Two questions
@Kendras
Very nice mate, just two things; 1) No longer have camo :( 2) The stair case at the stern is lowered, this would not be the case at sea. Would it be possible to raise it? Best regards. Fubar2Niner |
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2) I will try this ! |
Many thanks for your efforts :salute:
Fubar |
Any 3D Unit models exported from SH5 do not need to be adjusted for SH3/4 as far as where to place them.
Everything would be 0,0,0 for the X,Y,Z. That's the short version. :haha: Do you really want the long version as to why? :doh: |
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There is an important exception though: in SH5 as in SHIII, sub-objects which need to be animated such as dive planes, rudders, and aircraft control surfaces which are pivotting around an axis, need their axis of rotation to coincide with the appropriate axis in the 3D space, and they are placed in their correct position relative to the unit they are part of, trough node/bone offsets. I don't remember if TDW's GR2 Editor adds bone offsets to mesh coordinates during the export process, but if it does, this feature should be done optional for the reason I said above :yep: |
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Many IDs are identic to the stock game Nelson's IDs. I really don't know what you're doin'... :doh: |
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I'll do it for your Rodney in post #1. |
A stupid question (just to be sure) :
Did you try the SH5 Rodney after having disabled the SH5 Nelson ? |
SH5 Nelson? Where to find it?
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When I try to download this I just get a ton of pop ups! Fubar2Niner EDIT: NM works now |
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I personnally tested, and I see no incompatibility between the Nelson from GWX, and the Rodney from SH5 : http://i.imgur.com/M7QhbSt.png So, only the SH5 Nelson has to be remapped. Best ! |
1 minute remapping with dear old Pack3d and all works :-)
Best regards, Vd |
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