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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Trevally. 11-24-11 04:14 AM

Quote:

Originally Posted by 0rpheus (Post 1792898)
Well either way, with the new patch I had a successful patrol & return to Brest just now, CTD-free (and dual-cards). With the new ship fixes, Full seems much more stable. Top work! :yeah:

:salute:

Thanks Orheus - I think I may try my SLI again:arrgh!: :up:

Quote:

Originally Posted by Silent Steel (Post 1792992)
Report:
To Scapa and back to base :D
I never entered Scapa harbour. Still I find that suicidal.

No CTDs, FPS a steady ~60 (12 Mb RAM)
I'm running my rig with no virtual memory (page file), running RAM only speeds up performance significantly. :yep:

All in all it was a very pleasant trip except for some terrible encounters with some destroyers, 2 of them sunk.
A really close shave.

:up:

Thanks SilentSteel:yeah:

Trevally. 11-24-11 04:20 AM

Quote:

Originally Posted by epsicorse (Post 1793015)
thank you for excellent job

Thanks Epsicorse and welcome to subsim:salute:

If anyone is finding air raids are happening when your leave harbour - can you please let me know what campaign you are on and what harbour - thanks:salute:

U-Falke 11-24-11 03:12 PM

.just checked your mod, congratulations, air cover os perfect.
I almost went to botton near edinburg.

Khelven 11-24-11 06:21 PM

everytime i try and run OHII Patch 2 my game wont even load past main menu. If i disable it, i can run like normal.

My soup:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
nVidia missing lights
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.5
OHII Patch 2 >>>>> Goes here
mtns - more traffic, nations and ships 1_7i
mtns - OHII&HarbourAdditon_Fix_1_5a
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
Real_Sink_1.0
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Small_trees_SH5_V1
Reboot's Water Drips 1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SteelViking's Bunker Fixes V1.0
Change days in bunker
MRP 16x9 ratio
OPCF_SH5
IO_StrategicMap_4_5_for_TDWv680
IO_ShapeTextures_NO_mod
MARINEQUADRATKARTE_map
gap - HD 1 deg Scope Bearing v 1.0


PS. Just a question about campaign.. Is there a designated Hull Number (ex. U-21) for the campaign thats in sync, or related to radio messages recieved for orders specifically?

Trevally. 11-25-11 04:48 AM

Quote:

Originally Posted by Khelven (Post 1793522)
everytime i try and run OHII Patch 2 my game wont even load past main menu. If i disable it, i can run like normal.

Hi Khelven,

It is very hard to guess what is going wrong with your game when you have so many mods in conflict with each other. You should pick the main mods that you like and go for a smaller mod list, this way you will know what each mod does.

Anyway back to the issue - Patch2 is working for most people so I am sure it is not it.
You can try - remove all mods - install OHIIv1.5 and Patch2 - start a new career. This will test if there are any issues with OHII.

While you do this you should also un-soup your MODS folder. To do this copy each mod to somewhere safe (do not just copy the whole MODS folder) and delete the MODS folder. Then run JSGME and a new one will be made. Put back your mods then one at a time. This is something you should do every now and again if you are changing a lot of mods.


Quote:

PS. Just a question about campaign.. Is there a designated Hull Number (ex. U-21) for the campaign thats in sync, or related to radio messages recieved for orders specifically?
Yes - that come with TDWs Ui and can be changed with the options editor. The control for the messages is also within the UI where it check your number and adds that to the messages (red ones)

:salute:


EDIT: Just noticed that Uekels MTNS mod is up to v1.5b for OHII
This is very important that you keep up to date with his mod updates as both OHII and MTNS have to work together.

In patch2 for OHII - I changed a playerbase.mis - this is what would have caused your game to ctd.
See here for fix http://www.subsim.com/radioroom/show...&postcount=166

Silent Steel 11-25-11 05:23 AM

Quote:

Originally Posted by Trevally. (Post 1793769)
EDIT: Just noticed that Uekels MTNS mod is up to v1.5b for OHII
This is very important that you keep up to date with his mod updates as both OHII and MTNS have to work together.

Hi Trevally,

Isn't mtns - more traffic, nations and ships 1_7i the latest one?
At least is that what I find when searching for 'Uekel,mtns' on the forum
Or, should I, when running OHII, add some fix?
V1.5b maybe?
But, where to find it? Doing this search I don't get anything else but the 1_7i... :hmmm:
Regards

Magic1111 11-25-11 05:27 AM

Quote:

Originally Posted by Silent Steel (Post 1793777)
Hi Trevally,

Isn't mtns - more traffic, nations and ships 1_7i the latest one?
At least is that what I find when searching for 'Uekel,mtns' on the forum :hmmm:
Or, should I, when running OHII, add some fix?
V1.5b maybe?
Regards

Hi Mate!

Here is the Thread from MTNS on SubSim german Forum: http://174.123.69.202/~subsimc/radio...d.php?t=183101

Best regards,
Magic

Silent Steel 11-25-11 05:30 AM

Quote:

Originally Posted by Magic1111 (Post 1793782)
Hi Mate!

Here is the Thread from MTNS on SubSim german Forum: http://174.123.69.202/~subsimc/radioroom/showthread.php?t=183101

Best regards,
Magic

Toll :up:
Danke

Magic1111 11-25-11 05:31 AM

Quote:

Originally Posted by Silent Steel (Post 1793784)
Toll :up:
Danke

Immer gerne! :salute:

Trevally. 11-25-11 05:38 AM

@ Khelven - peplace mtns - OHII&HarbourAdditon_Fix_1_5a
with mtns - OHII&HarbourAdditon_Fix_1_5b

:up:

sirbum69 11-25-11 10:47 AM

I would love to see if i can use the mtns mod but i do not speak German. Could someone tell me which file i need or put a link up directly to the file i need. I went to the site posted just above but can not tell what or where it is.

I am running ohII full version 1.5

Captain Joe 11-25-11 11:54 AM

CTD Dolphins on Hydrophone
 
Hi, Thank you Trevally and CO for this great mod. Game play is excelent and I play using full and still runs ok for me.

Only problem i have so far is I ran into some Dolphins on first mission on 1.5 and all was fine till I tried to listen to them via Hydraphone then CTD and tried numerous times and with different mods on and off and still same. Not saying its your or any particular mod. Just asking if any others have had this problem.

I would not mind playing around this problem as it is only with Dolphins and if I listen to them myself but its not easy having ships reported coming towards you at high speed and quite a few and not sure what they are.

If it is possible to test or try help sort it out please.

Thanks!!!

Trevally. 11-25-11 12:23 PM

Quote:

Originally Posted by sirbum69 (Post 1793932)
I would love to see if i can use the mtns mod but i do not speak German. Could someone tell me which file i need or put a link up directly to the file i need. I went to the site posted just above but can not tell what or where it is.

I am running ohII full version 1.5

Hi Sirbun

look to the bottom part of this post - it is in English http://www.subsim.com/radioroom/show...&postcount=166
:up:

Quote:

Originally Posted by Captain Joe (Post 1793974)
Hi, Thank you Trevally and CO for this great mod. Game play is excelent and I play using full and still runs ok for me.

Only problem i have so far is I ran into some Dolphins on first mission on 1.5 and all was fine till I tried to listen to them via Hydraphone then CTD and tried numerous times and with different mods on and off and still same. Not saying its your or any particular mod. Just asking if any others have had this problem.

I would not mind playing around this problem as it is only with Dolphins and if I listen to them myself but its not easy having ships reported coming towards you at high speed and quite a few and not sure what they are.

If it is possible to test or try help sort it out please.

Thanks!!!

Hi Captain Joe:salute:

I will set up a test and check this out - thanks for the report:up:

Trevally. 11-25-11 12:47 PM

Hi Cap Joe

Please download this file and install with JSGME
It is a test historical mission that will let you check your hydro sounds for dolphins and ice.

Ensure no sound mods are over writting OHII

http://www.gamefront.com/files/21024...+hydro+test.7z

I can hear them without issue:hmmm:

Please let me know how you get on:up:

sirbum69 11-25-11 12:50 PM

Ty travelly. So the file that you told me to go look at there is one that is called

OHII&harboradditions. Does this file contain everything. OHII, MTNS, as well as the harbor thing?

Trevally. 11-25-11 01:04 PM

Quote:

mtns - OHII&HarbourAdditon_Fix_1_5b
===========================

http://www.mediafire.com/?b1tu9d2uqedjoyu

It combines mtns http://www.subsim.com/radioroom/show...60&postcount=1,

with "open horizons II full v1. 5" http://www.subsim.com/radioroom/show...45&postcount=1

and because it fits so pretty, it integrated many parts of HanSolo´s
"Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons" http://www.subsim.com/radioroom/show...43&postcount=1

(all not included in this fix) in the campaign.

Restriction: Unfortunately, it seems don´t work with "Magnum Opus"

Please enable in following order (please just use these versions):

-Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons
-Open horizons II full v1.5; where appropriate Patch and OHII Higher Tonnage Objectives for v1.5
-more traffic, nations and ships
-this fix
(- mtns - OHII & HarbourAdditon_Fix - restore minefields(optional - activate at last))

I have removed the minefields of the original "Open Horizons II" with this version. If you would like to restore these please activate "mtns - OHII & HarbourAdditon_Fix - restore minefields (optional - activate at last)" as the last.

For english shipnames: replace the file "Silent Hunter 5\data\roster\names.cfg" with the enclosed "names.cfg"


The changes of these mods are only active when you start a new campaign. Now due the large amount of data to be processed, this behaves just at the start of a new campaign quite stubborn, but helps (for me at least) the following trick:

- start a new campaign with only these four mods (thus all campaign data is loaded)
- go ca 30 m from the U-boot bunker
- save game
- restore familiar mod-configuration
- this 4 (or 5) mods on top
- start game again and call just saved game

(For those who do not know it: when saving and loading the mod-configuration helps in the JSGME central bar: Tasks...-> save mod profile and load mod profile)

I would also still explicitly point out that both "Harbour_Addition_Environment_Enhancement MOD v0. 5 - Open_Horizons", as well as "OPEN HORIZONS II" are standalone mods and the property of those authors. They are slightly altered by me for technical reasons to enable the interaction. Also allows the ability of this combination to run, not any conclusions about the stability of these mods in detail!

Greetings and a lot of fun and success with it

uekel
All links are within the quotes above

Install in this order

Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons
OPEN HORIZONS II_full v1.5
OHII v1.5 patch2
mtns - more traffic, nations and ships 1_7i
mtns - OHII&HarbourAdditon_Fix_1_5b
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)

:up:

Captain Joe 11-25-11 01:44 PM

Thanks Trevally, Will test now and report.

Captain Joe 11-25-11 01:59 PM

Test Results
 
Hi Trevally, Tested your mission and working fine. Im not sure what else to think of. maybe OH 2 got corrupted somehow or something, will try a few other things and report. Thanks a million.

jonstamos 11-25-11 10:27 PM

Hi, I just wanted to say that this mod is the reason I stopped playing Silent Hunter III and started playing Silent Hunter V. Many thanks.

Gerald 11-26-11 01:24 AM

Welcome to SubSim Jonstamos!
 
:sunny:


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