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If anyone is finding air raids are happening when your leave harbour - can you please let me know what campaign you are on and what harbour - thanks:salute: |
.just checked your mod, congratulations, air cover os perfect.
I almost went to botton near edinburg. |
everytime i try and run OHII Patch 2 my game wont even load past main menu. If i disable it, i can run like normal.
My soup: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator No Logo Intro Menu_Animation v. 01.00 by AvM MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04 MCCD_1.04_MFCM_1.2.1_compatible nVidia missing lights Shadow Improvement Mod FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.5 OHII Patch 2 >>>>> Goes here mtns - more traffic, nations and ships 1_7i mtns - OHII&HarbourAdditon_Fix_1_5a mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) OHII - Cerberus ship patch TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 sobers see thru wake fix Window_Lights_Redone_V1 R.E.M_by_Xrundel_TheBeast_1.2 stoianm pitch&roll for SH5 V1 (normal) stoianm EnvWeather V1 SH5 sobers green crew training V3 SH5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) Better Torpedo Graphics Critical hits 1.1 Torpedos Church's Compass Dials Mod v2.2 - Option Two Patrol Routine Scripts v. 01.02 by AvM no torp bubbles - fx mod compatable- wamphyri IO_MapCourseLine_normal pencil_mod Carotio_IntercontinentalRadioPack Krauters Automated Scripts (v5_0_0 compatible) Enhanced Ship Recon Manual V2.10 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch SteelViking's Interior Mod V1.2.1_NVidia_Fix Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional scary creaks Advanced Shift Keys 2.3 DBSM NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n Real_Sink_1.0 Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_AFFOE_151 Small_trees_SH5_V1 Reboot's Water Drips 1.1 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith SteelViking's Bunker Fixes V1.0 Change days in bunker MRP 16x9 ratio OPCF_SH5 IO_StrategicMap_4_5_for_TDWv680 IO_ShapeTextures_NO_mod MARINEQUADRATKARTE_map gap - HD 1 deg Scope Bearing v 1.0 PS. Just a question about campaign.. Is there a designated Hull Number (ex. U-21) for the campaign thats in sync, or related to radio messages recieved for orders specifically? |
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It is very hard to guess what is going wrong with your game when you have so many mods in conflict with each other. You should pick the main mods that you like and go for a smaller mod list, this way you will know what each mod does. Anyway back to the issue - Patch2 is working for most people so I am sure it is not it. You can try - remove all mods - install OHIIv1.5 and Patch2 - start a new career. This will test if there are any issues with OHII. While you do this you should also un-soup your MODS folder. To do this copy each mod to somewhere safe (do not just copy the whole MODS folder) and delete the MODS folder. Then run JSGME and a new one will be made. Put back your mods then one at a time. This is something you should do every now and again if you are changing a lot of mods. Quote:
:salute: EDIT: Just noticed that Uekels MTNS mod is up to v1.5b for OHII This is very important that you keep up to date with his mod updates as both OHII and MTNS have to work together. In patch2 for OHII - I changed a playerbase.mis - this is what would have caused your game to ctd. See here for fix http://www.subsim.com/radioroom/show...&postcount=166 |
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Isn't mtns - more traffic, nations and ships 1_7i the latest one? At least is that what I find when searching for 'Uekel,mtns' on the forum Or, should I, when running OHII, add some fix? V1.5b maybe? But, where to find it? Doing this search I don't get anything else but the 1_7i... :hmmm: Regards |
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Here is the Thread from MTNS on SubSim german Forum: http://174.123.69.202/~subsimc/radio...d.php?t=183101 Best regards, Magic |
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Danke |
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@ Khelven - peplace mtns - OHII&HarbourAdditon_Fix_1_5a
with mtns - OHII&HarbourAdditon_Fix_1_5b :up: |
I would love to see if i can use the mtns mod but i do not speak German. Could someone tell me which file i need or put a link up directly to the file i need. I went to the site posted just above but can not tell what or where it is.
I am running ohII full version 1.5 |
CTD Dolphins on Hydrophone
Hi, Thank you Trevally and CO for this great mod. Game play is excelent and I play using full and still runs ok for me.
Only problem i have so far is I ran into some Dolphins on first mission on 1.5 and all was fine till I tried to listen to them via Hydraphone then CTD and tried numerous times and with different mods on and off and still same. Not saying its your or any particular mod. Just asking if any others have had this problem. I would not mind playing around this problem as it is only with Dolphins and if I listen to them myself but its not easy having ships reported coming towards you at high speed and quite a few and not sure what they are. If it is possible to test or try help sort it out please. Thanks!!! |
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look to the bottom part of this post - it is in English http://www.subsim.com/radioroom/show...&postcount=166 :up: Quote:
I will set up a test and check this out - thanks for the report:up: |
Hi Cap Joe
Please download this file and install with JSGME It is a test historical mission that will let you check your hydro sounds for dolphins and ice. Ensure no sound mods are over writting OHII http://www.gamefront.com/files/21024...+hydro+test.7z I can hear them without issue:hmmm: Please let me know how you get on:up: |
Ty travelly. So the file that you told me to go look at there is one that is called
OHII&harboradditions. Does this file contain everything. OHII, MTNS, as well as the harbor thing? |
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Install in this order Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons OPEN HORIZONS II_full v1.5 OHII v1.5 patch2 mtns - more traffic, nations and ships 1_7i mtns - OHII&HarbourAdditon_Fix_1_5b mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) :up: |
Thanks Trevally, Will test now and report.
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Test Results
Hi Trevally, Tested your mission and working fine. Im not sure what else to think of. maybe OH 2 got corrupted somehow or something, will try a few other things and report. Thanks a million.
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Hi, I just wanted to say that this mod is the reason I stopped playing Silent Hunter III and started playing Silent Hunter V. Many thanks.
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Welcome to SubSim Jonstamos!
:sunny:
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