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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Sub Exhaust for SH5 (https://www.subsim.com/radioroom/showthread.php?t=164484)

Decoman 03-13-10 03:21 AM

Does a Type VII uboat have two exhaust ports?

I vaguely recall reading how exaust was vented through the rear part inside the structure of the conning tower, in the compartement below the flak gun.

Hm, or maybe it was perhaps an air inlet or something.

TheDarkWraith 03-16-10 01:46 PM

okay need some help. I don't have 3DS Max or any 3D modeller program that can load the GR2 files so I can get 3D positions from the models used in game. Thus I'm having to hex edit the file for the exhaust, run the game see where it moved to, re-edit the file, run the game, etc. etc. This is taking too much time to do.
Can someone load all the sub models up and give me the 3D coordinates for the center of the exhaust ports on all the subs? This will help me tremendously :yep:

Ailantd 03-16-10 01:51 PM

Quote:

Originally Posted by Racerboy (Post 1318989)
okay need some help. I don't have 3DS Max or any 3D modeller program that can load the GR2 files so I can get 3D positions from the models used in game. Thus I'm having to hex edit the file for the exhaust, run the game see where it moved to, re-edit the file, run the game, etc. etc. This is taking too much time to do.
Can someone load all the sub models up and give me the 3D coordinates for the center of the exhaust ports on all the subs? This will help me tremendously :yep:

How can be those models imported to max ?

TheDarkWraith 03-16-10 01:57 PM

Quote:

Originally Posted by Ailantd (Post 1319001)
How can be those models imported to max ?

see here: http://www.subsim.com/radioroom/show...2&postcount=56

Sgtmonkeynads 03-20-10 04:17 AM

Just wondering how its comeing along? I can't wait to see.
Sorry for bumping an old post.

captainprid 03-20-10 05:30 AM

This would be a very cool mod:up:

skwasjer 03-20-10 05:48 AM

Quote:

Originally Posted by Racerboy (Post 1318989)
okay need some help. I don't have 3DS Max or any 3D modeller program that can load the GR2 files so I can get 3D positions from the models used in game. Thus I'm having to hex edit the file for the exhaust, run the game see where it moved to, re-edit the file, run the game, etc. etc. This is taking too much time to do.
Can someone load all the sub models up and give me the 3D coordinates for the center of the exhaust ports on all the subs? This will help me tremendously :yep:

So first a hexeditor = magic, and now you don't want to hexedit? j/k ;)

PortoFerro 03-21-10 09:32 AM

Quote:

Originally Posted by Kromus (Post 1310823)
Well, submarine smoking like that would be visible 10 km away... Simply unrealistic

Smoke should look like this http://www.youtube.com/watch?v=RS1ed...eature=related between 0:25-0:28

Many KTBs (Kriegstagebuch) clearly state that Diesels would smoke heavily at flank speed. Even used to lay smoke screens while evading. Sometimes ships could actually "smell" that uboats where close.
The smoking is confirmed by veterans in this German forum:
uboot-netz.de

(awesome resource for German speakers, with marine personell answering questions, unless classified.)

TheDarkWraith 03-30-10 11:58 PM

Sub exhausts are coming along. VIIA, VIIB, VIIC, VIIA_AI, VIIB_AI, VIIC_AI complete. This screenie is the VIIA_AI, VIIB_AI, and VIIC_AI subs steaming along:

http://www.subsim.com/radioroom/pict...pictureid=1627

There is one horrendous bug that I haven't been able to put my finger on that will prevent this ever being completed. You load up a mission - everything fine. You exit to menu then go into another mission - looks like you hit some acid or something as the screen goes psychadelic with colors. It has to be with where I put the code for the exhausts. Still trying to work it out.

DragonRR1 03-31-10 06:45 AM

Quote:

Originally Posted by TheDarkWraith (Post 1341639)
Sub exhausts are coming along. VIIA, VIIB, VIIC, VIIA_AI, VIIB_AI, VIIC_AI complete. This screenie is the VIIA_AI, VIIB_AI, and VIIC_AI subs steaming along:

http://www.subsim.com/radioroom/pict...pictureid=1627

There is one horrendous bug that I haven't been able to put my finger on that will prevent this ever being completed. You load up a mission - everything fine. You exit to menu then go into another mission - looks like you hit some acid or something as the screen goes psychadelic with colors. It has to be with where I put the code for the exhausts. Still trying to work it out.

Bloody hell DW this is your mod too! Only noticed when I hit the reply with quote button! Hope you fix the issue because it looks awesome!

THM 03-31-10 07:29 AM

Quote:

Originally Posted by PortoFerro (Post 1326589)
...
The smoking is confirmed by veterans in this German forum:
uboot-netz.de

(awesome resource for German speakers, with marine personell answering questions, unless classified.)

Thanks for mentioning that website!

TheDarkWraith 03-31-10 11:21 AM

figured out what was causing the psychadelic colors. The sub files DO NOT like having any FastParticleGenerators in them. If you add one you'll get the problems I experienced. They only like ParticleGenerators. This is ok but now I have to find work arounds for what I was doing :hmmm: And before anyone asks, no, I'm not using the Goblin Editor to add these things. I'm using the tried and true Hex editor. With it you can do anything.

ReallyDedPoet 03-31-10 12:16 PM

Do you ever sleep DW :hmmm:

St. Cobra 03-31-10 12:44 PM

Quote:

Originally Posted by TheDarkWraith (Post 1309812)


Sorry but am i the only 1 seeing some odd pictures for phtobucket?

The General 03-31-10 12:46 PM

Quote:

Originally Posted by St. Cobra (Post 1342214)
Sorry but am i the only 1 seeing some odd pictures for phtobucket?

Nope, I don't see any screenshots either. :cry:

kylania 03-31-10 12:51 PM

Quote:

Originally Posted by The General (Post 1342221)
Nope, I don't see any screenshots either. :cry:

It's just coz photobucket sucks. :)

TheDarkWraith 03-31-10 12:52 PM

Quote:

Originally Posted by reallydedpoet (Post 1342176)
Do you ever sleep DW :hmmm:

I sleep :D

Figured out something else. If you're going to add stuff to the files and it requires images (.dds or .tgas) you have to make a seperate file for them and place in \data\Library. Game does not like your own images in the sub files. First time you run the game everything will be fine. If you exit the mission and start another mission is where you'll see missing images for your items if you include them in the sub files. This isn't SH3/4 modding anymore. New rules and new controllers (yeah!)

urfisch 03-31-10 03:57 PM

photobucket is definitely the wrong pichoster for this forum...

thats for sure...

:D

Stepe47 04-01-10 02:09 AM

Hey! what's this XBOX GAMER DEN thing?
I have subscribed with subsim! :stare:

kylania 04-01-10 02:11 AM

Quote:

Originally Posted by Stepe47 (Post 1343069)
Hey! what's this XBOX GAMER DEN thing?
I have subscribed with subsim! :stare:

It's the latest thing today...


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