Ok for a DC 2, but with a little doubt.
On my point of wiew, online simulations aren't the top to recreate the taste of the WWII anti sub warfare; the main limit, until now, is that lone subs or wolfpacks have to try the attack during a time limit when their opponents are fully vigilant; what kind of sneack attack could be possible, when you need a meeting with your enemy? Surface or ground combats are more realistic, under this side. |
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Doesn't stop it being great fun, though. ;) |
Just got my copy of DC yesterday. I've been playing SHIII for about 6 months now, and it's a bit of a graphics-backwards step, a bit more than I expected, but nothing terribly disheartening about it. Just takes a bit of getting used to. :p
I've played with it enough to know I'd shell out quite a bit for DC2, if it was anything like SHIII. Couple of quick questions: 1) Is there anything resembling a wiki entry on this, or online players documentation listing bugs, mods, etc.? 2) Is there any way of changing a file so that my up and down arrow keys move the visuals up and down, rather than the bass-akwards way it does now? 3) Are there any sites or forums or clubs devoted mostly to DC? Thanks for listening! |
Will there ever be a DC 2 on the market and will it be compatable with SH II, III & IV?
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Most of what you mention here is already implemented in my early IUF prototype. Check this out: http://www.dreadnoughtproject.org/he...reenshot_1.png http://www.dreadnoughtproject.org/he...reenshot_2.png http://www.dreadnoughtproject.org/he...reenshot_4.png It seems we have very common ambitions as your list matches the IUF todo list 1:1 :up: |
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