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Okey , so the CTD while loading was coused by "mtns - more traffic, nations and ships 1_7k" . So I have started a new campaign but while being in bunker I've noticed that bridge was clear so I run in to the boat to see what is going on and WO was standing there like an idiot without movement and when I tryed to talk with him the game just.......... God damnit !:damn: ... CDT :wah: Guys please help or I will just get rid of mtns and harbour addition 'cos with thoes mods problems have started.:dead: Once again my mod list : Radio Paris French Music Full Version 1.2 Grossdeutscher Rundfunk nVidia missing lights DE SH5 Basemod ( realistic version ) v2.1 DE SH5 Waves ( hurricane version ) v2.1 DE SH5 Atlantic Floor v2.1 DE SH5 DarkerNights v2.1 DE SH5 Undersea ( temperate and polar ) v2.1 DE SH5 Shallow Waters v2.1 sobers see thru wake fix FX_Upadate_0_0_19_ByTheDarkWrath IRAI_0_0_30_ByTheDarkWrath IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWrath NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 16x9 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_4_byTheBeast BDSM SH5 v 1.3Basemod BDSM SH5 v 1.3optional-6db daped Sonarguy BDSM SH5 v 1.3optional always shouting WO in normal mode BDSM SH5 v 1.3optional NavMap babeling BDSM SH5 v 1.3additional crew sounds beta6 BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz BDSM SH5 v 1.3optional scary creaks sobers talking conning crew mod Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons OPEN HORIZONS II_full v 1.5 OHII v1.5 Full Patch2 mtns - OHII&HarbourAdditon_Fix_1_5b mtns - OHII&HarbourAdditon_Fix - restore minefields mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) Trevally Harbour & Kiel Canal Pilot v 2.8 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 sobers green crew training SH5 sobers best ever fog V4 SH5 NewUIs_TDC_6_9_0_Real_Navigation |
If using OH2 there is a special way to start a campaign . Read the first post in the OH2 thread .
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Yes I know sober, I'm always doing thoes "tricks" :) |
I dunno , try just these .
Radio Paris French Music Full Version 1.2 Grossdeutscher Rundfunk nVidia missing lights DE SH5 Basemod ( realistic version ) v2.1 DE SH5 Waves ( hurricane version ) v2.1 DE SH5 Atlantic Floor v2.1 DE SH5 DarkerNights v2.1 DE SH5 Undersea ( temperate and polar ) v2.1 DE SH5 Shallow Waters v2.1 sobers see thru wake fix FX_Upadate_0_0_19_ByTheDarkWrath IRAI_0_0_30_ByTheDarkWrath IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWrath NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 16x9 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_4_byTheBeast BDSM SH5 v 1.3Basemod BDSM SH5 v 1.3optional-6db daped Sonarguy BDSM SH5 v 1.3optional always shouting WO in normal mode BDSM SH5 v 1.3optional NavMap babeling BDSM SH5 v 1.3additional crew sounds beta6 BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz BDSM SH5 v 1.3optional scary creaks sobers talking conning crew mod OPEN HORIZONS II_full v 1.5 OHII v1.5 Full Patch2 Trevally Harbour & Kiel Canal Pilot v 2.8 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 sobers green crew training SH5 sobers best ever fog V4 SH5 NewUIs_TDC_6_9_0_Real_Navigation |
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@ Mr Artur 96
Hi Artur
Referring to your post 61 I suggest you add one (missing) mod to your mtns pack, look below. And I don't really think you need the Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons as the mtns - OHII&HarbourAdditon_Fix_1_5b takes care of what you need. Radio Paris French Music Full Version 1.2 Grossdeutscher Rundfunk nVidia missing lights DE SH5 Basemod ( realistic version ) v2.1 DE SH5 Waves ( hurricane version ) v2.1 DE SH5 Atlantic Floor v2.1 DE SH5 DarkerNights v2.1 DE SH5 Undersea ( temperate and polar ) v2.1 DE SH5 Shallow Waters v2.1 sobers see thru wake fix FX_Upadate_0_0_19_ByTheDarkWrath IRAI_0_0_30_ByTheDarkWrath IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWrath NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 16x9 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_4_byTheBeast BDSM SH5 v 1.3Basemod BDSM SH5 v 1.3optional-6db daped Sonarguy BDSM SH5 v 1.3optional always shouting WO in normal mode BDSM SH5 v 1.3optional NavMap babeling BDSM SH5 v 1.3additional crew sounds beta6 BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz BDSM SH5 v 1.3optional scary creaks sobers talking conning crew mod Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons OPEN HORIZONS II_full v 1.5 OHII v1.5 Full Patch2 mtns - more traffic, nations and ships 1_7k << add this one, I think you must have it; http://www.subsim.com/radioroom/down...o=file&id=3222 mtns - OHII&HarbourAdditon_Fix_1_5b mtns - OHII&HarbourAdditon_Fix - restore minefields mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) Trevally Harbour & Kiel Canal Pilot v 2.8 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 sobers green crew training SH5 sobers best ever fog V4 SH5 NewUIs_TDC_6_9_0_Real_Navigation[/QUOTE] Regards |
Hi mr.artur!
Do you also have tried this? Quote:
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Thanks for the report, it reminds me of something I need to sort out. Here is the buoys that you are seeing. They are there to show you a safe path through the large minefields to either side of you. Now I remember when placing these - I was thinking it was not correct. Can anyone tell me the correct way to set these out. Should it be just green one side and red the other. They way I have it has 2 lanes (1 for in and 1 for out) Ant help here would be great:up: http://img821.imageshack.us/img821/4812/buoys.jpg |
@ Artur,
Yes Uekel is correct. When you start a new campaign (or progress to a new one) there is a very large amount of data being read and written. All campaign info, player info etc. Also at the very start every port in the game will send its first ship/convoy out. This means there is a large demand on your PC. After a while the ships/convoys will stagger themselves but at the very start they set off all at once. (I am looking at time delays for ships/convoys and will add this with a later version) So following what Uekel is suggesting - removes all the other system heavy stuff from mods that do not need to be installed at campaign start. So do follow this guide as I am sure it will help your issue:- Quote:
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Was similar problem me as Arthur. I got CTD at load game when I try to use integrate the MTNS to the previous mod soup. When I started new campaign worked for me, but if I try to load the old saved file, I got CTD.
I did anything, Uekel's trick not worked for me. After I did these: - delete all mods. - load the mod list first 1-2 items, or small block of mod - start game, - load last saved (firstly was saved without MTNS and other files), - save game, - exit game. - repeat this steps, with small mods block (with possible critical mods, I loaded only 1 mod) - at the and, I load all of mods, and able to save it. I know this is a slow technique, but this was single worked for me. (My aim was with this method, I try to search, what is the corrupt, or where is the incompatibility. I didn't believe I will be load all mods, only I hoped to found where is the problem.) With this method I was able continue my campaign (I was only in the port), but I added to the game a new version of OH II + MTNS's 4 mods + SH5Lifeboat + any smaller mods. I have now 70+ mods. (I don't know the new ships arrive at the new patrol, but run without CTD.) Other thing, but I believe the JSGME isn't totally precise, if I manually add or remove more mods (if 1 mod add/remove not found problem). I already always to use the save to mep, delete mods, write manually the mep file, and load mep file method. I haven't any problem with the load of mods (if the order of mods has correct) I hope, I not wrote big faults... :) |
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In a fairway's direction, which must be stated on a chart, buoys are red on port side and green on stb side. When entering port you're always sailing in the fairway's direction, i.e. red to port side/green to stb side. Exiting port > green to port/red to stb. The lanterns are your help at night and sight is poor. Cheers |
Trevally, what are some of the things that are left on your to-do list concerning this mod? I'm asking because I have an urge to try your mod but I'm not sure if I should wait a little longer if you're in the middle of adding some features or fixing bugs.:)
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Now I see, historical (at least in germany) there was black and red:
http://img820.imageshack.us/img820/5717/bojen.jpg If you like I can make the black and black-red. |
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Even if it shouldn't be historical correct :06: |
It would be only the objects to Exchange. No campaign change (no restart).
On the other hand, it would confuse many players. I also donīt knew it before an hour. :hmmm: Btw. historical was between 1887 and 1982. |
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Also still waiting for any bug from later campaigns. I have had some very good feedback from the early campaigns as many people have now played those. You can install now as any near future changes can be done without restart. BTW - restarting is not an issue as campaign updates will happen when you progress to next one. |
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The campaign is only using three types of buoys. Red, green and white/yellow for danger areas, all with lights (2). I could do a post with images to demo the buoys to avoid confusion:up: |
Hey Trevally, I was not sure if this is related directly to OH II...
http://www.subsim.com/radioroom/showthread.php?t=190011 Any clue ? |
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Hi Trevally!
Iīm not sure, the "case" with the number "1" (below the light) was thought for the bell and numbers. But I think itīs better I remove that, because it look some strange. http://img803.imageshack.us/img803/3...1128114201.jpg The light of the black bouy I have left green. Here I think itīs ok. Alternative would be white. http://img690.imageshack.us/img690/4...1127222439.jpg What do you think? |
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