Quote:
I'll look at it when I get home. Could you make a screenshot JSGME of the installed mods? |
Well Anvar upon further investigation I have it narrowed down to the location cfg in the terrain file. The one in your update dated 20170531 is the culprit. I replaced it with the one from your update dated 20170430 and Wilhelmshaven is back in the right place. Hopefully that helps you. I have all your updates installed except for the one labeled Poul_Campaign_U-Boot_HAHD (Rus). I am not that interested in the campaign modifications in that update.
|
wow great work detective. Anvar, what can i do about the missing command voices that are silent? everything else soundwise is no problem. Just can't hear officers giving commands.
|
@JO313
Ok! |
Quote:
|
deutsche, i tested sh3 without gwx installed example sh3 w/1.4b and still no command sounds. everything else fine. all my drivers are updated and i re-installed sh3 3 times and still nothing. a few days ago when i wrote to you about torpedo rooms all was well.
|
i get no voice command sounds in stock sh3. So, which file or files controls that sound?. all other sounds are ok. Even in Gwx rus i get all sounds no problems
|
ok problem solved for now. Its a file that's corrupted when i patched the stock sh3 to 1.4b. Installed GWX 3 and still no voices, until i copy/paste all DLL files from anvarts russian version. Now it works. So still i do not know which file it is which controls voices. Anyway thanks all for ur help
|
As I see, you have dealt with the problem yourself without waiting for me to return from vacation. Assistants, what should I do in the update?
|
Your doing just fine Anvar. Keep up the good work my friend. But perhaps a version with Ahnenerbe's GUI. I have a 1920 x 1080 res monitor.
|
Quote:
http://www.subsim.com/radioroom/imag...aleun_Wink.gif Maybe I'll make a correction in the latter, and the previous one will be deleted, so that there are no misunderstandings. |
i agree. i like the work you have done and saves me alot of mod inserts. although if u can put in the harbors with the gates and other eye candy that would be a bonus. BTW do you know which dll file controls the voices in my head, i mean the game?lol...since i spent many hours resolving the issue?
|
Quote:
|
http://www.subsim.com/radioroom/imag...aleun_Wink.gif
Last Development has been reloaded! |
Development of_SHIII_GWX3_Reworked_Rus_07072017
What has changed and added:
---------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Who puts extra ships before you install rollback to previous "Sea+ -------------------------------------------------------------------------------- Thanks to the community of www.subsim.com in particular: _______ http://shmf.larsbundgaard.dk/Smileys...d/download.gif http://www.subsim.com/radioroom/imag...n_Salute-1.gif |
did u fix the wilhelmshaven and kiel like GWX 3.0 has? Can i not just intermix your files into GWX 3 without putting in your campaign, flotilla and any other file that would override above mentioned files? BTW, off question. Can you make it so that we can dock at any base without ending the patrol? So that we can refit our uboats and maybe put in upgraded files into the sim. Right now u have to go back to start base and that takes too long.:Kaleun_Cheers:
|
Quote:
http://s7.uploads.ru/i/2ON3L.jpg |
ok good to see. Any thoughts on the other stuff i said in the post about bases?
|
Quote:
You can moor at any port, but the re-equipment will only be where it is provided inofficial Patch v1.6. |
thanks
|
All times are GMT -5. The time now is 05:23 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.