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Look for the icon with the anchor at 45 degrees. It most likely Midway |
So do i still need this one first or no: RSRDC_P2_TM_v220, thanks for the info.
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Also, seems like I got three secondary assignments in the Alutiens <sp>, but never ran into any traffic at all (until I got to Dutch Harbor). Hope you had better hunting. ;) |
Please does anyone know if I still need this one first or not: RSRDC_P2_TM_v220
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http://files.filefront.com/RSRDC+P2+.../fileinfo.html |
OK, loaded up the latest TM 1.7.5 and RSRDC v221, game starts fine, first patrol dec 8th out of Cavite in Sargo class, orders to patrol Indochina coast, start patrol at sea, less than 100nm out of cavite the 'received message' icon flashes on the side followed by a CTD, reloaded twice and it happened in exactly the same spot. I will uninstall all the mods agian and reinstall after deleting all the saves and see if that bumps anything along. FYI
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those damn planes drop cans on me when i'm 200ft down in rough seas and i didved when they were 10+ miles off and they are within 100mtrs thats what i call lucky.... recon these boys have magnetic anomoly sensors onboard.. rofl! as for the radio log i didnt see anything in it refering to base only the further missions i was given.. havent been back on since so i've still got to check the home base and see if the icon has changed as per Lurkers info. Happy hunting. |
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19420715 1800 19420715 2300 1 100 60 0 @COMSUBPAC@^SUBPAC^&Op Immediate Traffic&[X]EFFECTIVE IMMEDIATELY ALL PEARL HARBOR BASED UNITS SHIFT BASE OF OPERATIONS TO MIDWAY ISLAND X If this trigger worked correctly, you should have gotten this message on 7/15/42, and your Base of Operations would have switched to Midway. The Kiska Mission is available after 4/1/42. If you get too close to Kiska - You will be bombed! I agree with you about the aircraft patrols - they are way too good. I did a test dive with my new Balao, looking straight down in the very clear and calm water between Midway and Wake while diving mid-day. I could see a very nice outline of my boat at periscope depth, but lost track completly at 100'. There's no way in hell that ANY pilot can spot you, even if he is only at 1000' and you are below 100'. If he's not looking straight down, the mirror effect of the ocean would obscure any observation. Maybe he's dropping his bombs (or DCs) on your bubbles by guessing where the trail leads (IF you're cavitating your props at Flank speed). They must be dropping SonoBouys (did the Japs have SonoBouys in 1942?). :lol: As an aside: Are ALL of your torpedoes running too deep? Since I updated to TM 175/RSRD 220, if I set my torps deeper than 6' they will ALWAYS run UNDER the target. Most of the time by less than 3' under the keel. That close, isn't the magnetic exploder supposed to set off the warhead? Example: Target Merchant draws 15', I set the torpedo depth at 10', but the torp runs 3' under its keel. I know the Mark XIV torpedoes ran a little deep, but 8' too deep, all the time, is a little much! Comments? |
@ Rodger Dodger
I'm currently running TM 1.7.5 and V221 as per Ducimus's and Lurkers last updates Duci has said in a roundabout sort of way that the planes can see further than 9km and this may also depend on the height they are at.... now i've measured the contact distance on the map from when the radar guy shouts "Bloodyhell its an evil Ducimus plane bearing 165' long range" :rotfl:and these have been approx 10 miles out, now this is usually the time the hairs on my neck stand up and i quickly hit the radar and or map and see what kinda distance its at. I then order crash dive and then after say maybe 500mtrs all stop i then watched via external cam.. yeah i know.. bad boy... to see the planes dive in from height and proceed to drop cans / bombs on my original location... that has gotta be some damn good fix they get on ya at that range!!! I aint complaining it sure does add some excitement.. if you wanna call it that hehe. as for torpedos i have altered some of the settings slightly but it also depends on what year your in as the default inbuilt faults get ironed out as the war progresses this can be seen if you download the Excellent S3D and look at the dates on guidance and depth stats. All in all i believe Ducimus, Lurker and the late Leovampire and other modders have made this game what it should have been like from the start, my respect goes out to these guys.:up: |
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RE Planes and other visuals in TM:
Ill let the cat out of the bag, since it will help lurker if hes not overriding my AI_sensors.dat. They have max visual distance of 20KM if i remember correctly. Conversely, capital warships have a max visual distance of 15KM. Escorts 9KM, and merchants or other small craft like san pans, 6KM. Knowing this info, spoils the game for me, so i hesitate to mention it. Its not that im keeping any secrets, i just honestly belelive knowing the hard numbers takes the fun out of it. RE plane detection of underwater subs. To undstand why it works the way it does, I want you to picture in your minds eye a circle, or a ball or some sort. In SH4 contexts, Place this ball on the water, and normally it floats on top, and does not have any portion of it below the surface, with the tip of the sphere being unable to go so much as 1 foot below the surface. All i did, was take this ball, and tug on it a little, so just a little bit of it, is below the surface of the water. In doing this, a overall portion of this circle is also pulled under water. Since its a sphereical object, the more i tug down, the larger the radius of this sphere is underwater. If i let up on the ball, less of the radius is underwater. Now, how much of the ball is underwater depends on how much i tug, but i really dont have any control over the volume of this sphere, only in how much of it i emerse underwater. The sumamtion of this is, i can control the radius of visbiity, but i really can't control the depth. Normaly this visual ball has a 0 measurement below the surface. I "tugged" on it, -2.2 to -2.4 meters. That little tug, corresponds to a radius of around 3,000 metrs (give or take 1K) Similary a -4.x measurement gives me around 6,000 meter radius of this sphere that is now immersed in water. I have ZERO control over depth, the ball shape is what its shape is, all i can do is dictate the radius of exposure. Since planes need an X amount of time in order to detect something, and travel at a velocity that often exceeds that detection time in a given amount of space, i can only tug down on this sphere for so little, before the radius of exposure is so small, planes dont see anything at all because they zipped by too fast. |
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