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-   -   [REL] "New" old unit: Queen Mary ocean liner \ troop transport (Reworked 2017 edition) (https://www.subsim.com/radioroom/showthread.php?t=233268)

Kendras 09-09-17 08:51 AM

There is also another problem about the length of the ship (I've just realised) :

https://i.imgur.com/6lQEwqf.png

VonDos 09-09-17 10:03 AM

Quote:

Originally Posted by Kendras (Post 2511413)
There is also another problem about the length of the ship (I've just realised) :

...

Hi mate.
Are you sure about this draw scale?
My QM is based on original UBOAT234 model, lenght come from this. While reworking i've also tryed sh5 "huge ocean liner" (SH5's Queen Mary) model (from ubisoft), hull obj lenght was really similar:

https://image.ibb.co/mXqq3a/sh5VSsh3.jpg

Similar side view and orthogonal projection method.

If this is wrong and your drawn is correct, my model will be a total loss.
Best regards,
Vd

ps in every case, you can see bow design match.

Kendras 09-09-17 10:21 AM

Quote:

Originally Posted by VonDos (Post 2511423)
Hi mate.
Are you sure about this draw scale?
My QM is based on original UBOAT234 model, lenght come from this. While reworking i've also tryed sh5 "huge ocean liner" (SH5's Queen Mary) model (from ubisoft), hull obj lenght was really similar:

https://image.ibb.co/mXqq3a/sh5VSsh3.jpg

Similar side view and orthogonal projection method.

If this is wrong and your drawn is correct, my model will be a total loss.

I've checked in wings3D, and your model has the correct length and width. So the problem is only about heigth, which seems correct on the SH5 model.

gap 09-09-17 11:51 AM

Quote:

Originally Posted by Kendras (Post 2511413)
There is also another problem about the length of the ship (I've just realised) :

I have compared the dimensions of VonDos' model (measured on an hull model he sent me via PM) with the real Queen Mary dimensions. Here they are:

Length overall: 312.3 / 310.7 m (+0.5%)
Length between perpendiculars: 291.9 / 294.1 m (-0.7%)
Beam: 36.2 / 36.0 m (+0.6%)
Draught: 12.9 / 11.9 m (+8.4%)

All in all, I would say that the model by VonDos gets acceptably close to Queen Marie's dimensions. The one significant discrepancy is about draught. The latter may vary depending on cargo + passengers weight; 1 meter of draft between an empty and a fully loaded ship is a big difference, but still plausible.
Talking about overall shape, though with some exceptions (see below), I think the current hull shape matches pretty well one of the construction plans I have found on the web:


Talking more in particular about the bow, I think its profile is pretty good, though the bullwarks might need to be lowered a bit...


Where in my opinion there is still a lot to be improved, is the bridge...


the superstrucuture in general (many corrections, too many for listing them here), and hull's stern profile, which is also totally wrong... :yep:


Kendras 09-09-17 01:26 PM

This picture shows where VonDos' model is too high :

https://i.imgur.com/pAmlhEk.png

VonDos 09-11-17 11:34 AM

At this point, maybe i could try to convert and remap sh5'hull, using modded funnels, masts, ecc on her.

Something like this:

https://image.ibb.co/ky19Gv/SH3_Img_...8_23_23_89.jpg

https://image.ibb.co/i1j73a/SH3_Img_..._24_45_947.jpg

What do you think about this?

If i'll continue with this conversion, this will require weeks in UV remapping, repositioning nodes, rework and adapt details.. btw this hul has an interesting detail level.

Best regards,
Vd

Kendras 09-11-17 12:08 PM

Quote:

Originally Posted by VonDos (Post 2511816)
At this point, maybe i could try to convert and remap sh5'hull, using modded funnels, masts, ecc on her.

Something like this:



What do you think about this?

Oh yeah ! Please do this, Von Dos ! Keep the most detailed models (from SH5 or from you) for each parts ! But first check SH5 hull with a real construction plan. Even if the general aspect on your screenshots looks already better. :yep:

Before modifying the small details on the hull (windows, doors, stairs), could you send a beta test version to us, in case some additional tweaks are needed ?

Quote:

Originally Posted by VonDos (Post 2511816)
If i'll continue with this conversion, this will require weeks in UV remapping, repositioning nodes, rework and adapt details.. btw this hul has an interesting detail level.

No matter the time, this beautiful ship deserves it ! :yep: :yep: So, unless you have other and more urgent projects, I think you should keep working on this "new" old unit ! :up:

By the way, it's a good opportunity to improve the textures, in particular the black hull, the (too big) white line between black and red hull, and the wooden floors. Last thing, could you make the windows black instead of light blue ? Or even better : 3D moddeled, in order we can add a light texture during the night ! :)

VonDos 09-12-17 02:13 PM

Up to date pic...

https://image.ibb.co/kg7UYa/SH3_Img_...1_4_16_752.png

far from release... but still working..

Best regards,
Vd

ps windows are 3d objects in this model..

Kendras 09-13-17 02:41 PM

Quote:

Originally Posted by VonDos (Post 2512089)
Up to date pic...

far from release... but still working..

ps windows are 3d objects in this model..

Great ! :yeah:

What do you think about new colors ?

https://i.imgur.com/z6daiFy.png

the_frog 09-13-17 03:07 PM

Quote:

Originally Posted by VonDos (Post 2512089)

... and please consider longitudinal planking for all decks ...

gap 09-13-17 06:31 PM

Quote:

Originally Posted by VonDos (Post 2512089)
Up to date pic...

far from release... but still working..

Best regards,
Vd

ps windows are 3d objects in this model..

Looks good, but I would need to overlap the new superstructure mesh with a blueprint, to tell you how accurate it is :up:

Quote:

Originally Posted by Kendras (Post 2512343)
Great ! :yeah:

What do you think about new colors ?

The funnel colour looks more similar to the one used by Cunard:

http://www.titanicology.com/sitebuil...ls-663x443.jpg http://www.simplonpc.co.uk/QM1/Funnel-08.jpg

The black band on the hull looks a bit too dark though. It should be darker than it currently is, but not so dark that detail/rust/dirt on it gets lost :yep:

Quote:

Originally Posted by the_frog (Post 2512348)
... and please consider longitudinal planking for all decks ...

Seconded

VonDos 09-14-17 07:51 AM

Hi everyone!

Planking is longitudinal, but ugly textures + graphic effects make really poor this effect. New textures will improve this, i'm looking for this.

@the_frog love those colors, if i send you the original tga, can you modify a little the file with this "Cunard" orange please?

@everyone if you want i can send a beta with the WIP unit.

Best regards,
Vd

gap 09-14-17 09:50 AM

Quote:

Originally Posted by VonDos (Post 2512455)
Planking is longitudinal, but ugly textures + graphic effects make really poor this effect. New textures will improve this, i'm looking for this.

Do the new decks have their texture mapped on the main unit texture or on a separate tga file? :hmm2:

Quote:

Originally Posted by VonDos (Post 2512455)
@the_frog love those colors, if i send you the original tga, can you modify a little the file with this "Cunard" orange please?

I think Kendras was suggesting the new funnel colors with Cunard "scheme", not The_Frog.
Anyway, here is my intepretation of them: I made the bronze color on the funnel more orange-red (if need be, I can do it a bit darker and more red), and I have darkened/contrasted a bit the black bands on funnels and hull:

https://www.mediafire.com/file/venxz.../NPPQ__T01.tga

Let me know how the new colors will look in game :up:

VonDos 09-14-17 12:12 PM

Quote:

Originally Posted by gap (Post 2512476)
Do the new decks have their texture mapped on the main unit texture or on a separate tga file? :hmm2:



I think Kendras was suggesting the new funnel colors with Cunard "scheme", not The_Frog.
Anyway, here is my intepretation of them: I made the bronze color on the funnel more orange-red (if need be, I can do it a bit darker and more red), and I have darkened/contrasted a bit the black bands on funnels and hull:

https://www.mediafire.com/file/venxz.../NPPQ__T01.tga

Let me know how the new colors will look in game :up:

About suggesting the new funnel colors, sorry Kendras, you're right!
Testing now, just a moment!

ps For decks, separate tga file, like original QM 2,01

Kendras 09-14-17 12:52 PM

Quote:

Originally Posted by VonDos (Post 2512455)
@everyone if you want i can send a beta with the WIP unit.

Ok, send to me. :yep:

Quote:

Originally Posted by gap (Post 2512476)
Anyway, here is my intepretation of them: I made the bronze color on the funnel more orange-red (if need be, I can do it a bit darker and more red), and I have darkened/contrasted a bit the black bands on funnels and hull:

https://www.mediafire.com/file/venxz.../NPPQ__T01.tga

Let me know how the new colors will look in game :up:

Looks good ! Will try this ASAP.

Quote:

Originally Posted by VonDos (Post 2512509)
About suggesting the new funnel colors, sorry Kendras, you're right!

No problem. :cool:

Anvar1061 09-14-17 01:10 PM

https://pp.userapi.com/c639517/v6395...gk0bHV4uLQ.jpg

VonDos 09-14-17 04:04 PM

Quote:

Originally Posted by gap (Post 2512476)
Let me know how the new colors will look in game :up:

Voilą, with also a new wooden deck, maybe not definitive, but better than previous. I've also darkened windows and oblos:

https://image.ibb.co/jXytDk/SH3_Img_..._51_35_693.png

https://image.ibb.co/k23RYk/SH3_Img_..._51_54_108.png


Here's a bug with shadow\light into stern =( i'll need a little help for solve this (note, this is original SH5 imported hull, without modifications):

https://image.ibb.co/bDtRYk/SH3_Img_..._52_13_208.png

Quote:

Originally Posted by Kendras (Post 2512522)
Ok, send to me. :yep:

PM closing with WIP link; don't be surprised if a ton of bugs is included, just a work in progress :salute:

Best regards,
Vd

Kendras 09-14-17 08:16 PM

Quote:

Originally Posted by VonDos (Post 2512559)
Voilą, with also a new wooden deck, maybe not definitive, but better than previous. I've also darkened windows and oblos:

Nice ! Here is the same texture with tweaked colors (real in-game colors) :

https://i.imgur.com/p23baJC.png

https://i.imgur.com/h3LfldK.png

Quote:

Originally Posted by VonDos (Post 2512559)
Here's a bug with shadow\light into stern =( i'll need a little help for solve this (note, this is original SH5 imported hull, without modifications):

https://image.ibb.co/bDtRYk/SH3_Img_..._52_13_208.png

The_Frog would solve this easily ! :03:

Quote:

Originally Posted by VonDos (Post 2512559)
PM closing with WIP link; don't be surprised if a ton of bugs is included, just a work in progress :salute:

Thank you very much !

gap 09-15-17 05:38 AM

Quote:

Originally Posted by VonDos (Post 2512559)
Here's a bug with shadow\light into stern =( i'll need a little help for solve this (note, this is original SH5 imported hull, without modifications):

Quote:

Originally Posted by Kendras (Post 2512600)
The_Frog would solve this easily ! :03:

That's something I can hopefully fix too.

VonDos, can you please upload here the hull parts that need to be welded?

https://media.giphy.com/media/3o6Mb5...qcdq/giphy.gif

VonDos 09-15-17 08:08 AM

Quote:

Originally Posted by Kendras (Post 2512600)
Nice ! Here is the same texture with tweaked colors (real in-game colors) :

Thank you very much !

Please can you send me this texture file? =)
Thanks!

Quote:

Originally Posted by gap (Post 2512662)
That's something I can hopefully fix too.

VonDos, can you please upload here the hull parts that need to be welded?

:Kaleun_Wink:

https://www.sendspace.com/file/4w9hvg

Voilą, parts to rework are stern (massive problem), forward superstructure (minor problem) and inserted stern's superstructure part from QM2.01 (if you can, please).

Here's a file with funnels obj also, maybe you can do same work for them, in order to give them a "rounded" design:
https://www.sendspace.com/file/r2pnl0

Best regards,
Vd


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