Probably, working with separate library files is more complicated than just having copies of models within one *.dat file. Examples you can find in the seaforts by privateer (see GWX; I think these were the first items using that technique) or the directors, boats, bridge equipment in the *.dat files of Southhampton and Fiji I did recently.
|
Quote:
|
Right, and it offers the opportunity of having different types of ice floes by simply re-combining them.
|
Another Item yet to address. When Drift Ice collides with any part of another iceberg model and nodes. Damage is spawning numerous Lifeboats and Debris. I need to set up something in the Zone file to give the Iceberg damage its own unique ice looking debris separate and non-interfering with other Ships Damage. Possible? Not worried quite yet building a new Beta version but in the future.
|
Quote:
Quote:
|
@mikey117us
After some tests with icebergs, I get CTD. Win7x64 8 Gb RAM http://www.subsim.com/radioroom/imag...n_Confused.gif I have too many icebergs. I'll wait for the final version. |
I am testing a new library.dat file and surrounding the icebergs with different models using Placement. Also simplified drift ice models will be made. I tried.eqp as well. The placement approach and .eqp approach work the same. Placement is the easiest to manage. Until I lighten the drift ice load the CTDs will occur.
|
Stand by for update! Minor Tweaks to the Beta Mod only left to do.Stable Version Up and Running! NO CTDs Encountered Thus Far! And, in several Environments, and MOD Soup, GWZ 16km. MEP V5 with Green Water. MEP v6. Here is my MOD LIST for the Stable Version Beta Test:
Elite U-Boat Binoculars with Missing Binocular Fix Hollywood_part_2 Rubini´s Underwater dust&plancton v1_no blur Sh3_volumetric_clouds&fog_V2.2 Torpedo damage Final ver2.0 1 Torpedo 1 ship Aces' Modified Headphones Compulsory U-boat Headdress - GWX Expansion Bearded faces Merchant_fleet_Mod_3.3-Improved LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 Rowers_for_LifeBoats&Debris_v3B Rbs1_SH4_Effects_GWX_30_71 Rbs10-enhancedoilexplosion Rbs2-Forsoundsandstarshells Rbs3withlifeboat Materials_Test Materials_Test_II Frog_all-in-one_ships Z_Southampton_Fiji_mod EnvSimAct_10 DD_OH_V3.09_20091209162038 Depthcharge Shake v2.01 DD_OH_V3.09_ConningDeckCam_Fix_20091210230737 DD_OH_V3.09_Fix_for_NVD_DC_Shake_001 TKSS18_Turms-Fixed U-Boats Compilation German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) FixAllSubGWX KM_Trop_Winter M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 sobers 3d waves M.E.P v6 - VisualSensors for GWX3 TKSS18 U-255_artic_early Z_NCO_Flower_The Cruel Sea Mod Z_Ice_Beta_v.9b Z_Ahnenerbe WideGui 1920 x 1080 Final Beta Release in the Next 24-48 hrs. Thanks:Kaleun_Salute: http://i.imgur.com/E4PRkoV.jpg |
Looks good. ! :up: I can create the sound to attach to the ice pack unit if you want.
|
Looks good! :Kaleun_Applaud:
What about an improved texture? If you need animals... I have some penguins ;) |
Quote:
|
Penguins are in Antarctica, not Arctic. I Have a Polar Bear model in .obj ,model is from the internet but no textures. I have fully intended to include it ( after texturing ) in a final release.
|
Stable Beta Wip for testing.
A little late but I have had a very stable running Beta mod for at least 72 hours. Your testing again needed. http://www.mediafire.com/file/cf227u..._Beta_v.9b.zip http://i.imgur.com/sWOtB5l.jpg |
The mission loads, I'm in my submarine, and the game crashes immediatly ...
|
If you have the single missions Ice ice baby, in your game disable the mod, open data, remove SingleMission folder. Try again.
|
All times are GMT -5. The time now is 07:51 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.