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-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

Fifi 04-28-19 02:46 AM

Few pictures of work in progress :)

New UZO for all U-Boat, better conning deck textures from watch crew perspective...

Type II:

https://image.noelshack.com/fichiers...4-resultat.jpg

https://image.noelshack.com/fichiers...3-resultat.jpg

Type VIIB and C:

https://image.noelshack.com/fichiers...7-resultat.jpg

https://image.noelshack.com/fichiers...3-resultat.jpg

https://image.noelshack.com/fichiers...8-resultat.jpg

https://image.noelshack.com/fichiers...5-resultat.jpg

Currently testing few other things :D

Kal_Maximus_U669 04-28-19 05:24 AM

Work in progress
 
Really Fifi we take the right direction is cool what software do you use to modder?:Kaleun_Applaud:
good continuation:Kaleun_Cheers:

Fifi 04-28-19 06:06 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2606197)
Really Fifi we take the right direction is cool what software do you use to modder?:Kaleun_Applaud:
good continuation:Kaleun_Cheers:

Thanks!
S3D editor and Photoshop...

Fifi 04-28-19 12:36 PM

Don't you see something new in OM? :D

https://image.noelshack.com/fichiers...3-resultat.jpg

Well, it's a bit upside-down right now, but soon it will be reversed! :haha:
Have to figure out few others things, and maybe sub flags coming :03:

THEBERBSTER 04-28-19 02:34 PM

Fifi
If you follow the path showing in the picture the flag showing is already in the file but is not the selected flag for the boat.
https://i.postimg.cc/fy4QyTqf/captur...019-202929.jpg

I just think you need to swap the flags over.
You will notice all the flags are upside down but come out the correct way up in the game.
Peter

Kal_Maximus_U669 04-28-19 03:00 PM

Work in progress
 
Bah mon Fifi tu t en sors plutot pas mas mal pour un qui dit qu il na pas beaucoup de notion de modeur moi meme j ai s3d et photoshop j ai commencer a ouvrir quelque fichiers mais il faut que je potasse un peu :har:pour comprendre comment cela fonctionne....je debut la dedans le moins que l on puisse dire il ya du taff !! :ping::ping:continue le cahier des charges est respecter encouragement a toi:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Salute:
je me suis permis de poster en francais pour une fois:up:

Fifi 04-28-19 04:14 PM

Quote:

Originally Posted by THEBERBSTER (Post 2606273)
Fifi
If you follow the path showing in the picture the flag showing is already in the file but is not the selected flag for the boat.
https://i.postimg.cc/fy4QyTqf/captur...019-202929.jpg

I just think you need to swap the flags over.
You will notice all the flags are upside down but come out the correct way up in the game.
Peter

I know, this flag was just for a test, i will not take those ones anyway :03:
But it’s time consuming for me. Had to figure out how everything works with S3D, the nodes, the 3D model importation etc...
Fortunately s7rikeback was of great help, a nice guy :yep:

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2606279)
Bah mon Fifi tu t en sors plutot pas mas mal pour un qui dit qu il na pas beaucoup de notion de modeur moi meme j ai s3d et photoshop j ai commencer a ouvrir quelque fichiers mais il faut que je potasse un peu :har:pour comprendre comment cela fonctionne....je debut la dedans le moins que l on puisse dire il ya du taff !! :ping::ping:continue le cahier des charges est respecter encouragement a toi:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Salute:
je me suis permis de poster en francais pour une fois:up:

Le plus dur c’est de comprendre le fonctionnement de S3D, et de l’interaction de toutes les données rentrées dedans...mais ça vient :yep:
En fait faut être aussi logique que l’ordinateur!
Avec OM, ça complique tout car pas mal de choses ont été faites, restent stockées dedans mais ne servent plus (ou n’ont jamais servi)...
Dans le dossier textures par exemple, y en a plein qui ne servent pas.

Slyguy3129 04-28-19 08:48 PM

By chance does this solve the not being able to hear ships in hydrophones issue?

I'm dying to play OM agqin!

Fifi 04-29-19 01:05 AM

Quote:

Originally Posted by Slyguy3129 (Post 2606312)
By chance does this solve the not being able to hear ships in hydrophones issue?

I'm dying to play OM agqin!

I’m afraid not (yet).
So far i was able to hear every single ship, but i know there is a bug in SH4 when a ship is sailing too slowly, the prop sound can’t be heard.
Of what i understood in the FOTRSU thread, the only way to fix this is to set all ships speed in campaign files so they are sailing above a certain speed...a huge work it seems :yep:

Niume 04-29-19 11:58 AM

When laying on seabed at 128x time compression. I take damage. Plus would be nice if you add dark wraith fire damage mod.

Fifi 04-29-19 01:01 PM

Quote:

Originally Posted by Niume (Post 2606403)
When laying on seabed at 128x time compression. I take damage. Plus would be nice if you add dark wraith fire damage mod.

Time compression always screw up things.
Try very low TC for touching ground, it works. Then you can go X8000 if you want :D

Niume 05-01-19 05:55 AM

Another good addition to the mod would be better torpedeo skins.
Something like this would be nice.
https://www.part.lt/img/5cc79c3f7847...5af05d1820.bmp

Fifi 05-01-19 07:33 AM

Well, not in the works actually...

But as a head up, i’m Very satisfied with the version 2 that will come soon.
Plenty cool stuff :up:

Have to postpone it for few days (tomorrow i’m Not home) but with chance Thursday it will be here :03:

Fifi 05-03-19 03:59 AM

NEW VERSION 2 IS OUT !!

See post one updated :up:

You can delete first version, and download + install this new one...

Hope you'll like it :salute:

propbeanie 05-03-19 09:27 AM

Quote:

Originally Posted by Fifi (Post 2606982)
NEW VERSION 2 IS OUT !!

See post one updated :up:

You can delete first version, and download + install this new one...

Hope you'll like it :salute:

Love it! Fantastic, sir! I especially love this in your first post:

https://image.noelshack.com/fichiers...0-resultat.jpg

all you need to do is catch it at sunset sometime... :har:

:yeah:


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