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-   -   [REL] Improved SH5 HMS Nelson class battleship for SH3 (https://www.subsim.com/radioroom/showthread.php?t=229585)

Fubar2Niner 02-08-17 03:52 PM

Two questions
 
@Kendras

Very nice mate, just two things;

1) No longer have camo :(

2) The stair case at the stern is lowered, this would not be the case at sea. Would it be possible to raise it?

Best regards.

Fubar2Niner

Kendras 02-08-17 04:04 PM

Quote:

Originally Posted by Fubar2Niner (Post 2464530)
@Kendras

Very nice mate, just two things;

1) No longer have camo :(

2) The stair case at the stern is lowered, this would not be the case at sea. Would it be possible to raise it?

Best regards.

Fubar2Niner

1) Yes :(

2) I will try this !

Fubar2Niner 02-08-17 04:11 PM

Many thanks for your efforts :salute:

Fubar

Jeff-Groves 02-08-17 05:03 PM

Any 3D Unit models exported from SH5 do not need to be adjusted for SH3/4 as far as where to place them.
Everything would be 0,0,0 for the X,Y,Z.

That's the short version.
:haha:

Do you really want the long version as to why?
:doh:

gap 02-08-17 08:41 PM

Quote:

Originally Posted by Jeff-Groves (Post 2464565)
Any 3D Unit models exported from SH5 do not need to be adjusted for SH3/4 as far as where to place them.
Everything would be 0,0,0 for the X,Y,Z.

That's the short version.
:haha:

Do you really want the long version as to why?
:doh:

Well, I think that moving objects around through their 3D coordinates or via node/bone translation offsets doesn't make much difference. One might object that their center of mass is going to be affected, but I think the game calculates it automatically based on object's geometry, as if it had an omogeneous density.
There is an important exception though: in SH5 as in SHIII, sub-objects which need to be animated such as dive planes, rudders, and aircraft control surfaces which are pivotting around an axis, need their axis of rotation to coincide with the appropriate axis in the 3D space, and they are placed in their correct position relative to the unit they are part of, trough node/bone offsets.
I don't remember if TDW's GR2 Editor adds bone offsets to mesh coordinates during the export process, but if it does, this feature should be done optional for the reason I said above :yep:

SquareSteelBar 02-09-17 06:08 AM

Quote:

Originally Posted by Kendras (Post 2464515)
...Link updated !...

Since the IDs still haven't been changed your Rodney causes CTD again.
Many IDs are identic to the stock game Nelson's IDs.

I really don't know what you're doin'... :doh:

Kendras 02-09-17 06:21 AM

Quote:

Originally Posted by SquareSteelBar (Post 2464639)
Since the IDs still haven't been changed your Rodney causes CTD again.
Many IDs are identic to the stock game Nelson's IDs.

I really don't know what you're doin'... :doh:

Well, I saw that many ID of the SH5 Nelson/Rodney were identical to the GWX Rodney, so I supposed that ALL ID in this SH5 unit were identical to GWX Rodney. But now you tested, and it seems that this SH5 unit has ID from both SH3 Nelson and Rodney. All ID will have to be checked one by one ... Will take time ! Sorry. Maybe you can help and remap ID of both SH5 Nelson and Rodney ? :D

SquareSteelBar 02-09-17 06:43 AM

Quote:

Originally Posted by Kendras (Post 2464643)
...Maybe you can help and remap ID of both SH5 Nelson and Rodney ? :D

The GWX Nelson IDs already have been changed by GWX team, so it's not needed to change them again.

I'll do it for your Rodney in post #1.

Kendras 02-09-17 07:33 AM

A stupid question (just to be sure) :

Did you try the SH5 Rodney after having disabled the SH5 Nelson ?

SquareSteelBar 02-09-17 07:42 AM

SH5 Nelson? Where to find it?

SquareSteelBar 02-09-17 08:05 AM

Here you are:

HMS Rodney converted from SH5 [IDs remapped]

Fubar2Niner 02-09-17 08:14 AM

Quote:

Originally Posted by SquareSteelBar (Post 2464677)


When I try to download this I just get a ton of pop ups!

Fubar2Niner

EDIT: NM works now

Kendras 02-09-17 01:19 PM

Quote:

Originally Posted by SquareSteelBar (Post 2464670)
SH5 Nelson? Where to find it?

I mean the first version of this mod, of course.

I personnally tested, and I see no incompatibility between the Nelson from GWX, and the Rodney from SH5 :

http://i.imgur.com/M7QhbSt.png

So, only the SH5 Nelson has to be remapped.

Best !

VonDos 02-09-17 01:25 PM

1 minute remapping with dear old Pack3d and all works :-)

Best regards,
Vd

SquareSteelBar 02-09-17 01:28 PM

Quote:

Originally Posted by Kendras (Post 2464808)
...I see no incompatibility between the Nelson from GWX, and the Rodney from SH5...

The incompatiblity was/is between stock Nelson [unmodded SH3 v1.4] and your unremapped/uncloned Rodney <-- [DL from post #1]
__________________________________________

Quote:

Originally Posted by VonDos (Post 2464810)
1 minute remapping with dear old Pack3d and all works...

That's exactly what I did.


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