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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

Jten 01-01-10 06:27 PM

"Until something changes with the game's coding (hopefully with SH5) RFB (and the future RUB) will continue to defer to the latter choice. Trust me, I want a more realistic plotting system as much as you guys, but we can only work with the game engine's coding so much."

If this mean no contact updates then RFB 2.0 and I must part company. I will have to stay with 1.5 or hack this thing myself. Having to plot my own contacts and sail the boat while there are supposed to be 7 other officers aboard is just as unrealistic as the 'too much information' situation with updated plots.
Either way, I'd like to be one to decide if I want them or not but it's your mod and if you are taking the 'love it leave it approach', 2.0 is in my recycle bin.

JackAubrey 01-01-10 08:59 PM

Thanks for the hard work and dedication. I really appreciate what you do.

I will stick with 1.52 though, because forcing the Map Contacts to be "Off" changes my gaming experience from "somewhat realistic but still fun" to "The whole Crew is dead and i have to do several things simultaneously." ;)

LukeFF 01-01-10 09:21 PM

I'll give some thought to re-implementing the chart contacts. You guys do have some convincing arguments as to why I should put them back in.

Bubblehead1980 01-01-10 10:07 PM

RFB
 
Just finished my first patrol in RFB 2.0(along with RSRD) , like the mod overall, looks good and all.Having an issue that did take away from gameplay.

For some reason, when the radar is, the conning tower free cam lags constantly, the PPI scope moves very slow, not normal.This does not happen in the control room or when on bridge with SJ radar on, only when in conning tower and SJ radar is on.Without contacts and with radar so slow, tracking target on radar is impossible, thus taking away from game BIG time.Anyone else having this issue?

Doubt its my PC, has always ran SH 4 and every other super mod just fine.


On patrol off Palau Islands, finally got a contact on radar at night but lost it since couldnt track due to the lag when radar is on.
This is the only major tech issue ive encountered so far.

Only gameplay issues are not having a man on the wheel in conning tower instead of control room(everything ive read, steersman used the conning tower wheel unless able) and no bow planesmen.But these are minor.

bilbo992 01-01-10 10:52 PM

tmo plotting mod
 
Quote:

Originally Posted by Bubblehead1980 (Post 1228678)
Downloading 2.0 again, thanks for the hard work and quick fix guys.

As far as no map contacts, well i will try it, will be pain not being able to have a "display" for air contacts but will manage.

Perhaps someone out there could whip up a mod for RFB 2.0 that brings back map contacts but in the fashion of TMO, the small black dots instead of the stock style silhouettes.Just a thought.

There is one called TMO_Plot, I downloaded it from this sight last night.

Bubblehead1980 01-01-10 11:25 PM

works with RFB?

bilbo992 01-01-10 11:33 PM

yes
 
Quote:

Originally Posted by Bubblehead1980 (Post 1228908)
works with RFB?

Used it through all last night and into the morning, no issues with rfb 2.0 and rsrd installed. The readme says it was to replace the rfb 1.52 plotting sytem with one like tmo.

Bubblehead1980 01-01-10 11:35 PM

cool

Wolfling04 01-02-10 12:41 AM

Hello, I haven't been around in a while, but about the automatic contact update.

I usually do not use it, as I just use the ruler and chart the approx. course for the ship.

But ultimately it is a game option in the settings, if a player wants to use such a great mod as RFB or any of the others with or without Auto Update then that is his choice and IMHO I don't think that should be a choice for the modder/mod team to make for them

With all respect, Luke and RFB team

Jten 01-02-10 01:28 AM

As per Bilbo992's info I DL'ed the TMO Plot and installed it RFB2.0+TMO PLOT+RSRD5+US Medals FixIIRFB+Webster'smissing voices+Ahead2/3bypayoff and it seems to work fine. I have plots now so I can go below to pick my nose and I don't run into ships not showing on my map as I pull into Midway at Oh-Dark-thirty in the morning.

RFB 2.0 is excellent, the good has only got better, even if I had to go back and re-edit my sampans and fishing boats to half armor values so my 20mm can again penetrate wood.

My hat's off to LukeFF and all the RFB gurus, may your torps never dud and your beards stay out of your soup.

sahinderya 01-02-10 03:08 AM

congrats
 
Great work guys. Especially loved the presentation manual.
Insipered me.

LukeFF 01-02-10 04:01 AM

Alright, map contacts are available to be re-enabled in RFB. The link can be found in the first post of this thread.

Fish40 01-02-10 08:23 AM

About the Map contacts. From what I've been reading, it seems this option was removed? I hope I didn't botch anything, because that option is still available in my gameplay settings.:o

sergei 01-02-10 08:34 AM

Good work RFB team.
Going to give this a thorough test drive this weekend :up:

Djanico 01-02-10 11:12 AM

Quote:

Originally Posted by LukeFF (Post 1228975)
Alright, map contacts are available to be re-enabled in RFB. The link can be found in the first post of this thread.

Luke,

I manually reenabled the contacts myself from the RFB 1.5 vers. just did a copy/paste. What i got is plotting without any general information as to dirrection. I personally think its good enough like that. Just does a general unit marking on the map and the time it was marked and thats it.

What would of been nice is a nonrealtime update feature. In other words, it was up to you to manually chose "update contacts on map" Thus it will erase and redraw the units on your map (but not erase your markings)

Djanico 01-02-10 11:15 AM

Quote:

Originally Posted by Jten (Post 1228939)
RFB 2.0 is excellent, the good has only got better, even if I had to go back and re-edit my sampans and fishing boats to half armor values so my 20mm can again penetrate wood.


Jten PLEASE PLEASE show me how to do this.. last night it pissed me off i shot 5 shells into one an it didnt even PHASE it lol

Bubblehead1980 01-02-10 12:13 PM

Anyone else have lag when in conning tower view, when the SJ radar is on? Also heavy lag when looking at radar scope as well as sonar.when radar is off, no lag.Any ideas?

Fresh install of SH 1.5
RFB 2.0, RSRD As mentioned in other post, very strange since never had trouble running SH or any mod before, PC is good to go for games.

sergei 01-02-10 12:24 PM

I have applied the patch and the map markings for visual contacts have been restored.
However, I have no lines on the map to denote sound contacts.

It's not a problem. I have made a little mod that restores the sound contact lines, and will upload it to subsim.

Before I do, I just wanted to make sure that my install in working as designed (ie. visual contacts marked, but no hydrophone lines), otherwise I have made a mod for a screwed up install!

EDIT: tell you what, I'll upload the mod, but remove it if it is not needed

Metus 01-02-10 04:28 PM

Question
 
I would like to thank you for your Mod. :woot:
Just waited a long time to start a new career. Unfortunately I have some questions/problems:
(1) even when all mods are disabled in my recognition manuals the "black-white-black ... " distance line under the photos is displaced to the right looking out of the manual. Is this normal? Can it be fixed?
(2) When I use RFB with the compatible RSRD Version it doubles some ships in the manual (for ex. the Mogami), and also some base heights are changed so that measuring the funnel gives a wrong result (tested in the torpedo training mission). Did I mess sth. up in my install?

RFB_2.0
RSRDC_RFB_V575
RSRDC_V5xx_Patch1

Thank you.

LukeFF 01-02-10 04:32 PM

Quote:

Originally Posted by Djanico (Post 1229129)
Jten PLEASE PLEASE show me how to do this.. last night it pissed me off i shot 5 shells into one an it didnt even PHASE it lol

What caliber of deck gun was it, and were you shooting at the waterline? It does make a difference.


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