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-   -   [TEC] Modding SH3 (https://www.subsim.com/radioroom/showthread.php?t=225726)

Fahnenbohn 04-23-16 05:16 PM

Quote:

Originally Posted by Tycho (Post 2399517)
Just because I want to split them into northern and southern hemisphere.

Yes, it's a very good idea. I though myself about that some time ago. Because while it's winter in northern hemisphere, it's summer in southern hemisphere. That's why we buy exotic fruits during winter !

http://www.forumsig.org/images/smili...ANIMdiv039.png

Fahnenbohn 04-23-16 05:30 PM

I think that the main thing to do is to add a mediteranean climate around the Mediteranean sea. It's not a tropical forest here ! :nope:

Time to open and read some geography books !

http://www.forumsig.org/images/smili...ANIMdiv022.gif

Fahnenbohn 04-24-16 04:57 AM

Quote:

Originally Posted by Tycho (Post 2398947)
In the reverse case, you create "TgaToRaw.bat" with the following line:
Code:

"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 2160x1080 TerrainTypes.tga TerrainTypes.gray

This code is also working :
Code:

"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 2160x1080 TerrainTypes.tga gray:TerrainTypes.raw

Tycho 04-24-16 09:35 AM

Yes, it is obvious and is better, renaming is dropped. :yeah:

Added in the list (the first post), my old idea about UZO.

Fahnenbohn 04-24-16 10:28 AM

Quote:

Originally Posted by Tycho (Post 2399595)
Added in the list (the first post), my old idea about UZO.

Yes, i remember ! I still use it with great pleasure. Thx !

Tycho 04-24-16 02:13 PM

For Terrain.act file (Map gradient):

Act-To-Tga
Code:

"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 256x1 rgb:Terrain.act Terrain.tga
Tga-To-Act
Code:

"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 256x1 Terrain.tga rgb:Terrain.act
Know, that first 48 colors are for the water, the next 208 for the land.


Fahnenbohn 04-24-16 04:35 PM

Tycho, would you have some tricks about Silent 3 Editor ? For example, i can't copy or cut, and then paste a specific node to change its location in the file, or to copy it several times ... I've heard about a hex editor to use, but have no idea about that ... :06:

Jeff-Groves 04-24-16 04:52 PM

Quote:

Originally Posted by Fahnenbohn (Post 2399708)
Tycho, would you have some tricks about Silent 3 Editor ? For example, i can't copy or cut, and then paste a specific node to change its location in the file, or to copy it several times ... I've heard about a hex editor to use, but have no idea about that ... :06:

Spend the money and get 010 Hex editor if you want major power.
I'll list what that program has done for SH Versions.

It was the main tool to create the SH5 editor by TDW.
It's the Tool I used to break the animations used in SH4.
(Yes. I can do animations in true SH4 format now)
It also allows better animations in SH3 once you learn how to use it.

One problem with S3D?
It stopped people from really learning how to do things as everyone accepted the limitations.

There's maybe 2 or 3 people left here that can do things in Hex.
My Friend Alex is probably the best I've ever seen work from.
A true Master that should have a SubSim Award.

Tycho 04-24-16 05:07 PM

Quote:

Originally Posted by Fahnenbohn (Post 2399708)
Tycho, would you have some tricks about Silent 3 Editor ? For example, i can't copy or cut, and then paste a specific node to change its location in the file, or to copy it several times ... I've heard about a hex editor to use, but have no idea about that ... :06:

Not sure that I understood exactly, but:
https://www.youtube.com/watch?v=vNLO1HAdk3Q
For copy with all children use Shift+Ctrl+C
For cut with all children use Shift+Ctrl+X

Fahnenbohn 04-25-16 12:31 PM

Quote:

Originally Posted by Tycho (Post 2399713)
Not sure that I understood exactly, but:
https://www.youtube.com/watch?v=vNLO1HAdk3Q
For copy with all children use Shift+Ctrl+C
For cut with all children use Shift+Ctrl+X

OK, very nice ! Thx !

Fahnenbohn 04-26-16 06:04 AM

Nice result !
 
http://nsm08.casimages.com/img/2016/...9014180320.png

http://nsm08.casimages.com/img/2016/...9014180321.png

Hitman 04-26-16 09:17 AM

Looks great, does the map in game now also have that color scheme? :)

Fahnenbohn 04-26-16 10:08 AM

Quote:

Originally Posted by Hitman (Post 2400093)
Looks great, does the map in game now also have that color scheme? :)

Yes, indeed ! :)

Hitman 04-26-16 01:19 PM

That's so very coool :sunny::sunny::sunny::rock:

BTW two questions:

1) IIRC the low zoom map is controlled by one file and the high zoom one by others, so is it possible to have different colors in both cases?

2) Any chance of a true KM chart color scheme, as flat green for land and white for water? I mean in low zoom settings, as the Aces of the Deep chart - the idea would be to switch to the other color scheme in high zoom, so that you can differentiate the water depth zones. So you have a "tactical" chart with KM grid in low zoom, and "navigation" chart in high zoom.

Fahnenbohn 04-26-16 01:57 PM

Quote:

Originally Posted by Hitman (Post 2400127)
1) IIRC the low zoom map is controlled by one file and the high zoom one by others, so is it possible to have different colors in both cases?

I don't think it's possible, because both maps' colors are controled by the same color sheme file.

Quote:

Originally Posted by Hitman (Post 2400127)
2) Any chance of a true KM chart color scheme, as flat green for land and white for water? I mean in low zoom settings, as the Aces of the Deep chart - the idea would be to switch to the other color scheme in high zoom, so that you can differentiate the water depth zones.

Yes, it's possible ! I could give a single green color to the land, and different shades of gray for the water depths .... Will try this.

Fahnenbohn 04-26-16 02:29 PM

Like that ? :)

http://nsm08.casimages.com/img/2016/...9014181989.png

Hitman 04-26-16 03:50 PM

Water is perfect, but land should be flat green :salute:

Hitman 04-27-16 08:33 AM

Yay :woot:

Though a bit more green would not hurt ---:arrgh!:

Like this one: http://www.ebay.com/itm/WW2-1945-NAZ...-/121236680062

Aquelarrefox 04-27-16 12:09 PM

i use a brown map, i donloaded and i had superpose in low resolution map a coordenate grid, so you can aproximate lat and long. Realy i dont remember how i fix position, but i made it right when i did. posible i extracted and make transparecy wirh a mercator chart. to set correct position.

if you are interested i can upload it.

Fahnenbohn 04-30-16 02:20 PM

Hey Tycho !

Would it be possible to control the climate zones on a more precise map ? :hmm2:


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