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FLT 1 & FLT 2 would be cool. Especially if USS Memphis SSN 691 made the FLT 1 roster. :salute:
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Here's a preview of the reworked model and texture. For some reason things are just clicking in my head for modeling and texturing so we'll see how this turns out. Still more I need to do like the stern planes, draft markings, and tweaking node locations. Once that's all done it'll be on to the file work and testing in game, tweaking, retesting, over and over until done.https://i.imgur.com/pyoGEZp.png
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Looking beautiful!!!
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Nothing to update, just wanted to say project is still alive but I haven't had time to work on it recently. Work picked up unexpectedly and any free time has been spent unwinding after a long day.
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Very understandable, young feller... :yeah:
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Any updates? I’ve been hoping out for this lol!!
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Not yet unfortunately. I'd like to work on it over the holiday break but hard to say.
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VLS
Has anyone attempted to put VLS on the Los Angeles with 8 launchers in the bow ????? I'm toying with a idea of a modern campaign against china mostly having flags changed and adding some of the cold war stuff you guys came up with,, I'm an idea guy alot of this is above my pay grade I did doll up the Skip Jack to carry the mk48 or it came that way I don't know,, but it's fun to command,, I have put the Le Terrible over the Los Angeles to get the cruise missiles to be played.
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"Guns" have to be above the waterline, "Torpedoes" have to be below, so therefore, you cannot (in theory) do a vertical launch... However, if you have a "missile gun", such as what a "torpedo gun" is, and attach it to your sub at "launch depth", with the hidden "missile gun" sticking out of the water enough, in place of the "smoke / flare", you could do a "missile launch" animation... maybe... ?? What to do after that though? A consultation with Jeff-Groves might be in order... 'course, that "gun" might interfere with your ice cap sail-under... lol :salute:
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