i think we might be heading for a Manual of Tips - things we should know but now we do; i wonder who'd be willing to assemble them all - with nice pictures aswell !! t'would be great to have a tips book for sh3 - a bit like The U-Boat Commanders Handbook.
could be a pdf ?? edit this may not be possible, but, imagine a Tips Book like the Recognition Manual, something you can click- up when needs be; could be situated on the Captains Table/Bunk, on the mapping table, or an icon to click on where the crew stations are; each tip organized in to relavent sections like attacking/escape; boat/crew maintenance. maybe a section on sh3 installement/trouble shooting. looks like there's gonna be a lot here, and it is sometimes difficult to track in search to find what you want........ think i should shut up now........... after all, some one would have to do all this, i know i could'nt - don't have the know-how/time etc. |
I'm all for that. I've got reams of experience sneaking into harbours, even late war - Hartlepool in December of 1944, for example. For some odd reason most people seem to find this challenging.
One technique that requires a bit of testicular fortitude is to wait for the DD, DDE, Angry Fishmonger's Wife, whatever really, to start its attack run on you. At that point punch the engines ahead to Ahead Flank if they're not already there and turn in towards the attacking warship, to the point that you're basically looking for a head-on collision. Take her down as low as you like, though I generally pull this off at 20-25m so I can quickly come back up to periscope depth to engage targets if I have to. You have three major worries once you've done this. Forwards, the worry are hedgehog launchers, to either flank you're worried about the wabo launchers that chuck them a decent ways off the side of the vessel, and aft you've got your traditional racks to worry about. Coming in hard and fast on the ASW boat - that is also making maximum rotations for flank speed, so generally 25-30 knots - destroys their datum for side-launching wabos. They might give you a taste of hedgehog, but if you're going quick enough you'll be nosing underneath them by the time those hit water's surface and start on their way down. It's a bit like a mortar, that high "hang time" in the air gives you a few moments to react. Once you're in close like that, kick out a Kobold and execute a hard port/starboard turn, run for ten seconds at flank, and cut it back to silent running. Make another hard turn to keep you well inside the ASW vessel's baffles and go deep if you can. If not hug the bottom and be patient. I find I can generally break contact with everything short of Heimdallr himself using this method, as risky as it is. I'm also not running GWX at the moment, so it's far less suicidal for me to try this trick than anyone who is running GWX. |
There really should be a sticky-thread that has all of the shortcut keys for SH3 and GWX, maybe a lil' SH3 Commander thrown in there for good measure.
This thread alone has given me a ton of info. thanks to all |
:hmm: , let's see... left clicking makes a clicking sound and right clicking make a clicking sound. this is to let you know that the mouse buttons work by making a clicking sound:lol:
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And believe me, that tactic works on harder levels. :know: |
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Good Lord, this thread has aged.
If you all would like to me to sticky the thread let me know. If you all would like a new title that attracts the readers to it, let me know what you would like it to say.l |
Maybe clean it up to emphasize on keyboard-shortcuts etc., and sticky it?
I have bookmarked this one since it was started. |
Renamed and stickied. Will clean up some things as well:up:
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In GWX:
Click on the shallow depth dial, on 7, but as close to 8 as you can. The boat will slowly drop to decks-awash, so only the conning tower will be above the water, making the boat very hard to spot for the enemy, while still having the benefits of being surfaced (UZO, air etc.) |
Shift+F2 will take you to movable view inside the boat. You already know that.
When escaping escorts, move to the double RPM dials. There you can see the RPM the engines are doing. Try to keep it just below 2 using the normal clickable speed dial. The escorts will not hear you. |
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