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-   -   [REQ] 3D torpedo-room: Any modder interested in finishing it? (https://www.subsim.com/radioroom/showthread.php?t=141858)

bratwurstdimsum 09-15-08 10:02 PM

Ha ha good response.

I understand the job situation etc etc - my question was more out of sheer ignorance :88) . Is it silly to say that being able to see pictures like we have been seeing of rendered torpedoes, switches, lightboxes and even crewmens hair as they sleep mean that the mod is ready or does it still require futher hours of [insert correct word for computer magic] time still? What exactly is the process so we mere mortals can understand the huge process this is.:know:

Quote:

Originally Posted by privateer
As most Modders also have full time jobs and such?
I highly doubt that any date could be announced.
Tomi will do what he can do at his pace.
Others will do what they can at thier pace.
Once that pace is paced?
We'll all see the pace at which the pace proceeds.
:hmm:
Does that make sense?
:rotfl:


Madox58 09-15-08 10:14 PM

If half the information I have proves out?
It could be soon.
But soon may = a month.
Then again?
It may = 2 weeks.
Once the 3D work is done?
There is the proper imortation and lighting factors do deal with.
DD can tell you the lighting stuff is harder then the 3D stuff.
And proper importation can be a long road also.
Just look at the open hatch stuff when first started.

Blazeing a Trail is much harder then mere copying
the work.

Tomi_099 09-16-08 07:43 AM

Quote:

Originally Posted by privateer
If half the information I have proves out?
It could be soon.
But soon may = a month.
Then again?
It may = 2 weeks.
Once the 3D work is done?
There is the proper imortation and lighting factors do deal with.
DD can tell you the lighting stuff is harder then the 3D stuff.
And proper importation can be a long road also.
Just look at the open hatch stuff when first started.

Blazeing a Trail is much harder then mere copying
the work.

...................
Well , Privateer !!!
There one sees meal again who experience has and who not.
2Wochen were my personal a goal,:rock:
my woman are 2weeks not there ,and I can make Halli Galli yet. :rotfl:

You do rech I white yet which everything to me comes still.

I have a question would become you
with the animation
that Chain and do the boot do take over?? :88)
are you Interested ???



.

Letum 09-16-08 09:22 AM

I remember hearing that is was "impossible" to add lights in SH3....is this true?
Is it also true in SHIV?

Tomi_099 09-16-08 11:36 AM

Mikhayl THE EXCALIBUR !!!
 
Mikhayl

YOU ARE THE EXCALIBUR !!! :yep:

meny , meny THANKS !!! :sunny:

That is a Referenc book for all Silent Hunter Work-Alcoholic :up:



..

Rockin Robbins 09-16-08 12:21 PM

Color me a convert! Privateer, my hat is off to you for helping when you have so much to do yourself.http://i196.photobucket.com/albums/a...humb_up1-1.gif

I noticed that any in-game shots are with SH3. Is this actually going to work in both games? I hope there's as much excitement in SH3 land as there is here. This torpedo room is a huge improvement to the game (in addition to being an incredible nya-nya to those of us on the fleet boat end). Tomi you've done an amazing work here so far, the helpers have been great and I can't wait to see the finished project.

In spite of that, do it right and don't rush a 90% project to release. When you're happy with it, only then is it ready, no matter how impatient that makes some people. This makes me excited about owning my copy of SH4UBM.

Letum 09-16-08 12:38 PM

Gah! If I knew lights could be added I would have continued doing the VIIC interior ages
ago when I had time for such things.

Tomi_099 09-16-08 12:52 PM

Thanks ALL !!
 
THANKS ALL!!

It is time to work !!!
see you later !! :up:

SpeedyPC 09-16-08 04:40 PM

I can't speak :o :o :o jaw dropping :doh: ...............when when when can we have this mod..................aaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaah MY GOD!

skwasjer 09-16-08 05:04 PM

Hi Mikhayl, I'm interested to hear why .uvw files don't work for you. I could improve my tutorial or maybe improve S3D (if bugged). Personally, I prefer .uvw over .obj because it's alot easier to use in Max and you have no loss of float-precision (although the main import file still is obj :(), but hey, good there's choice :up:

skwasjer 09-16-08 05:29 PM

I see. Well, if you have an example lying around let me know so I can check it out and see what's wrong. No way of telling if I can't replicate it.

Thanks for the info.

Tomi_099 09-16-08 08:20 PM

Experimet with SKINS !!
 
o.k i Test the furst Skin !!

http://img359.imageshack.us/img359/5081/wand1xp2.jpg

then !!

http://img359.imageshack.us/img359/2479/wand2vz9.jpg

and then !!

http://img292.imageshack.us/img292/3886/wand3bs4.jpg

and i think the best is Thet on !!:hmm:

http://img292.imageshack.us/img292/7809/wand3fxo9.jpg


http://img258.imageshack.us/img258/160/wand3dfn0.jpg



http://img292.imageshack.us/img292/2848/wand4nr0.jpg

O.k That is my favorit !!!

Tomi_099 09-17-08 07:01 AM

????
 
No opinion to the Skins???:hmm:
that corresponds to the Orginalen ??

limkol 09-17-08 08:34 AM

:up: Opinions: Looking great. Fantastic work ,Tomi. What about a bit more oil and grease around the place? I can remember from 'Das Boot' that torpedoes were covered in grease.
Never thought that this mod would be possible. And it is coming together so quickly. Very impressive. Thanks guys

Sailor Steve 09-17-08 09:12 AM

I agree: Number 3 is best. Number 1 is too clean, number 2 is too rusty. The Chief would have those guys chipping and painting day and night if it looked like that.

Tomi_099 09-17-08 12:07 PM

Quote:

Originally Posted by Mikhayl
Tomi, I wouldn't worry too much about these textures. The room is the stock type II room just reworked a bit, the uv-mapping and the white texture are the exact same as for the stock type II interior. Since SH3 release nobody felt the need to change it, that means it's quite good :) Besides, with the lightmaps you will barely see it. There's only 5 or 6 lights & all in the middle of the room so the room will be overall quite dark. I'm pretty sure the torpedoes will be almost black too since they're not directly exposed to any light source, same for the forward end of the room.

-----------------------------------

Mikhayl thanks well to know, :up:

I likes it also more brightly, in addition I had the Orginal Picture looked at and place myself everywhere firmly that the area very bright am

Tomi_099 09-17-08 06:54 PM

First Time !!!
 
Well, thats my furst Test !!

and not forgedit the correct <nameofOBJ>-uv2.uvw :roll: is wery importent !!! :yep:

http://img178.imageshack.us/img178/4595/80254626hx0.jpg


http://img140.imageshack.us/img140/6205/a1rr5.jpg



http://img140.imageshack.us/img140/9104/a2tu6.jpg



http://img379.imageshack.us/img379/2509/a3hi5.jpg


http://img178.imageshack.us/img178/2397/a4xf1.jpg

Madox58 09-17-08 08:12 PM

Quote:

Originally Posted by Rockin Robbins
Color me a convert! Privateer, my hat is off to you for helping when you have so much to do yourself.http://i196.photobucket.com/albums/a...humb_up1-1.gif

:lol:
I'm not sure what that color is!!

Yes, I have a lot of 'Iron's in the Fire' so to speak.
But I do try to offer assistance when I can.
And now that the 'Family Situation' is concluded?
:nope:
I need to get busy on alot of things.
:roll:
:rotfl:

limkol 09-18-08 02:05 AM

Unbelievable, Tomi. You can really get a feeling of the size of a u-boat when you look through the different compartments. Amazing work :up:

skwasjer 09-18-08 02:33 AM

Quote:

Originally Posted by Tomi_099
Well, thats my furst Test !!

and not forgedit the correct <nameofOBJ>-uv2.uvw :roll: is wery importent !!! :yep:

:up:


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