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-   -   [REL] Run Silent, Run Deep - The Campaign (https://www.subsim.com/radioroom/showthread.php?t=123467)

DrBeast 05-14-08 05:44 AM

Just watch the fine print, lads: "unsupported". In other words, don't go hollering to lurker if something's wrong. :yep:

punkmaster98 05-14-08 03:52 PM

When you get reports about convoys the message gives coordinates. i'm have troble marking them on the map. can somebody help? please pm me. thanks in advance.

Charlie901 05-14-08 11:04 PM

Love the RSRD Campaign and the realism it brings to this game.... :up:

However it seems that many/possibly all of the ports have remained unchanged from the stock game.... :hmm:

Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?

Thanks

lurker_hlb3 05-15-08 12:24 AM

Quote:

Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?
no

Quote:

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?
I have no plans to make changes in these areas

JoeCorrado 05-15-08 02:53 PM

Quote:

Originally Posted by lurker_hlb3
Quote:

Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?
no

Quote:

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?
I have no plans to make changes in these areas

That should have been enabled in the stock version. Warships already react if action takes place nearby at sea, same should have been enabled in port. Just saying.

Webster 05-15-08 04:54 PM

first off please forgive me for not reading through the 900+ posts because im sure you probably already answered this question before but here goes:

i read the read me but i got confused somewhat because i couldnt understand everything the mod was doing and what kind of compatability issues it might have with individual mods.

plus i was really confused where it says point blank:


"This is a required patch for all versions of RSRDC"


yet there is no RSRDC mod i can find to download before i use this "patch" to go with it.


so whats the deal? is this the mod or is it just a patch (as it says) for a mod that i cant find?


it also talks about changing things can cause CTD so is it going to have issues with small mods?


i play stock 1.5 with some mods that make things look or work better and while i like things to be more accurate, i dont worry about them being realistic so much.

lurker_hlb3 05-15-08 05:34 PM

Quote:

Originally Posted by WEBSTER
first off please forgive me for not reading through the 900+ posts because im sure you probably already answered this question before but here goes:

i read the read me but i got confused somewhat because i couldnt understand everything the mod was doing and what kind of compatability issues it might have with individual mods.

plus i was really confused where it says point blank:


"This is a required patch for all versions of RSRDC"


yet there is no RSRDC mod i can find to download before i use this "patch" to go with it.


so whats the deal? is this the mod or is it just a patch (as it says) for a mod that i cant find?


it also talks about changing things can cause CTD so is it going to have issues with small mods?


i play stock 1.5 with some mods that make things look or work better and while i like things to be more accurate, i dont worry about them being realistic so much.


go the first post in this thread and read it carefully. You will find all related down links in the thread.

THE_MASK 05-15-08 05:40 PM

If you are playing stock then download this http://files.filefront.com/RSRDC+V35.../fileinfo.html

Then download the patch
http://files.filefront.com/RSRDC+V35.../fileinfo.html

Enable all your other mods in JSGME first then RSRDC(the first link) then the patch(the second link) . I recommend a clean install . The game wont be a shooting gallery and you have to look for your targets . Early on in the war i dont find many targets . They are there but you have to know where to look (i dont look at the campaign layers as it would spoil it) . over .

Charlie901 05-16-08 08:56 AM

Quote:

Originally Posted by JoeCorrado
Quote:

Originally Posted by lurker_hlb3
Quote:

Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?
no

Quote:

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?
I have no plans to make changes in these areas

That should have been enabled in the stock version. Warships already react if action takes place nearby at sea, same should have been enabled in port. Just saying.


I agree!!!!

There has to be a way to mod this somehow!

Via either a trigger or making an escort for a docked ship...

Hmmmm, I will experiment with this.

What we really need is a ship that "appears" "Docked" to come to life after any other ship in port is torpedoed and start hunting, like an escort.

Webster 05-16-08 12:05 PM

Quote:

Originally Posted by sober
If you are playing stock then download this http://files.filefront.com/RSRDC+V35.../fileinfo.html

Then download the patch
http://files.filefront.com/RSRDC+V35.../fileinfo.html

Enable all your other mods in JSGME first then RSRDC(the first link) then the patch(the second link) . I recommend a clean install . The game wont be a shooting gallery and you have to look for your targets . Early on in the war i dont find many targets . They are there but you have to know where to look (i dont look at the campaign layers as it would spoil it) . over .

thanks, i understood needing patches for TM or RFB but i just got very confused on why you would still need to install a mod patch if you were using the mod alone.

akdavis 05-16-08 01:13 PM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by sober
If you are playing stock then download this http://files.filefront.com/RSRDC+V35.../fileinfo.html

Then download the patch
http://files.filefront.com/RSRDC+V35.../fileinfo.html

Enable all your other mods in JSGME first then RSRDC(the first link) then the patch(the second link) . I recommend a clean install . The game wont be a shooting gallery and you have to look for your targets . Early on in the war i dont find many targets . They are there but you have to know where to look (i dont look at the campaign layers as it would spoil it) . over .

thanks, i understood needing patches for TM or RFB but i just got very confused on why you would still need to install a mod patch if you were using the mod alone.

Just to be clear, the RFB download is not a patch, but a standalone version compatible with latest RFB.

Overkill 05-16-08 01:22 PM

Is the 1.4 version still available for download?

DrBeast 05-16-08 01:28 PM

Quote:

Originally Posted by Overkill
Is the 1.4 version still available for download?

Yes. Check the first post.

DavyJonesFootlocker 05-19-08 07:49 AM

I noticed that on the map in the u-boat campaign you do not see the icon for approaching aircraft.

fred8615 05-19-08 01:10 PM

I've created a mod that changes the start date in the American Career to allow players to see and hear the December 7th and earlier stuff in both the stock game and my radio mods. Someone on the UBI SH4 forum asked if it was compatible with RSRD. Having never used it before, I downloaded it and checked, and my mod will at the least remove the Narwhal as a boat selection.

Since you use December 6th as the earliest start date, which means stuff from the 7th, 8th, or before still can't be used, I would like your permission to edit your CareerStart.upc by adding in an earlier date, and include that in a new version of my mod that will let users choose which one they need. I may also include RFB and TMO versions if needed and I get permission from them.

If the answer is no, that's okay. I didn't want to just do it without asking first in case you didn't want anyone mucking around with your hard work. :D

Webster 05-19-08 03:22 PM

is the game supposed to be devoid of shipping?

stock has too many ships but now using RSRDC so far i am lucky to find one ship in any area i am asigned to, is it supposed to be like that?

as an example, from leaving pearl i completed 4 assignments in east china sea and 2 near the philippines and i never submerged at all. during this time i only saw 9 planes and came accross 7 ships.

it was so deserted i got bored looking for something to shoot at so sailed right past misaki and into tokyo bay where i found a gunboat along with a battleship anchored by yokosuka which blew me out of the water.

now near the end of the war i could understand having few ships around but within a few weeks of the pearl harbor attack the japanese were very busy trying to secure their advantage without the US fleet around.

is this the way it is supposed to be with hardly any ships around? im using UBM 1.5 and RSRDC 355 with no other mods.

lurker_hlb3 05-19-08 04:35 PM

Quote:

Originally Posted by WEBSTER
is the game supposed to be devoid of shipping?

stock has too many ships but now using RSRDC so far i am lucky to find one ship in any area i am asigned to, is it supposed to be like that?

as an example, from leaving pearl i completed 4 assignments in east china sea and 2 near the philippines and i never submerged at all. during this time i only saw 9 planes and came accross 7 ships.

it was so deserted i got bored looking for something to shoot at so sailed right past misaki and into tokyo bay where i found a gunboat along with a battleship anchored by yokosuka which blew me out of the water.

now near the end of the war i could understand having few ships around but within a few weeks of the pearl harbor attack the japanese were very busy trying to secure their advantage without the US fleet around.

is this the way it is supposed to be with hardly any ships around? im using UBM 1.5 and RSRDC 355 with no other mods.


Read this thread

http://www.subsim.com/radioroom/showthread.php?t=134149

tedhealy 05-19-08 05:05 PM

You aren't looking in the right places, plenty of ships out there in RSRD in traffic lanes.

akdavis 05-19-08 05:25 PM

Is there a random layer for coastal traffic, i.e. coastal craft, fishing vessels, sea trucks, neutral coastal shipping, etc.? All the sort of stuff there is probably no record of other than encounters detailed in patrol reports (into '44-'45, US subs seem to have had very frequent encounters and engagements with coastal craft).

Pawnzor 05-19-08 11:14 PM

v1.4
 
I play the stock version of SH4 with no U-Boat Missions installed so my top version is v1.4. Is the RSRDC mod steady and updated for v1.4 just as it is for v1.5 or is the version of RSRDC for v1.4 outdated and unstable? Thanks.


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