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Just a heads up the link for the UHS v1.4 and MO fix says its unavailable.
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Something that drives me nuts, even using your Mod,
is my ship just won't completely surface. It sits at least 1m lower than it should. It did have hull at 88% but after refit / end patrol (n I assume repairs), it still sits 1m lower than it should. Is there some way to fix this? |
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I can confirm. I also have the same problem with this mod.
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Well actually i dont have this mod but it happens in MO mega mod as well.
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I have the UHS patch installed after MO, NewUIs, and the IRAI mod, and it worked great. I then installed a large series of mods very much like Stoianm's list and can no longer keep depth.
I've noticed some folks seem to have installed the depth keeping patch more than once, I gather to work around this. It shows up in their mod list both where I have it but also much lower down. However, when I try to install it a second time, I just get a file copy window in JSGME and can't get it lower in the patch order. Any ideas here? Or should I unload all my mods back up to the depth keeping patch, remove it, load the rest of my mods, and then just put it much later in the order? Here's my mod loadout: Magnum_Opus_v0_0_1 (patched) NewUIs_TDC_6_4_0_ByTheDarkWraith FX_Update_0_0_16_ByTheDarkWraith FX_Update_0_0_16_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith 1 degree bearing RibAr A Fistful of Emblems v1.51 Black_Skin_albrecht Church's Compass Dials Mod v2.2 - Option Two Critical hits 1.1 Torpedos EnahncedFunnelSmoke1.2 EQuaTool 01.01 by AvM - double set - Large plus Flat Style Grossdeutscher Rundfunk Icebergs v2.4 Naights Submaine Textures (internal) v1.1 Original map colors North Atlantic Green 1.1 nVidia missing lights Real Environment - Revision_2 Shadow Improvement Mod SOAN - ship data sobers base sky mechanics V1 sobers base wave mechanics V15 SH5 sobers real trees SteelViking's Sky Banding Mod Trevally Automated Scripts v0.5 Trevally Tutorials - All v0.2 (for TDW UI) Window_Lights_Redone_V1 Unterseeboot II SFX sobers talking conning crew mod sobers 3D deck spray mod V7 NewUIs_TDC_6_4_0_Real_Navigation AOB slide ruller for TDW UIs and MO by stoianm Speech Recognition_v1.4_MiTons_NewUI_Editon _english NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails |
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Real Environment - Revision_2 Real Environment - Revision SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith If you use one of these than install after them the Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith mod |
That did it, thanks!
By the way, I really enjoy your YouTube tutorials. Given how much the interface has changed with all of the great mods, they were a great help in just learning my way through the interface. I also learned some TDC tricks, so many thanks for the effort. |
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Are people installing MO and the UHS patch during patrols? If you install MO or the UHS patch I'm quite certain your boat will sit low and not completely surface....
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Is there a way to lower the overshooting effect a little bit? Going down to 40m and overshooting by about 10m (reaching 50m then going up and stabilizing at 40m) is a little bit to much IMO. For crash dive it would be ok, but for a normal dive order I would prefer something around 3m (max. 5m). |
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