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-   -   [REL] NewInteriors V2.0... (https://www.subsim.com/radioroom/showthread.php?t=201502)

flakmonkey 01-19-13 05:18 AM

Quote:

Originally Posted by rik007 (Post 1995407)
Hi Flakmonkey. By-the-way. The with crew version seems to be deleted.

yep, ive pulled them temporarily, just until lafeeverted gives the ok to use his das boot clothes mod+ it gives me time to sort out the bugs

LemonA 01-19-13 07:55 AM

Quote:

Originally Posted by rik007 (Post 1995407)
Hi Flakmonkey. By-the-way. The with crew version seems to be deleted.

The without crew version is also deleted.
Also pictures and info are missing for what type of u-boat this mod aims

rik007 01-19-13 08:14 AM

Vaporware! Fortunately I was in time! :D

lafeeverted 01-19-13 09:56 AM

No need to ask, permission given, glad that you like them enough to use them:up: get those files back on line:yep:

flakmonkey 01-19-13 03:56 PM

Quote:

Originally Posted by lafeeverted (Post 1995491)
No need to ask, permission given, glad that you like them enough to use them:up: get those files back on line:yep:

Many thanks, i will re-upload the files as soon as i get a chance.:up:

Anvar1061 01-20-13 11:11 AM

flakmonkey,You do excellent work! But for its use it should be remade! Where the open hatch in a tower? You knew about it. Ask Aces. It does Your work.

jaxa 01-21-13 12:45 PM

When will it be uploaded again?

von faust 01-22-13 09:26 AM

Thanks FM !!!! :yeah:
We are waiting fo a new (re-)upload of Your mod :up:

flakmonkey 01-22-13 09:56 AM

up and running again, now v2.1 with some bug fixes. See post #1 for readme and link:up:

irish1958 01-22-13 10:20 AM

Thanks for this. "Keep up the good work."

Dani 01-22-13 11:55 AM

Just want to report a little bug. The coning tower periscope camera is rotated 90 degrees to the right.

Great work.:up:

flakmonkey 01-22-13 12:14 PM

Quote:

Originally Posted by Dani (Post 1997231)
Just want to report a little bug. The coning tower periscope camera is rotated 90 degrees to the right.

Great work.:up:

Thanks for the bug report:up:

I will release a fix along with v2.2 which is currently a work in progress.

Rickster1 01-22-13 02:26 PM

Thank you for this mod, great work. Just a couple of bugs I think, the divesmen do not dissapear when surfaced and the periscope animation does not go up and down at periscope depth. But never the less great work, thankyou.

flakmonkey 01-22-13 02:35 PM

Quote:

Originally Posted by Rickster1 (Post 1997318)
Thank you for this mod, great work. Just a couple of bugs I think, the divesmen do not dissapear when surfaced and the periscope animation does not go up and down at periscope depth. But never the less great work, thankyou.

The planesmen not disappearing was a deliberate choice, if they did vanish while surfaced you would be able to see their shadows on the bench seat, i tried it and thought it looked a bit strange, i couldnt find a way to switch lightmap textures when the planesmen werent visible to hide their shadows but i will keep working on it.

The obs scope will only move using shift+o if you have the sonar man at his station.:up:

Rickster1 01-22-13 03:18 PM

Ok, thanks. I did not have sonar man there. I must say your modding work to me is better than SH5 developers work and your work has me hooked back onto sh3. Thankyou very much and please keep going for the aft torp room. Thank you.

ninja turtle 01-22-13 04:00 PM

Looking forward to downloading and trying this out. Images look absolutely awesome. Hopefully my PC can handle it :up:

lafeeverted 01-22-13 05:28 PM

I am not seeing any static crew and also no forward torpedo room?

Have I got something installed out of order?

GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX - Lite Harbor Traffic
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V2.1
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Rapt0r's Das Boot Skin
TiefeMkI(German)
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Aces' Modified Headphones
Aces' Super Turms v6 for GWX
Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
MaGui F
German Images for MaGui F
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
Type VII salvo selector
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Merchant_Fleet_Mod_3.2
TMT v2
Supplement to V16B1 (JSGME)
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
Aces' Combined SH3.SDL Files v4
O2-Gauges v2
Elite U-boat Binoculars
Haunting Atlantic Wind
Ice Age
Internal U-Boat Sound Effect
Ambient Hydrophone Sound
Ambient Underwater Sound
Evan82uniforms

fitzcarraldo 01-22-13 06:24 PM

FM: Awesome work!!!

but...I like the Damo's interior lights. Is there some possibility to add an optional mod? For the final release of course.

Many thanks and regards!

Fitzcarraldo :salute:

fitzcarraldo 01-22-13 06:32 PM

Quote:

Originally Posted by lafeeverted (Post 1997427)
I am not seeing any static crew and also no forward torpedo room?

Have I got something installed out of order?

GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX - Lite Harbor Traffic
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V2.1
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Rapt0r's Das Boot Skin
TiefeMkI(German)
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Aces' Modified Headphones
Aces' Super Turms v6 for GWX
Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
MaGui F
German Images for MaGui F
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
Type VII salvo selector
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Merchant_Fleet_Mod_3.2
TMT v2
Supplement to V16B1 (JSGME)
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
Aces' Combined SH3.SDL Files v4
O2-Gauges v2
Elite U-boat Binoculars
Haunting Atlantic Wind
Ice Age
Internal U-Boat Sound Effect
Ambient Hydrophone Sound
Ambient Underwater Sound
Evan82uniforms

The Aces mods contains files of the Interiors v2, and you overwrite the files of v2 with the Aces´s files.

If you put the Interiors v2 after the Ace´s mods, you will have the new interiors, but you lose the Damo´s lights and some stuff of the Super Turms.

No compatibility mods at present day...

Regards.

Fitzcarraldo :salute:

lafeeverted 01-22-13 06:33 PM

thanks


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