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-   -   SSN-774 Virginia to replace 668i LA Improved? (https://www.subsim.com/radioroom/showthread.php?t=97907)

GakunGak 04-30-07 12:46 PM

Again with the new playables......:rotfl:
As for Seawolf vs Virginia, I agree!
But I think the SSN-23 Jimmy Carter is the most advanced sub, but what the hell...
On to virgins, I mean, Virginia's....:doh:

caymanlee 04-30-07 02:12 PM

Quote:

Originally Posted by GakunGak
Again with the new playables......:rotfl:
As for Seawolf vs Virginia, I agree!
But I think the SSN-23 Jimmy Carter is the most advanced sub, but what the hell...
On to virgins, I mean, Virginia's....:doh:

how can u highlight it's unique tech?? like UAV, anything else?

GakunGak 04-30-07 03:29 PM

Like more space for seals as she is longer...:arrgh!:

caymanlee 05-01-07 02:31 AM

Quote:

Originally Posted by GakunGak
Like more space for seals as she is longer...:arrgh!:

I built a new Jimmy Carter which is 138m long, 12139 ton, as the reality

since it use HY130 steel as its Hull material instead of HY100 which those two ex-seawolf used, it should deeper that Seawolf and Connecticut, and its MAD signal should be weaker

Theoretically, the original mod of seawolf suit for the Jimmy Carter, not the Seawolf and Connecticut, whatever

Or someone might interested in building a new mod for Jimmy Cater?

GakunGak 05-01-07 03:48 AM

Quote:

Originally Posted by caymanlee
Quote:

Originally Posted by GakunGak
Like more space for seals as she is longer...:arrgh!:

I built a new Jimmy Carter which is 138m long, 12139 ton, as the reality

since it use HY130 steel as its Hull material instead of HY100 which those two ex-seawolf used, it should deeper that Seawolf and Connecticut, and its MAD signal should be weaker

Theoretically, the original mod of seawolf suit for the Jimmy Carter, not the Seawolf and Connecticut, whatever

Or someone might interested in building a new mod for Jimmy Cater?

I belive in-game max depth is 1671 feet [not crush depth, but operational], so you belive it could dive to 1800 feet or more?:hmm:
Very good...:up:

caymanlee 05-01-07 01:19 PM

I believe that. In fact, i set its depth to 2100 feet and reduce its MAD signal. ??Question is how can we add on the MMP(multi-mission platform) that is its unique point!

GakunGak 05-01-07 01:44 PM

Try asking SCS....

caymanlee 05-02-07 05:38 AM

Quote:

Originally Posted by GakunGak
Try asking SCS....


:rotfl:

:know:

GakunGak 05-02-07 08:50 AM

Quote:

Originally Posted by caymanlee
Quote:

Originally Posted by GakunGak
Try asking SCS....


:rotfl:

:know:

I forgot to add: IF THEY REPLY?

TLAM Strike 05-02-07 11:56 AM

Quote:

Originally Posted by GakunGak
Like more space for seals as she is longer...:arrgh!:

That can simply be done with goals and scripts like in the SEAL mission in SC. (The one agaisnt Iran.)

caymanlee 05-02-07 08:08 PM

Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by GakunGak
Like more space for seals as she is longer...:arrgh!:

That can simply be done with goals and scripts like in the SEAL mission in SC. (The one agaisnt Iran.)


No need for that, hours test, I create a simulation MMP: launch DSRV from the inside of SSN-23, via building a new SSN23DSRV airstrip slot and modification the DSRVRescue doctrine, turn out great! :rotfl: ;)
now I have a platform can be launched from a controlable sub, with that platform, I can turn it into a SAM station or recon station......

next step: a SAM station, then I can have a submerge anti-aircraft sub, ideal SSN-23 in my mind:lol:



but I find out a bug of the original DSRV:after Akula2 launch the DSRV, she sink!:damn:
according to the doctrine:DSRV left its mother-boat with the speed=mother-boat speed+1 knot

but the speed fo DSRV which akula2 carried in the game is set 3 knot max, when Akula2 lauch it at speed 3 knot, when the DSRV take off, Akula2 sink for no reason

may be the DSRV speed and the DSRV doctrine conflict cause the problem

haven't figure out yet, let you guys know

GakunGak 05-02-07 09:01 PM

Congrats on a job well done!!!:up: :up: :up:

Reaper51 11-07-07 11:23 AM

I'd love to have a playable Virginia class! :yep:
So long as it doesn't replace my SSN757 Alexandria.

But doesn't adding a sub to replace an existing playable just mean, you add the SSN-744 VA to replace one LA class hull? If so, that would be great.

Also, would you consider adding more playable subs?
As there are a lot of LA's and kilos that could be sacrificed for more playables.
And I'd really like to see playable Ohio class, and Typhoon class SSBN's in DW.

:up:

Fearless 11-22-07 06:07 PM

That would be awesome to say the least:up:

Blacklight 01-31-08 09:35 PM

I think we should keep the 688i's in there and simply add the new Virginia boats to the database so we can toss them into missions. Do we have spec's available for them anywhere ?
In real life, I see the Virginia classes and the 688i's working together. I don't see a full replacement of the 688i any time soon. It would be way too expensive to just scrap the ones we have.

Anyway.. of course, we now need to get the new Virginia boats into DW. :up:

Also, probably the new littoral ships that they're working on too once we get solid specs for them.:up: (Might be interesting going up against those guys because you never know what modular package they may be carying. Do they have the ASW package, the minesweeping package ? etc...)


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