttp://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htm

soo thats all , thank you very mutch for your help :)

fitzcarraldo 02-01-13 08:16 AM

Quote:

Originally Posted by Hermodur (Post 2002429)
Hello subsim :)

first i have to say sorry for my poor english, so dont be suprise how i write it ;)

After many years i return to sh3 and im big suprise how many things change, thanks all ppl what still modding the game, its amazing thing what you still do:)

But i have a little problem with this mod here, in the sub VII-B its work very well, but i change now to the type VII-C and now i can not open the hatch :(
Did maybe anyone have a answer why? or what i can do? :) i uploade a picture of my mods what i use with jsgme

http://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htmhttp://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htmhttp://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htmhttp://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htm

soo thats all , thank you very mutch for your help :)

What hatch?

The hatch between CR and radio/kaleun/sonar station works. The hatch between CR and CT donīt work, itīs needed some compatibility mod for Open Hatch mod.

Also, the commands file must be from NewInteriors 2. If you put any mod with others commands over FM MI2, the hatch between CR and radio donīt work.

This is part of my huge JSGME list of mods, with the mods mostly compatible with FM v2.1 at the actual state of development.



.........

LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
FM_NewInterior_V2.1
Aces' Super Turms v7 Taster
Damo Lights for FM_NewInterior_V2.1
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings v2
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX
MaGui 3.4
Widescreen MaGui v3.4
Type VII salvo selector
TorpedoSolutionButton for WideScreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v4 for Super Turms 7 & Multimod compatability Fix v1.3

...........................................





Regards.

Fitzcarraldo :salute:

Hermodur 02-01-13 08:25 AM

wow thanks for the fast answer :salute:

the mod is not overwrite with another mod, like on the picture i link in my post... both hatch i can not open with VII-C but i can move the cam downster the hatch on backside (what still closed) to move in the kitchen and more of my submarine, to the front i can not move the camera downstair the closed hatch, i hope you understand what i mean :D

If not let me know then i will try mr. google translater ;)

Edit: my mod list again

DX9HiResFix
LSH3 v5
LSH3 5.1
LSH3 5.1 SLS Schiffsforn-Leuchtkugeln
LSH3 5.1 Spezialeffekte Gross
FM NewInterrior V2.1
SH-5 Water for SH-3 Ultimate V84 20km
Supplement to V16B1
Stiebler3 Addon for V16B1
SHIV U-Boat Missions-Flaggen für SHIII
More Wounded & less dead Crew v2 for V16B1

fitzcarraldo 02-01-13 08:34 AM

Quote:

Originally Posted by Hermodur (Post 2002480)
wow thanks for the fast answer :salute:

the mod is not overwrite with another mod, like on the picture i link in my post... both hatch i can not open with VII-C but i can move the cam downster the hatch on backside (what still closed) to move in the kitchen and more of my submarine, to the front i can not move the camera downstair the closed hatch, i hope you understand what i mean :D

If not let me know then i will try mr. google translater ;)

Try my combination of mods; the AcesīWidescreen compatibility mod overwrite the commands and I have the hatch working. If you donīt use Widescreen, please use the AcesīMagui compatibility without widescreen.

The Ineriors v2.1 do not include open hatches...

Regards,

Fitzcarraldo :salute:

Hermodur 02-01-13 09:12 AM

Hello fitzcarraldo,

i downloading your yellow mods and install it but my safegame crash, so i deactivate it and try my last safegame but crash now again... so i start a safegame in the harbour, i dont know why but now is work also in VII-C :)
Thank you very mutch for your help:up: now i go on deep and search same convois:arrgh!:

best regards :salute:


Hmm i dont no why but now is not work again :(
the only thing i do i switch in the game many time to desktop and back ingame :(

fitzcarraldo 02-01-13 12:05 PM

Quote:

Originally Posted by Hermodur (Post 2002508)
Hello fitzcarraldo,

i downloading your yellow mods and install it but my safegame crash, so i deactivate it and try my last safegame but crash now again... so i start a safegame in the harbour, i dont know why but now is work also in VII-C :)
Thank you very mutch for your help:up: now i go on deep and search same convois:arrgh!:

best regards :salute:


Hmm i dont no why but now is not work again :(
the only thing i do i switch in the game many time to desktop and back ingame :(

Youīre welcome!

When add complex mods, ever itīs needed start a new campaign.

Regards.

Fitzcarraldo :salute:

Anvar1061 02-02-13 02:17 AM

Quote:

Originally Posted by fitzcarraldo (Post 2002477)
What hatch?

The hatch between CR and radio/kaleun/sonar station works. The hatch between CR and CT donīt work, itīs needed some compatibility mod for Open Hatch mod.

Also, the commands file must be from NewInteriors 2. If you put any mod with others commands over FM MI2, the hatch between CR and radio donīt work.

This is part of my huge JSGME list of mods, with the mods mostly compatible with FM v2.1 at the actual state of development.



.........

LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
FM_NewInterior_V2.1
Aces' Super Turms v7 Taster
Damo Lights for FM_NewInterior_V2.1
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings v2
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX
MaGui 3.4
Widescreen MaGui v3.4
Type VII salvo selector
TorpedoSolutionButton for WideScreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v4 for Super Turms 7 & Multimod compatability Fix v1.3

...........................................





Regards.

Fitzcarraldo :salute:

SSS
This isn't an error?
Damo Lights for FM_NewInterior_V2.1
Where you took it?

fitzcarraldo 02-02-13 06:17 AM

Quote:

Originally Posted by Anvar1061 (Post 2003090)
SSS
This isn't an error?
Damo Lights for FM_NewInterior_V2.1
Where you took it?


No error. Itīs my own Damoīs Lights mod for FM Interiors v2.1. I did it with S3D, according instructions from Flakmonkey in this thread.

Regards.

Fitzcarraldo :salute:

flakmonkey 02-02-13 06:59 AM

Quote:

Originally Posted by fitzcarraldo (Post 2003144)
No error. Itīs my own Damoīs Lights mod for FM Interiors v2.1. I did it with S3D, according instructions from Flakmonkey in this thread.

Regards.

Fitzcarraldo :salute:

Im actually currently seeking Damo`s permission to release a version with his lighting settings... its already done i just need his ok to upload it.

It also includes a few fixes, including animated drips, fixed CT scope camera, properly uv mapped lights etc...

fitzcarraldo 02-02-13 09:46 AM

Quote:

Originally Posted by flakmonkey (Post 2003150)
Im actually currently seeking Damo`s permission to release a version with his lighting settings... its already done i just need his ok to upload it.

It also includes a few fixes, including animated drips, fixed CT scope camera, properly uv mapped lights etc...

Great!

I did my Damoīs lights with the parameters in lighting interiors, but the halo - the foggie interior of the boat - remains. The original Damoīs mod deleted all the fog. I doný know if itīs possible in v2.1.

Regards.

Fitzcarraldo :salute:

Rickster1 02-02-13 11:34 AM

Looking forward to the next release, does that include the stern torp room?

brett25 02-02-13 01:48 PM

fitzcaraldo, there's a fog parameter in the .dat files, when you open the command room, for example, the fog parameters are near the top of the list. JUst change these to higher values. For example I use 50 for near and far, and don't have fog, so you can experiment and see what you like:salute:

fitzcarraldo 02-02-13 06:15 PM

Quote:

Originally Posted by brett25 (Post 2003287)
fitzcaraldo, there's a fog parameter in the .dat files, when you open the command room, for example, the fog parameters are near the top of the list. JUst change these to higher values. For example I use 50 for near and far, and don't have fog, so you can experiment and see what you like:salute:

Many thanks for the tips!

Best regards.

Fitzcarraldo :salute:

Dutchie-one 02-09-13 09:47 AM

mod for XP users ?
 
Hello FM,

I instal. your mod on my GWX instal. it does not worked
is it possible you make a small mod from only the steering guy
whom is not in GWX ? I like dat

Thanks, Dutchie-one :yeah:

Obltn Strand 02-10-13 11:26 PM

Very cool:Kaleun_Applaud:

Works with NYGM and Hitman's GUI too:yeah:


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