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-   -   Full realism Campaign Series using the GWX OneAlex Edition (https://www.subsim.com/radioroom/showthread.php?t=254033)

Hooston 05-04-23 03:32 AM

Very funny. Long lecture about the stupidity of gun actions, followed by repeated stupidity. I like it. The "stay out of gun arc" trick only works on stopped ships.
What to do about the mines? The east coast barrier was to some extent a bluff and the thin spread of mines in GWX is probably fairly accurate. I don't know if the mines will affect you on the surface in the game, the fields laid had varying purposes as the war progressed, see https://naval-history.net/xGM-Ops-Minelaying.htm
The only work around I know is to use the periscope underwater, but this is NOT realistic. IRL you cannot see very far underwater in the North Sea.

Tonci87 05-10-23 04:40 PM

Quote:

Originally Posted by Hooston (Post 2865984)
Very funny. Long lecture about the stupidity of gun actions, followed by repeated stupidity. I like it. The "stay out of gun arc" trick only works on stopped ships.
What to do about the mines? The east coast barrier was to some extent a bluff and the thin spread of mines in GWX is probably fairly accurate. I don't know if the mines will affect you on the surface in the game, the fields laid had varying purposes as the war progressed, see https://naval-history.net/xGM-Ops-Minelaying.htm
The only work around I know is to use the periscope underwater, but this is NOT realistic. IRL you cannot see very far underwater in the North Sea.

I donīt think that this particular minefield will affect me while Iīm on the surface, but I canīt know if there are areas where the mines are positioned closer to the surface.

Episode 24
There is not much one can do when the other side outguns you
https://www.youtube.com/watch?v=GwfzTndn-f4

Tonci87 05-17-23 11:11 AM

Episode 25
We encounter an unusual ship
https://www.youtube.com/watch?v=J54bZNSbc_M

Tonci87 05-24-23 12:46 PM

Episode 26
A ship appears out of the fog....
https://www.youtube.com/watch?v=Ss-vfg22YjU

lederhosen 05-25-23 01:01 AM

wow, still going strong

Tonci87 05-25-23 10:55 AM

Quote:

Originally Posted by lederhosen (Post 2869104)
wow, still going strong

Iīm doing my best :D

Tonci87 05-31-23 12:12 PM

Episode 27
We return home
https://www.youtube.com/watch?v=qpCqgCICcbY

Mister_M 06-01-23 01:41 AM

Quote:

Originally Posted by Tonci87 (Post 2869951)

21:18 : Genius! :up: :haha:

By the way, what is this march music? It's very appropriate for a successfull return at port. :yep:

Tonci87 06-10-23 10:24 AM

Episode 28
We start a new patrol and I show how to plot an attack
https://www.youtube.com/watch?v=eAvWaorjeqo

lederhosen 06-11-23 03:00 AM

that was cool. Can't win everytime.

Hooston 06-11-23 03:22 AM

Nice in theory
 
Whilst running a plot might be realistic, is perfect plotting compatible with full realism? It all seems to assume that your boat can maintain a perfectly accurate heading and speed and plot its own position perfectly. It all works perfectly in the game...

It's also fortunate that your targets only zig zag AFTER you have attacked them.


Enjoying the different styles of you and Wolfpack345. I think you have the edge at the moment because of your greater nerd coefficient!

Tonci87 06-11-23 05:52 AM

Quote:

Originally Posted by Hooston (Post 2871391)
Whilst running a plot might be realistic, is perfect plotting compatible with full realism? It all seems to assume that your boat can maintain a perfectly accurate heading and speed and plot its own position perfectly. It all works perfectly in the game...

It's also fortunate that your targets only zig zag AFTER you have attacked them.


Enjoying the different styles of you and Wolfpack345. I think you have the edge at the moment because of your greater nerd coefficient!

Nerd coefficient, good one LOL :D

You are of course right in that this method works best in good conditions.
It will not work if the ships vary their course or speed, and I imagine it would work less well in rough weather (although I would expect a helmsman to be able to stay on course if the boat is submerged and a navigator to make an accurate plot).
I had used this method in SH5 TWOS with the real navigation mod, and it still worked, it just required me to plot my own position as well.

In the next episode I will be attacking another ship with the same method (I will do the plotting off camera though), and either because of errors in my measurements when the ship was still at a steep AOB, or because of the ship changing its speed over time I had measurements from 5,5kn to 8kn.
A significant spread.
In such circumstances I advise to use the value measured with the last observations in context with the average speed measured so far.

That is likely to give a good result.

Tonci87 06-14-23 03:14 PM

Episode 29
A terrifyingly quick end
https://www.youtube.com/watch?v=dC3RsfPJ2dw

Tonci87 06-21-23 11:21 AM

Episode 30
Things donīt work out the way I wanted them to
https://www.youtube.com/watch?v=spPAk3Qliks

Tonci87 06-28-23 11:06 AM

Episode 31
Grey skies create a fitting scene for the unfolding tragedy
https://www.youtube.com/watch?v=ZmuRywSNw2E


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