SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Jutland (https://www.subsim.com/radioroom/forumdisplay.php?f=237)
-   -   Screenshot Thread... (https://www.subsim.com/radioroom/showthread.php?t=147517)

Bullethead 02-14-09 01:53 PM

Quote:

Originally Posted by AVGWarhawk
My favorite is the shockwave when a large caliber shells hits how. Very cool. Note also, the vessel is leaning to port as a result of the blast and recoil.

I like night battles myself. When guns fire, shells hit, and starshells pop, there are these cool flashes like you see in old "Victory at Sea" footage. Ships glare blue under searchlights and starshells light the water up yellow. Very pretty :)

TheSamuraiJedi 02-14-09 05:39 PM

Yes indeed!

Bullethead, have you folks considered expanding on the magazine explosion by adding some different particle effects? I know theres a limit to which can be done with the current engine and maintaining effective FPS, but perhaps something akin to what was seen in the "Dogfights!" episode with the destruction of the Hood?

The only reason why I say this is because as it stands its painfully obvious when a ship has blown up, but it doesnt have the same..violent effect, does that make any sense?

Bullethead 02-15-09 11:32 AM

Quote:

Originally Posted by TheSamuraiJedi
Bullethead, have you folks considered expanding on the magazine explosion by adding some different particle effects?

As I said in your other thread, it's something we'd like to do eventually but right now eye candy is having to take a back seat to issues that affect gameplay.

Lempereur1 02-18-09 09:30 PM

Quote:

Originally Posted by TheSamuraiJedi
Yes indeed!

Bullethead, have you folks considered expanding on the magazine explosion by adding some different particle effects? I know theres a limit to which can be done with the current engine and maintaining effective FPS, but perhaps something akin to what was seen in the "Dogfights!" episode with the destruction of the Hood?

The only reason why I say this is because as it stands its painfully obvious when a ship has blown up, but it doesnt have the same..violent effect, does that make any sense?

IT is far more work than you may realize.

Ther are 900+ ships in the Jutland Data base.

Each and every one would have to have a complete exploding model mapped along with all the additional particles.

Zakalwe 02-25-09 02:12 PM

Some pics from my actual campaign:

CLs "Wiesbaden" and "Elbing" on a sweep off Flanders

http://www.zakalwe.de/pics/cl1.jpg

"Wiesbaden" from the bridge of Elbing

http://www.zakalwe.de/pics/cl2.jpg

HSF in cruise formation

http://www.zakalwe.de/pics/MArschformation.jpg

Morning Glory

http://www.zakalwe.de/pics/morning glory.jpg

Heavy metal from the distance

http://www.zakalwe.de/pics/smoke on the water.jpg

Sailor Steve 02-25-09 04:33 PM

Aw, man, all those coal-burners are polluting the atmosphere. You guys should be ashamed!

Great effect. You can never have too much smoke.:rock:

Lempereur1 02-26-09 10:48 PM

Smoke
 
We cant wait until the graphic cards evolve enough so that the average card deployed to the public will be able to handle loads of smoke without having to use 40% of the render pipeline to do it!

Jim Rose

Lempereur1 02-26-09 10:49 PM

Morning Glory
 
Wow that morning glory is awesome!

Jim Rose

Zakalwe 02-28-09 06:22 PM

Quote:

Originally Posted by Lempereur1
We cant wait until the graphic cards evolve enough so that the average card deployed to the public will be able to handle loads of smoke without having to use 40% of the render pipeline to do it!

Jim Rose

Jim,

how about an option for those with more powerfull machines?

Z.

Deamon 03-07-09 04:40 AM

Can someone maybe post some shots of the u-boats ? :hmm2:

What u-boat types are there in the game at all ?

Bullethead 03-07-09 09:25 AM

Quote:

Originally Posted by Deamon
Can someone maybe post some shots of the u-boats ? :hmm2:

I'll see what I can do. They tend to dive at the start of battles so are hard to catch on film.

Quote:

What u-boat types are there in the game at all ?
German:
  • UB I & II
  • UC I & II
  • UE
  • Diesel boats of all classes from about U 19 to U 66
Brit:
  • Coastal types: B, C, F, H, V
  • Overseas types: D, E (all versions including minelayers), G, J
French:
  • Small: Sirčne, Aigrette
  • Large: Pluviôse, Amiral Bourgois

iambecomelife 04-17-09 03:49 AM

Anyone care to take snapshots of the game's merchant shipping? (Yes, I know - I have a weird interest in cargo ships...):oops:

Gammel 04-27-09 04:37 AM

Hello, im about to purchase - had a good time with the demo scenario.
I´d love to see some more screenshots and have some questions:

1. Is rain modeled visually in the game? Screenshots available?? :sunny:

2. could someone please post screenshots with landmass / coastal line in sight?

3. is shore target bombardment possible - screenshots very welcome here too.

4. is it possible to expand the visible game log during battles to a more verbose version like smaller caliber hits, crew casualties, detailed system damage...

5. a screenshot with the worst seastate possible in game would be great too.

thanks in advance!

Bullethead 04-27-09 09:30 AM

Quote:

Originally Posted by Gammel (Post 1091345)
Hello, im about to purchase - had a good time with the demo scenario.

Howdy Gammel, glad you like it.

Quote:

I´d love to see some more screenshots...
Here's the screenshot thread in our other forum: http://forums.gamesquad.com/showthread.php?t=81030

Quote:

1. Is rain modeled visually in the game? Screenshots available??
Yup, lotsa little dots coming down. You can see that in some of the screenshots. The rain is also localized, in that sometimes it's not everywhere on the 200km x 200km battlespace at the same time. The LOS system takes all that into account.

[/quote]2. could someone please post screenshots with landmass / coastal line in sight?[/quote]

There are some in that thread. However, be advised that our land graphics aren't spectacular. No Cliffs of Dover--everthing is rather low and rounded, with very little detail. There are clusters of buildings for the towns, though, and all 400-odd lighthouses in the campaign area are faithfully represented in their correct positions.

Quote:

3. is shore target bombardment possible - screenshots very welcome here too
In the campaign, you can do bombardments of enemy ports, but that doesn't create a battle unless the enemy has some ships there, too. There, however, about 1000 shore guns in the game, all historically researched. This appear on the land during battles in their areas, and you can shoot at them if you want to, instead of enemy ships. It's not likely to do much good, however, because they're very small targets.

Quote:

4. is it possible to expand the visible game log during battles to a more verbose version like smaller caliber hits, crew casualties, detailed system damage...
Not at present, I'm afraid. In campaign battles, a separate report is created showing which ships were involved and what happened to them, but no detailed info.

Quote:

5. a screenshot with the worst seastate possible in game would be great too.
I don't think anybody's taken a pic with a 200-knot wind blowing, because I don't think such storms happen in the North Sea :D

Gammel 04-27-09 11:14 AM

thanks for your long and kindful reply, Bullethead.
I´ll buy the game this evening.
Maybe it will be even possible for you to add some of the features i've asked about later...

http://i65.photobucket.com/albums/h2..._seconds-1.jpg

Beautiful pictures from the game other forum you mentioned! The one above is from the user @Kotori87 from the gamesquad forum, hope it's not a problem posting it here.
The games log output on the picture here above seems more than i get from the game - strange, i'll have a look again.
And hey - the shoreline looks not that bad. At least it's there :up:


All times are GMT -5. The time now is 10:13 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.