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I might get into a bit of trouble for that ... 52 ! |
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There have been 5 versions of Silent Hunter so far. They've all been WWII sims. They've all been sub sims. With four sequels, the only move to anything beyond WWII sub sim was Destroyer Command, and that was a long time ago. All surface ship and more modern subs have been mods. Nothing official from the devs. Not that I have a problem with a Cold War/Modern sim. I'm just not sure it fits under the Silent Hunter name. As for the original question, "Do we really need a Silent Hunter 6?" No. We don't. We didn't need a Silent Hunter 5. Or 1, 2, or 3. We don't need computer games at all. We might want them, though. I'd love to see a Silent Hunter 6 in the Pacific. If it comes with DRM, I'll have to pass. If it has gameplay like SH5, I'll pass as well. But if they demonstrate they have learned from this release, it could be worth it. There's some interesting things going on with SH5, and it could have a lot of potential. |
You know what would be funny and pretty cool too ? SH6 being an online game where everyone is part of the crew, this having 30-40 people connected at once, doing various tasks around the sub... my guess is we wouldn't even leave the port before sinking because the Helmsman went afk :damn: but oh it would be so funny :rotfl2:
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Maybe they need to raise the bar higher next time. A complete sub simulator with both the Pacific and Atlantic threaters in one simulation. Polished before release, of course.
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:D:haha::har: |
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I do believe that there is a lot going for SHV. If UBI would have polished it up a bit, listened to fans input and got rid of the damn DRM, it would have been better. Now, like most games, the company pushes out an un-finished game and now we fall back on the all powerful and loving mods to fix it. And so far they are doing an excellent job. :salute:
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Even though I fear that it'd often be a bunch of headless chickens running about, Battlefield series-style, than an organized, well-functioning crew. |
I can just see it. People "bunny hopping" up and down the boat during silent running.
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Or standing in front of the deck gun, so they can 'punish' you for a team kill.
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I would love a modern nuclear sub simulator.
BUT NOBODY ELSE DOES!!!!!:wah::wah::wah: |
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Whats needed are core improvements to the gaming experience of WW II subsims. And this is NOT ABOUT GRAPHICS. How about freaking improving multiplayer ? Giving the ability to several players to man a sub ? Or how about having a new destroyer command ? Human controlled destroyers protecting AI convoys against human controlled wolfpacks. Ubisoft has clearly demonstrated that they could care less about improving the product than milking it to its death. Thats what they've done with SH 4 and SH 5. The giant quantum leap between SH 2 and SH 3 has not been replicated either with SH 4 or Sh 5. And even so, SH 2+ Destroyer Command is a step up in terms of multiplayer experience over Sh3/4 and 5. There is only so much you can do against a stupid AI. Even a clever AI at the end is predictible, something a human player is not. :03: |
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COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0 That is ignoring the fact that alot of what is in a modern nuclear sub is still classified, so the simulation itself would be less then true to life. |
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