Will do a TM and RFB version Soon (TM).
Without the crew constantly looking at me, we've been spotting some ships. Plus, I've never eaten so many sandwiches in all my life. |
Just installed it myself. Works great!:rock:
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i replaced my RUIM mod with this. you did a fantastic job!
thread drift... i was getting a little bored of the formal crewman (RUIM), i dont think it was all that real... the hats, medals, ranks ect inside the ship. It sure looked nice and polished but this eye fix was a fantastic relief. if anything, someone should come up with a shorts and flip flops mod for the crew man. I think that may have been more accurate to what they wore at sea... i digress. thanks Nisgeis, nice job. |
All these mods and I've never used them... is the RUIM the Real Uniform something something mod? Is that what's part of TMO and RFB?
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Caps and uniforms
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:DL Captain Cox - Nav tools - periscope graphics. - officers cap and crew uniforms:o - smaller seabed rocks - smaller seaplants (medium version) - pull down speed chart mod It is Captain Cox work and I think that "fall of the rising sun" also has Captain Cox mod. If Iremember right you do not have to ask permission but only give gredits to Captain Cox and Ducimus in your readme and that you are willing to share your work. :woot: |
I was expecting a Black Pirate "Eye Patch".........
Im disappointed ! ;) Nice Work ! :up: |
Thanks Captain and Budds :-).
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:o Or rather :dead: :rotfl: |
I did not notice such problem at myself ...
it can be not good initialization of eyes animation ... |
Eye or no eye
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Command room eyes were ok. Also when I Renamed EyeBallsPS.FX To disable it, my bridge eyeles zombies went to Command room and command room Good eye crew went to bridge. Why it happened I do not know Maybe Missing "EyeBallsPS.FX" file forced game engine use different "initialization of eyes animation"as you say. But I woud be interested to know if you who do not have this eye problem, Downloaded and tried this "Eye Partch" . to see if it makes any problem for you. If not then what ever is behind this eye problem ,is solved I hope.:woot: |
Do you have the same problem after use "Eye Partch"?
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have any problems with eyes, have any problem with "eye Patch mod.:hmmm: Edit: If you meant that while using "Eye patch" mod disabling "EyeBallsPS.FX" has any effect, the answer is: it does not .(maybe eyes are shaded a bit differently but I can not see any difference.) |
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P.S. In early version of game sometimes i had blind crew right after loadings of game and after reload all was OK ... And ... You know that each character type has the StateMachine Class and accordingly the animations sequences (depending on a situation) ... and may be not obligatory to change geometry and another (delete EyeBall controller)? ... though it can be one of variants ... |
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