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-   -   Do we really need a Silent Hunter 6? (https://www.subsim.com/radioroom/showthread.php?t=166229)

walsh2509 03-26-10 03:43 PM

Quote:

Originally Posted by Buddahaid (Post 1335369)
And my bones tell me the DRM schemes are here to stay for PC games, so we just might as well move out of our parents basements and learn how to kiss girls. :o


I might get into a bit of trouble for that ...


52 !

razark 03-26-10 03:45 PM

Quote:

Originally Posted by tonibamestre (Post 1335552)
I expect SH to progress into a mid 70s-modern extreme naval warfare simulator,thus implementing sub forces and being able to manage full CVBGs from several Navies in a GLOBAL coverage.

Simply put, why would you expect this?

There have been 5 versions of Silent Hunter so far. They've all been WWII sims. They've all been sub sims.

With four sequels, the only move to anything beyond WWII sub sim was Destroyer Command, and that was a long time ago. All surface ship and more modern subs have been mods. Nothing official from the devs.

Not that I have a problem with a Cold War/Modern sim. I'm just not sure it fits under the Silent Hunter name.


As for the original question, "Do we really need a Silent Hunter 6?" No. We don't. We didn't need a Silent Hunter 5. Or 1, 2, or 3. We don't need computer games at all.

We might want them, though. I'd love to see a Silent Hunter 6 in the Pacific. If it comes with DRM, I'll have to pass. If it has gameplay like SH5, I'll pass as well. But if they demonstrate they have learned from this release, it could be worth it. There's some interesting things going on with SH5, and it could have a lot of potential.

alexradu89 03-26-10 04:05 PM

You know what would be funny and pretty cool too ? SH6 being an online game where everyone is part of the crew, this having 30-40 people connected at once, doing various tasks around the sub... my guess is we wouldn't even leave the port before sinking because the Helmsman went afk :damn: but oh it would be so funny :rotfl2:

Nisgeis 03-26-10 04:11 PM

Quote:

Originally Posted by alexradu89 (Post 1335574)
You know what would be funny and pretty cool too ? SH6 being an online game where everyone is part of the crew, this having 30-40 people connected at once, doing various tasks around the sub... my guess is we wouldn't even leave the port before sinking because the Helmsman went afk :damn: but oh it would be so funny :rotfl2:

Or, as he can't be the captain, he steers the boat into another ship and everyone dies.

CaptBackasswards 03-26-10 04:12 PM

Maybe they need to raise the bar higher next time. A complete sub simulator with both the Pacific and Atlantic threaters in one simulation. Polished before release, of course.

BlackSpot 03-26-10 04:16 PM

Quote:

Originally Posted by CaptBackasswards (Post 1335582)
Polished before release, of course.

Nope! If it's going to be in Polish I'm not buying. :down:

robbo180265 03-26-10 04:26 PM

Quote:

Originally Posted by BlackSpot (Post 1335586)
Nope! If it's going to be in Polish I'm not buying. :down:

:rotfl2::rotfl2:

vanjast 03-26-10 04:27 PM

Quote:

Originally Posted by BlackSpot (Post 1335465)
@ Buddahaid ROLF:har:

Don't be so critical... 6 months alone in a desert or jungle , you'll find her more attractive than a lone wandering sheep.

:D:haha::har:

Nordmann 03-26-10 04:33 PM

Quote:

Originally Posted by CaptBackasswards (Post 1335582)
Maybe they need to raise the bar higher next time. A complete sub simulator with both the Pacific and Atlantic threaters in one simulation.

Yes, and by that time, we will have established colonies on other planets.

BlackSpot 03-26-10 04:34 PM

Quote:

Originally Posted by Nordmann (Post 1335607)
Yes, and by that time, we will have established colonies on other planets.

:rotfl2: :rotfl2:

Fr8monkey 03-26-10 04:36 PM

I do believe that there is a lot going for SHV. If UBI would have polished it up a bit, listened to fans input and got rid of the damn DRM, it would have been better. Now, like most games, the company pushes out an un-finished game and now we fall back on the all powerful and loving mods to fix it. And so far they are doing an excellent job. :salute:

Safe-Keeper 03-26-10 04:40 PM

Quote:

You know what would be funny and pretty cool too ? SH6 being an online game where everyone is part of the crew, this having 30-40 people connected at once, doing various tasks around the sub... my guess is we wouldn't even leave the port before sinking because the Helmsman went afk :damn: but oh it would be so funny :rotfl2:
You know what? That actually has the potential to be quite awesome, hopping on a server and taking the reins of a u-boat position, either driving the sub or manning the TDC, hydrophone, or some other skill-demanding station. Having the AI call out to you "depth charges in the water!" is one thing, but to sit there with actual people around you in the sub, using VOIP and text chat to communicate to you that the torpedoes are ready to fire, that there is a destroyer making an attack run, or that there are merchants off the starboard bow... that'd be something else. Especially if they implement getting wounded or killed.

Even though I fear that it'd often be a bunch of headless chickens running about, Battlefield series-style, than an organized, well-functioning crew.

BlackSpot 03-26-10 04:42 PM

I can just see it. People "bunny hopping" up and down the boat during silent running.

Nisgeis 03-26-10 04:50 PM

Or standing in front of the deck gun, so they can 'punish' you for a team kill.

Nordmann 03-26-10 04:51 PM

Quote:

Originally Posted by BlackSpot (Post 1335625)
I can just see it. People "bunny hopping" up and down the boat during silent running.

Not to mention stabbing/shooting one another for certain positions in the boat.

ERPP8 03-26-10 04:52 PM

I would love a modern nuclear sub simulator.
BUT NOBODY ELSE DOES!!!!!:wah::wah::wah:

goldorak 03-26-10 05:02 PM

Quote:

Originally Posted by TDK1044 (Post 1335360)
You know, we have Silent Hunter III with the truly excellent Grey Wolves Expansion mod. We have Silent Hunter IV and the excellent mods to both the fleet boat game and the U Boat game. Now we have Silent Hunter 5, which by the end of the year will be a heavily modded and very playable game.

I personally wouldn't mind at all if we didn't see another WWII sub sim for 3 or 4 years. At that point, either Ubisoft could release another one, hopefully having learned something from the SH5 fiasco, or there may even be a new interested Publisher by then.

I think the last thing we need is 'Silent Hunter 6 Fiasco in the Pacific' about 12 months down the line.

No, whats needed is not another WW II subsim.
Whats needed are core improvements to the gaming experience of WW II subsims. And this is NOT ABOUT GRAPHICS. How about freaking improving multiplayer ? Giving the ability to several players to man a sub ? Or how about having a new destroyer command ? Human controlled destroyers protecting AI convoys against human controlled wolfpacks.
Ubisoft has clearly demonstrated that they could care less about improving the product than milking it to its death. Thats what they've done with SH 4 and SH 5. The giant quantum leap between SH 2 and SH 3 has not been replicated either with SH 4 or Sh 5. And even so, SH 2+ Destroyer Command is a step up in terms of multiplayer experience over Sh3/4 and 5. There is only so much you can do against a stupid AI. Even a clever AI at the end is predictible, something a human player is not.
:03:

Highbury 03-26-10 06:08 PM

Quote:

Originally Posted by ERPP8 (Post 1335642)
I would love a modern nuclear sub simulator.
BUT NOBODY ELSE DOES!!!!!:wah::wah::wah:

Well I just don't think patrolling around for months on end with no enemy and no war sounds very fun.

COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0

That is ignoring the fact that alot of what is in a modern nuclear sub is still classified, so the simulation itself would be less then true to life.

Nordmann 03-26-10 06:13 PM

Quote:

Originally Posted by Highbury (Post 1335748)
Well I just don't think patrolling around for months on end with no enemy and no war sounds very fun.

COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0

Well, it would have to be a 'what if' scenario, as with many flight sims. It could work, but I'm not sure how popular it would be, especially when compared to that of U-boats.

Quote:

Originally Posted by Highbury (Post 1335748)
That is ignoring the fact that alot of what is in a modern nuclear sub is still classified, so the simulation itself would be less then true to life.

Exactly. We have a rough idea, but the details are somewhat sketchy.

ERPP8 03-26-10 06:34 PM

Quote:

Originally Posted by Highbury (Post 1335748)
Well I just don't think patrolling around for months on end with no enemy and no war sounds very fun.

COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0

That is ignoring the fact that alot of what is in a modern nuclear sub is still classified, so the simulation itself would be less then true to life.

Quote:

Originally Posted by Nordmann (Post 1335755)
Well, it would have to be a 'what if' scenario, as with many flight sims. It could work, but I'm not sure how popular it would be, especially when compared to that of U-boats.

Exactly. We have a rough idea, but the details are somewhat sketchy.

It's just the limit of technology is so much I wish more new concepts like homing torpedoes, harpoons and missiles.


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