Quote:
|
OK, so, I came back to Poland, I can write post now:).
I tried to import my *.obj file, but with not success. SS of bug: https://dl.dropbox.com/u/97170234/bug.png I did it: 1. Delete some things from oryginal file (2 beds) - so, I edited oryginally subset, 2. Add new subset, using Autodesk 3DS Max, 3. Import file to GR2. I think, I know, where is this bug: I can't change any oryginal subset, am I right? If it's requied, I can send you this modified file... PS. So, there's somebody younger than me :cool:. Congratulations!:sunny:. |
Quote:
You're still the one getting the 'Best Young Modder' award, though! |
Hm, maybe:).
PS. About SH6, maybe I'll do it someday :cool:. But, it's very hard to do: - new boats, - new interiors, - new ships - new campany One person? It's possible, when team will count 100 poeple, hehe:hmmm:. |
Quote:
and not forget to add only one subset per one subset ,if you add 2 = errors and the subsets order must be respected in the 2 files :03: |
Quote:
And can I edit exist subset? (in oryginal file to delete 2 beds) Or I can't do it? |
Yes,you can edit how you want the exported subsets,but you need to be certain that you have delete/add the same faces/vertices :yep:
Me,in 3dsmax ,i import first the _AO.OBJ and after the .OBJ in the same scene (better the AO first to see the diffuse textures and not the AO :03:) https://dl.dropbox.com/u/99234496/3dsmaxselect.jpg For add a subset ,it's easy : import 2x the same object and rename one with at the end _AO :03: after you can load a separate UVW for the _AO :yep: Edit:If you want rename(after)/delete a subset : go on "Tools" menu -> open explorer:container explorer Re edit: i have forgot to say you ,when you import in .GR2 choose the "loose" mod (first question="No") |
OK, but GR2 E/E/V app tells me, number of verticies and faces must be the same, what definied in GR2 file. How to reduce vertices to X in 3DS Max? is it possible? Because when I added new subset to *.obj file, App tells me, there are too many vertices...
|
Quote:
|
the numbers of vertices/faces is not a problem,the .GR2 editor get make the work to optimize the files :yep: :up:
edit:for the radar dials,i don't understand :doh: the SH4 dials.cfg don't have the entry for them (type :58,59,60,61)... :hmmm: Ps:the .DAT file contain just the 3D objects and textures,and not the controllers (they are in .sim) :03: |
Hmm, but in AI_Sensors.dat, there are ranges of radar... Because... what are you looking for?
PS. YES, I added new subset! Thank You BIGREG, You're the best in the world :yeah::yeah::yeah:. |
:yeah:
For the radar in .DAT ,this is the radar coverage/etc values...(informations) But don't controll models/meshes... and i am not the best ,the BEST is TDW :up:, the creator of the .GR2 editor :yep: Edit:i am looking with TheBeast to make them workable ... (the four rings (now) with numbers on the radar) |
So, you want model or informations? In *.dat file there are some informations: range, etc.
PS. Maybe you aren't the best, but you explained me everythink, how to add/edit subsets. TDW hasn't got time for it:up:. EDIT So, you want to add Radar to SH5, yes? And you have to know sth numbers... yes? |
Actualy TheBeast and me work to redo the QR1...
We have allready make some change Maybe,we can work together on :06: ps:we want just that the radar range Nr dials work ... :D see at #1 all is OK normaly:numbers,bones and controllers in .sim ,but they don't move ... (and they work when we assign an other "values" as hour,depht etc... ) If you use SteelVikingInterior Mod ,this is me ,i have redo the all needles,knobs etc.... I am the needles man ! :rotfl2: :haha: 81 needles ! ,if i remenber http://img37.imageshack.us/img37/2739/radarstation.jpg |
Hmm, OK! I'll send you (maybe today?) modified GR2 file. I'm importing now OBJ file (It takes forever!:)) So, this MOD will be called "FlakMonkey's & TheBeast's & BIGREG's & Silentmichal's interior MOD", HAHAHA :har:.
|
This is great!
:up::up::up:
:Kaleun_Party:I can't wait to load it up. D40 |
Hi :salute:
Yesterday,i have load the FM interior mod and i am not sure ,if that is "real" ,the "dinning" place seem to be after the captain bed on the portside (left) :hmmm: But,when i see photos ,normaly a "dinning" place was in captain bunks (the table was integrate in the "cabinet" on the side) and on the same side after the capt bunks was only crew bunks (without tables) :06: But on the other side (right side after rhe sonar room) was the crew dinning place with 2 tables and without wardrobe in the middle of the bunks (not sure) :06: other thing ,i think to do is to separate as meshes (with subsets) is the radio/sonar rooms (because ,the meshes : QR1_Objects.GR2 is too big and need to many time to import ...) We can use other meshes to make it : - Captain_bed (we can reweld the bed with the other...) - Object01 (just one subset) I can rename the meshes ,if needed...:yep: Ps : otherwise ,i have "saved" 2 meshes from hydrophon (i have welded the qr1_hydrophon_body and the hydrophone_dials as subsets in the Hydrophon mesh) |
Quote:
Yes, you're right, but if we'll add dinning place, we have to delete two beds. I imported it to *.GR2 file. If you want, I can send You this modified file :). EDIT Import takes me 2 hours ;-). |
Hi Micha :salute:
Not delete the beds (they should use to sit) Maybe,just move up a little the upper beds (for the crews heads not hurt) :06: What we can make is : - delete the little wall in captain bunks (after we can add a table attached to the "cabinet") - delete the middle "wardrobes" on the right side between the crew bunks - move the table from links to the right side For your file QR1.GR2 ,i want good to see,But the problem is that we use one that is well advanced, with TheBeast :03: The best thing is that ,i send you the actualy QR1.GR2 we use :06: Ps:2 hours for import the QR1_Objects ? :o what have you for computer :06: Me that take max 45 minutes and I found it already too long ... :timeout: (i have a brand new PC :I7 3770k,16 Go Ram etc...:rotfl2:and a big hole in my bank account :O::haha:) |
Quote:
MAD Athlon X4 640, 8GB RAM, Radeon HD 4890 |
All times are GMT -5. The time now is 10:08 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.