There is also another problem about the length of the ship (I've just realised) :
https://i.imgur.com/6lQEwqf.png |
Quote:
Are you sure about this draw scale? My QM is based on original UBOAT234 model, lenght come from this. While reworking i've also tryed sh5 "huge ocean liner" (SH5's Queen Mary) model (from ubisoft), hull obj lenght was really similar: https://image.ibb.co/mXqq3a/sh5VSsh3.jpg Similar side view and orthogonal projection method. If this is wrong and your drawn is correct, my model will be a total loss. Best regards, Vd ps in every case, you can see bow design match. |
Quote:
|
Quote:
Length overall: 312.3 / 310.7 m (+0.5%) Length between perpendiculars: 291.9 / 294.1 m (-0.7%) Beam: 36.2 / 36.0 m (+0.6%) Draught: 12.9 / 11.9 m (+8.4%) All in all, I would say that the model by VonDos gets acceptably close to Queen Marie's dimensions. The one significant discrepancy is about draught. The latter may vary depending on cargo + passengers weight; 1 meter of draft between an empty and a fully loaded ship is a big difference, but still plausible. Talking about overall shape, though with some exceptions (see below), I think the current hull shape matches pretty well one of the construction plans I have found on the web: Talking more in particular about the bow, I think its profile is pretty good, though the bullwarks might need to be lowered a bit... Where in my opinion there is still a lot to be improved, is the bridge... the superstrucuture in general (many corrections, too many for listing them here), and hull's stern profile, which is also totally wrong... :yep: |
|
At this point, maybe i could try to convert and remap sh5'hull, using modded funnels, masts, ecc on her.
Something like this: https://image.ibb.co/ky19Gv/SH3_Img_...8_23_23_89.jpg https://image.ibb.co/i1j73a/SH3_Img_..._24_45_947.jpg What do you think about this? If i'll continue with this conversion, this will require weeks in UV remapping, repositioning nodes, rework and adapt details.. btw this hul has an interesting detail level. Best regards, Vd |
Quote:
Before modifying the small details on the hull (windows, doors, stairs), could you send a beta test version to us, in case some additional tweaks are needed ? Quote:
By the way, it's a good opportunity to improve the textures, in particular the black hull, the (too big) white line between black and red hull, and the wooden floors. Last thing, could you make the windows black instead of light blue ? Or even better : 3D moddeled, in order we can add a light texture during the night ! :) |
Up to date pic...
https://image.ibb.co/kg7UYa/SH3_Img_...1_4_16_752.png far from release... but still working.. Best regards, Vd ps windows are 3d objects in this model.. |
Quote:
What do you think about new colors ? https://i.imgur.com/z6daiFy.png |
Quote:
|
Quote:
Quote:
http://www.titanicology.com/sitebuil...ls-663x443.jpg http://www.simplonpc.co.uk/QM1/Funnel-08.jpg The black band on the hull looks a bit too dark though. It should be darker than it currently is, but not so dark that detail/rust/dirt on it gets lost :yep: Quote:
|
Hi everyone!
Planking is longitudinal, but ugly textures + graphic effects make really poor this effect. New textures will improve this, i'm looking for this. @the_frog love those colors, if i send you the original tga, can you modify a little the file with this "Cunard" orange please? @everyone if you want i can send a beta with the WIP unit. Best regards, Vd |
Quote:
Quote:
Anyway, here is my intepretation of them: I made the bronze color on the funnel more orange-red (if need be, I can do it a bit darker and more red), and I have darkened/contrasted a bit the black bands on funnels and hull: https://www.mediafire.com/file/venxz.../NPPQ__T01.tga Let me know how the new colors will look in game :up: |
Quote:
Testing now, just a moment! ps For decks, separate tga file, like original QM 2,01 |
Quote:
Quote:
Quote:
|
|
Quote:
https://image.ibb.co/jXytDk/SH3_Img_..._51_35_693.png https://image.ibb.co/k23RYk/SH3_Img_..._51_54_108.png Here's a bug with shadow\light into stern =( i'll need a little help for solve this (note, this is original SH5 imported hull, without modifications): https://image.ibb.co/bDtRYk/SH3_Img_..._52_13_208.png Quote:
Best regards, Vd |
Quote:
https://i.imgur.com/p23baJC.png https://i.imgur.com/h3LfldK.png Quote:
Quote:
|
Quote:
Quote:
VonDos, can you please upload here the hull parts that need to be welded? https://media.giphy.com/media/3o6Mb5...qcdq/giphy.gif |
Quote:
Thanks! Quote:
https://www.sendspace.com/file/4w9hvg Voilą, parts to rework are stern (massive problem), forward superstructure (minor problem) and inserted stern's superstructure part from QM2.01 (if you can, please). Here's a file with funnels obj also, maybe you can do same work for them, in order to give them a "rounded" design: https://www.sendspace.com/file/r2pnl0 Best regards, Vd |
All times are GMT -5. The time now is 01:43 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.