Hi Urmel
Thank your for the correct Null explanation. I will add to my Tutorial Post #55. Peter https://s30.postimg.org/wp5czdfrl/ls...oad_banner.gif |
Hi 11Bravo
Your fix did not work for me until I made a second change. The second change is the same change as the first but in the main game folder. Main game folder > data > Menu > en_menu.txt Peter https://s23.postimg.org/mkwu50rwr/ls...oad_banner.gif |
Hello Peter,
Did you deactivate the Mod in the JSGME before editing the file? For the edit to take effect you would... 1. Deactivate the Mod 2. Edit the Mod 3. Reactivate the Mod Otherwise, yes, you would have to edit both copies of the file. The one in the MOD folder and the one in the games data folder. Regards, 11Bravo |
Hi 11Bravo
I think I must have had a senior moment. I should have realized that. Peter https://s30.postimg.org/5k3c0undt/ls...oad_banner.gif |
Hi Guys
3 New Tutorials for December. Post #54 Map Marker English Text Doesn't Increment...MARK D Fix By 11Bravo Post #55 Why Do I See “Null” When I Want To Transfer To A New Flotilla > By Urmel? Post #56 How To Adapt The Mod Compass_On_ All_ Navmaptools for LSH3-2015 > Compatible Mod Peter https://s30.postimg.org/b5uecqx1d/ls...oad_banner.gif |
Thank You
:Kaleun_Thumbs_Up:
Great work! Many thanks to the authors... greeting, honker |
Welcome aboard!
honker!:Kaleun_Salute:
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A Warm Welcome To The Subsim Community > honker
Subsim <> How To Donate <> See The Benefits <> Support The Community Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod > Full Tutorials And Much More In My Signature Steam Conversion SH3 Installation Instructions By BL!ITZKR!EG |
minor side note,
using the olc mod requires you to x2 all mast values when you make range readings even when the recognition manual does not state that :03: |
Hi VW
I do not currently cover OLC in my tutorials as I am more concerned about the default game. I will add your very useful post comment in the Tutorial FAQ section. Peter https://s24.postimg.org/sie02np91/ls...oad_banner.gif |
Quote:
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Jumping in here...
drakkhen20...I think there is still a little confusion.
"go straight into patrol and dont come back until either 4 days out or september 1st ?" No...if you are playing the "pre-war start" scenario, follow the orders... return to Stralsund not later than 2300 3 August as directed and transfer to the "Saltzwedel" (2nd) Flotilla in Wilhelmshaven. The game will move you to Wilhelmshaven and advance the calendar to 19 August and assign you to patrol grid AM18 to "await further orders." You should arrive in your patrol area and be there when the war starts on 1 September and you will get a B-Dienst contact report and new orders. Alternatively, you can start your career in September and skip the whole training exercise. That also makes it possible to start in something other a Type VII. I started in a Type II "Canoe" and did a couple of patrols in the North Sea before I could "Fleet Up" to a Type VII. Hope this helps...get out there and sink 'em all!:salute: |
Hi drakkhen
Quote:
Check out my Tutorial 13 this covers the first test mission. Picture 9 not only shows you your orders but tells you when you can return to Stralsund. This takes place about a month before the outbreak of war. The time period depends on whether you have changed to randomized bunker time in SH3Commander rather than a set number of fixed days. You can start your first test patrol at this time in a IIA or a VIIB by making the selection from SH3Commander. All this and much more in my tutorials. Peter https://s23.postimg.org/3lbuqq60r/ls...oad_banner.gif |
Can i use Ahnenerbe's WideGui with this without issues?
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Hi gutted
Yes you can, but with one exception. When it comes to the test missions disable Ahnenerbe's mod first and replace it with the default widescreen mod. After transferring swap back over again before starting your new mission. Ahnenerbe's mod is not compatible with the LSH3 transfer system. Peter https://s30.postimg.org/djpvsu581/ls...oad_banner.gif |
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