Hmm i get the feeling your not getting it. Your course, speed, etc meens nothing in determining angle on bow. Angle on bow is a mesurement of the bearing to your uboat from the perspective of the target ship. Here ill give you some more picture examples
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X Target ship Ill say it again, imagine your on the bridge of the ship your targeting, looking out on your uboat, the angle from the bow of the target ship to the direction of your uboat. Is the AoB Some more examples just to be sure you got it :) in the following 3 examples the target ship is going east past your position and your facing north Code:
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"Where does he get those wonderful toys?"
Does anybody know where people get those wonderful Camoflage Hull-skin effects?
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Great topic this, extremely useful for new captains like myself. Good job. :up:
So far I'm missing only one thing and since I had been searching for it for a while you might want to add it too: Can I play music through the gramaphone without being detected? Yes. Enemy AI do NOT hear you playing the gramophone. I is solely for your entertainment. You may even keep on using it while in silent running. |
NeonSamurai- thx
Just started to play SHIII and being qiute a long time dangerous waters player which is supposed to be harder than SH3 to master I kind of got busted at not knowing the basic sub stuff like what AOB is. I dond get it though why so many super complicated precedures to kill your enemy are posted here which got me confused since I figgured out that it is so easy to get a firing solution- just draw a line along your enemys course and use the protactor tool to get AOB (works every time). Mesure distance with periscope and use 3:15 rule to get speed. No tricky parts... I think;) I do miss cetrain stuff like TMA rulers, more complex sonar (DAEMON to get speed), ABILITY TO ACTUALLY SET PROPER COURSE:damn::damn:, "better" god's eye- ability to show ships but only rough and at close range so TMA would still be needed (its one of tha basis of sub tactics) not show precise location of every leaf in the ocean or show nothing at all:damn: (I'm playing only for 2 days so if any of this things are present in the game plz tell me) |
Ya there are some stuff i wish SH3 had from DW (more some of the interface stuff). Of course there is also stuff i wish DW had that SH3 does (like an open ended campaign for example).
As for the tricky parts, well it depends on if you are using god's eye view or not on the map, If your having to plot everything yourself it gets alot harder as alot of values like AoB you can only guestimate initialy. Also its alot more work intensive. Alot of the more complex guides are for stuff like plotting intercepts of convoys etc. Also the tactics are quite different between a Nuke which can hit speeds as fast as any surface ship (short of a hydrofoil or hovercraft) under water, and has long range guided standoff weapons, and a U-boat which can hit almost 20 knots on the surface, and less then half that submerged. Which generaly has no long range weapons and tends to use mostly dumb weapons or very primitive seekers. |
Coldplay
Does anybody know where I can get the 'speed of sound' Mod, that gives a realistic delay on distant explosions?
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One word of warning: you will get that delay on ALL explosions. For someone like me who does all his shooting from 500 meters or less it's less realistic, not more.
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Sorry for stupid* question, but can someone answer me when can I deploy decoys? It's always darkened so I can't use the icon (type VII-C)
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You need to install the bold decoys when they become available in the equipment section while at base.
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Thanks a lot! |
I note the wiki tutorial only speaks to the last convoy. I have a problem with the first convoy. I take out the stationary merchie and then the tanker. I then head after the merchie to the west,. By the time I run her down, I've lost track of the small tanker to the SE. What would be a better order of attack?
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Umm not sure what you meen. do you meen the in game tutorial missions? or something else?
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