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-   -   Subsim Narwhal Contest - Mod is now available, see post #662 (https://www.subsim.com/radioroom/showthread.php?t=151524)

keltos01 06-23-09 01:24 PM

found this
 
http://img81.imageshack.us/img81/577...550mbartr0.jpg
http://gallery.pictopia.com/usni/gal.../photo/316481/

keltos

keltos01 06-23-09 01:52 PM

http://img291.imageshack.us/img291/2158/narwhalmodk.jpg


I modified the rudder and the piece it's attached to on the hull of the sub

http://img10.imageshack.us/img10/5229/0816837.jpg


the torpedo tubes doors have a definite IJN look to them in RL :yep:

keltos

Hitman 06-23-09 02:12 PM

Now THAT's a Narwhal :yeah:

Oh man, I have waited so long to see this in SH4 ... and now I will have the full summer holidays to play V-Boat careers :D

EDIT:

Forgot to add: As you can see, this unit received an aditional external torpedo tube at each side, which are visible right below the deck, and way above the normal 2 ones. (Can also be seen in the pic in my signature)

AFAIK those tubes are not reloadable -only at base-. When surfaced it seems also that the torpedoes will "fall" to teh sea as if shot from an S-Boat.

keltos01 06-23-09 02:33 PM

modified guns platform according to blueprints :

http://img44.imageshack.us/img44/591...unplatform.jpg

[edit]

http://img30.imageshack.us/img30/195...whalkeltos.jpg

http://img30.imageshack.us/img30/960...lkeltosbow.jpg

basic steel texture :

http://img269.imageshack.us/img269/9652/newnarwhal.jpg


keltos

Sledgehammer427 06-23-09 07:01 PM

http://i391.photobucket.com/albums/o...193623_109.jpg just gotta texture it :D

XTBilly 06-24-09 12:59 AM

Dear God!!! A Narwhal!!!
 
Wonderful job!!
Excellent!!

Can't wait to command her!!:sunny::sunny:

Absolutely professional job!!! Keep on mates!!:yeah:

I've been dreaming of her since the release of SH4...

Thanks for the screenshots!! They rock!!:up::salute:

Sledgehammer427 06-24-09 01:15 AM

Thank you for the support, XTBilly, but, there are a few kinks we gotta hammer out of the bodywork.

we could almost say its done now, with a really creative dazzle scheme:haha:

but I got a wild idea, I can Do up pre/during war textures, which can be accessories for the mod, heck, I can even include the V-Numbers!
you know, when you start a campaign, after you find out what boat you get, save and exit, load up that boats tower number (until the beginning of the war, then you will have to paint them over), restart the game and voila! personalised V-Boat!

keltos01 06-24-09 01:37 AM

Quote:

Originally Posted by Sledgehammer427 (Post 1122638)
Thank you for the support, XTBilly, but, there are a few kinks we gotta hammer out of the bodywork.

we could almost say its done now, with a really creative dazzle scheme:haha:

but I got a wild idea, I can Do up pre/during war textures, which can be accessories for the mod, heck, I can even include the V-Numbers!
you know, when you start a campaign, after you find out what boat you get, save and exit, load up that boats tower number (until the beginning of the war, then you will have to paint them over), restart the game and voila! personalised V-Boat!

textures and AO map first though !

keltos

XTBilly 06-24-09 01:42 AM

That's a very good idea you have Sledgehammer427.

I suppose you & Keltos will built two versions.
The original, (26 Mk10's:arrgh!::rock:) & the commando/supply conversion (16 Mk10's).

It would be an excellent option if the player had the choice to select the installation of one of the two models.

Have you thought a solution that will allow the player to control both 6' guns?

(I die to see the dazzle sheme!!:up:)

Hitman 06-24-09 09:20 AM

The thing is, the model showcased so far is more the Argonaut and not the Narwhal/Nautilus. These last two boats had a different gun platform, which did not extend and make a rounded shape over the hull. There is also a more noticeable "bounce" along the hull, in the centre of it, which I don't see in the real subs :hmmm: It could also benefit from a bit more smootihing of some edges, maybe by adding some more polygons?

Please take this just as constructive critizism, I like the model so far very much. :up:

Sledgehammer427 06-24-09 11:31 AM

We'll take yours as the most constructive criticism, Hitman, you sure know your stuff about V boats!

I'll mess around with it in my modeling program. I'm sure I can find a happy medium.

Onkel Neal 06-24-09 03:09 PM

Quote:

Originally Posted by Neal Stevens (Post 1097359)
One thing missing from Silent Hunter 4 is a playable USS Narwhal. So, what's the natural thing to do? Hold a competition. Subsim will award a $200 prize plus a Subsim shirt, battle mug, and hat to the modder or mod team who wins. If the model is submitted by a team, they can decide how to split the prizes. Runner up will receive $50.

The Narwhal model must be an SH4 playable, 3D Max, around 100k polygons, 4 textures of 1024 by 1024, a comparable number of faces and turms as other SH4 models. The Narwhal model will be used as a donation download at Subsim.

Deadline to enter is May 31. Model must be submitted by July 4. Judges will test and play each model and announce the winner by Aug 1.

Cheers
Neal


If necessary, we can extend the deadline out. Just let me know.

AVGWarhawk 06-24-09 03:26 PM

Quote:

Originally Posted by Neal Stevens (Post 1123031)
If necessary, we can extend the deadline out. Just let me know.


Man, someone really wants this Narwhal:yeah:

ivank 06-24-09 03:31 PM

Good job Shammer! She looks great, and love the camo!:haha:

Sledgehammer427 06-24-09 04:13 PM

Quote:

Originally Posted by Onkel Neal
If necessary, we can extend the deadline out. Just let me know.

That may be what's needed, we'll let you know.


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